121,667 Commits over 4,048 Days - 1.25cph!
PositionTracker now always stores the last successful navmesh position.
Navigate to last navmesh position if player is briefly off the navmesh.
tweaks for make traversal better around windows
lowered AO factor on some props
Electric furnace boilerplate
Crafter will finish any outstanding crafts if the game was saved mid-craft, preventing material losses
Add a progress readout to the crafter loot panel
Vending machines and dropboxes are now compatible with storage adaptors
Cherrypickable material fix for the new tools at low shader level (Changed from Rust Cloth to Rust Standard)
Slight optimization of related import settings.
lumberjack/concrete tool attack & impact sounds
Conveyor now draws exclusively from output slots of crafter
Industrial Crafter now requires power to run and can be toggled on/off, includes a toggle IO port
Conveyor now requires power to function, can be switched on/off
Added a toggle IO input for smart switch integration
Fireplace & Skull Fire Pit iteration
Texture optimization
Skull fire pit polish & related files.
Fire Pit mesh overlay & scene backup
PositionGenerator dependants
Nudged the campfire main light hue a few degrees towards yellow.
terminal exterior final art before LODs
phases and codegen checks
Add crafting slots to all 3 workbenches
Fixed some item handling bugs with the industrial crafter
First pass on filter system for conveyors, can specify up to 5 items that an item conveyor will allow to pass
Differentiate between a loss and not being in a round at all, so we can do different UI (this didn't matter with poker since we just show "x won the round" rather than "you lose"). Also show Bust as a different result status.
Bug fixes, and do random move correctly during betting phase
Fix poker UI errors when a player folds
New winner data, showing the round results in a more Blackjack-ish way. We don't really care about which players won or lost like we do in Poker, so much as just our personal result vs. the dealer.
▋█▋ ▄▄▊▊▅▍█▍▄▊ ▍▋▍▇▍▊▉▋█ ▋▅ ▍▍▋█▅▋ ▉▅▉▋
Adjust spray can description to remove mention of inserting attachments
▅▉▊█▊▄▇▊▉▇ ▋▊▊ █▊▄▄▄▉▇ ▇▊ #▆▄▊▄▆▉
▊▆▍▅ ▆▅▌▅█ ▍▍▍▍ ▍▍█▊██▍ ▆█▄▋▉▇▇ ▍▄▉▄ ▅▍▊▇▆▉▅▉ █▍▆▄▋▉▆ ▉▊ ▉▍▇▇ ██▅▅▆ ▆▊ ▌▌▍▅▍▍▌▍▆▉▊▍ █▍▄▄▄▇▇▅▆▌▋█▅▆▋▊
Fix lumberjack hazmat geometry being visible in eyes view (while downed)
▍▆▄▊-▄-▄▋▊▉▇▌█ ▅▆▄▄▋▅ ▇▆▇▋▌▆▌▌▇.
▊▅▌█ ▆▅█▌▍ ▋ █▇▉▉▆ ▄▍▌▅▅▉ ▌▍█ ▅█▄▋▆▇▋▌ ▅▋▅ ▉▊▍▉▆▊ ▇▄ ▇▇▋▌ ▊▄▊▍ █▋▋ ▌ ▋% ▅▇▆▌▅▋ ▊▊ ▍▉▅▋█▋▇ ▄▆▌█▅ ▋▉▅▇▉ ▇.▊ ▉█▇▄█▌▇ █▇ ▊▊▄▌▋██ ▋▊▄▆.
Fix modded server combatlog NRE
Fixed NRE from rendertunnels command
Fix moving hotbar items into sleeper moving into your own inventory
Merge from main -> item_move_fixes
Improvements to tessellation
Scene2Prefab horse loot panel
Revert saddlebag to 6 slots each (loot panel doesn't have enough space for all the slots)
Added furnace ui loot panels to scene