121,533 Commits over 4,048 Days - 1.25cph!
Trains now share one TriggerParent prefab
Merge from modding_prefabs
Added glowing cubes (warm, cool, red, green, white)
Moved all tiled cubes to World layer (previously using default)
Increased culling distance for all tiled cube prefabs (may require some tweaking)
Additional tiled dev cubes
Drop HLOD texture sizes to 512
HLOD water treatment plant after merge
Iterating to reduce billboard effect
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Refined the lighthouse and added rust using vertex painting
dog animator & anim updates
simulation simplification
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Nuclear missile silo chute progress
Added new textures
Added meshes and prefabs
Organised the scene
attempt to fix flickering tarp on zipline platforms
- i suspect it's the same compression issue we had on the locomotive.
- set fbx compression to low to check if it's the same issue
it forgot the emission and ao texture
Caboose Update:
- added neon Cashier sign above cage + LODs
- combined caboose and cashier neon lods
- included texture into the caboose neon and bulb texture set
- updated prefab and caboose prefab
Merge Caboose -> Blackjack
Extended locker interaction colliders on the camper to provide access from the outside when in destroyed state
Moved the 45-degree offset angle check into the vehicle engine module specifically. Fixes it affecting the modules on the camper.
Removed the ItemContainer parameter from GetIdealSlot because it's always the storage container's own ItemContainer anyway, and wouldn't really make sense to pass anything else
Minor edit to modular_car_V8_engine_storage removing unnecessary overrides.
Fixed EngineStorage GetValidSlot looking at the container the item is in now, instead of the target container. Fixes right-click or hover loot transfers into modular car engines often not working.
New render sequence for flames on relatively flat surfaces.
Scene backup & some mat tweaks.
caboose update:
added LODs for the caboose wagon
baked down materials for the last LOD to 1 material
entity prefab update
Increased parent trigger size on the base WorkCart to match the above-ground variant that already had coupling. Facilitates moving between coupled cars.
Added coupling points to underground WorkCart trains (Helk approved)
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Large furnace lighting array using cheaper narrow spot shadows instead of 360° point.
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