121,577 Commits over 4,048 Days - 1.25cph!
A more aesthetically pleasing dealer value display
Update options menu so things use dropdowns instead of the left/right buttons to scroll through
Update Facepunch.Flexbox with latest fixes/improvements
Ignoring a workspaces.db file that a VS extension uses
Larger locker interaction collider in the camper
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Stopped fixcars command still filling engine parts in destroyed vehicles
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wooden tools for media_projects branch
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Finalish big furnace main effect.
Cleaned up older working files.
Moved all fire atlases and meshes to a central effects/fire folder for re-use.
Scene backup.
Delete unused ApexAIStorage folder leftover from the Apex purge
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excavator MonumentInfo bounds tweak
swamp_a, swamp_b, swamp_c MonumentInfo bounds fixes
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small lighthouse location
progress on grounds - road break up and vertex painting
Train fuel wagon LGF max 300->900 and min 100->400
Updated deer raw, cooked and burned icons
- Don't send the dealer's hidden card to the client at all until the end of the round
- Widget shows dealer's score
Icon sprite wasn't included in commit
Players can bust (value over 21). Round can end with only one player left.
Progress bar when smelting items, new burning icon for items
Add support for going all-in. WIP basic actions and turns.
Ferry terminal lighthouse
- Tweaked the vertex painting and UVs
- Created LODs and baked the last LOD texture map
- Updated the prefab and modeled the collider
Calculate score for player's cards and show it in the UI
Paddle viewmodel
- Fixed bug with vm vanishing during attack anim
- Added admire anim & hooked up in animator
Debris building blocker now immune to explosive damage - Often destroyed in follow-up rocket hit allowing rapid repairs
Cook all slots at once rather than the 1st slot, then the 2nd slot, etc
Scene + timeline backups, terrain fix