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121,533 Commits over 4,048 Days - 1.25cph!

3 Years Ago
Trains now share one TriggerParent prefab
3 Years Ago
Caboose final tidy-up
3 Years Ago
Merge from modding_prefabs
3 Years Ago
Unsaved scene change
3 Years Ago
Added glowing cubes (warm, cool, red, green, white)
3 Years Ago
Moved all tiled cubes to World layer (previously using default)
3 Years Ago
Increased culling distance for all tiled cube prefabs (may require some tweaking)
3 Years Ago
Additional tiled dev cubes
3 Years Ago
Drop HLOD texture sizes to 512
3 Years Ago
Backups
3 Years Ago
HLOD water treatment plant after merge
3 Years Ago
Merge from main
3 Years Ago
Merge from main
3 Years Ago
Merge from main
3 Years Ago
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3 Years Ago
Iterating to reduce billboard effect
3 Years Ago
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3 Years Ago
Refined the lighthouse and added rust using vertex painting
3 Years Ago
dog animator & anim updates
3 Years Ago
simulation simplification
3 Years Ago
3 Years Ago
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3 Years Ago
▄▆▋▄▉ ▅▋█▋▆▇ - ▍▆▄▉▄ ▌▄▊█▇▋▆▍▋ ▊▉▇▄▄███▅ + ▍▇▆▋ ▋█▋ ▊██▆▇▍▍█ ▉▇▇ ▍▋▆▆▍ - ▌▆▌▉▇ ▇▋▌▌█ ▄▅▆▌▅ + ▆▅▊▊ ▆▋▊█▋▉▍ ▉▋▄▉▋▍ ▊▇▇█▌
3 Years Ago
Large furnace main fire
3 Years Ago
Nuclear missile silo chute progress Added new textures Added meshes and prefabs Organised the scene
3 Years Ago
progress on grounds
3 Years Ago
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3 Years Ago
attempt to fix flickering tarp on zipline platforms - i suspect it's the same compression issue we had on the locomotive. - set fbx compression to low to check if it's the same issue
3 Years Ago
it forgot the emission and ao texture
3 Years Ago
Caboose Update: - added neon Cashier sign above cage + LODs - combined caboose and cashier neon lods - included texture into the caboose neon and bulb texture set - updated prefab and caboose prefab
3 Years Ago
Merge Caboose -> Blackjack
3 Years Ago
Merge Main -> Caboose
3 Years Ago
Merge Main -> Blackjack
3 Years Ago
Extended locker interaction colliders on the camper to provide access from the outside when in destroyed state
3 Years Ago
Moved the 45-degree offset angle check into the vehicle engine module specifically. Fixes it affecting the modules on the camper.
3 Years Ago
Removed the ItemContainer parameter from GetIdealSlot because it's always the storage container's own ItemContainer anyway, and wouldn't really make sense to pass anything else
3 Years Ago
Minor edit to modular_car_V8_engine_storage removing unnecessary overrides.
3 Years Ago
Fixed EngineStorage GetValidSlot looking at the container the item is in now, instead of the target container. Fixes right-click or hover loot transfers into modular car engines often not working.
3 Years Ago
New render sequence for flames on relatively flat surfaces. Scene backup & some mat tweaks.
3 Years Ago
caboose update: added LODs for the caboose wagon baked down materials for the last LOD to 1 material entity prefab update
3 Years Ago
Increased parent trigger size on the base WorkCart to match the above-ground variant that already had coupling. Facilitates moving between coupled cars.
3 Years Ago
Added coupling points to underground WorkCart trains (Helk approved)
3 Years Ago
portal work
3 Years Ago
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3 Years Ago
Large furnace lighting array using cheaper narrow spot shadows instead of 360° point.
3 Years Ago
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