121,306 Commits over 4,018 Days - 1.26cph!
Added hardcore server tag
Removed reflection quality 0 since ReflectionProbeEx is broken for some people (leading to completely black reflection probe)
Block global chat on the server when convars are set (so players cant send console commands to bypass)
Fixed additional edge cases of left / right confusion at rail intersections
Updated locomotive FXs/lights for the mesh rework.
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merge from cui_texture_cache leak fix
Prevent "harmony.unload" from unloading all harmony hooks on the server
Add Mono.Cecil
Harmony mods load new code when hotloading
Enabled harmony in the editor
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Adding set dressing to the cabin interior give a bit more pop and zaz
fixed JPEG AR marked as glowing
Global chat & local chat convars
Disabled global chat
Added local chat channel
Local chat range 100m
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locomotive updates
- Added driver sitting anim
- Added pose to player animator
- Updated player enum mount poses
- Set driver prefab to use new mountpose
Codegen and manifest to fix merge errors
Reduced low grade fuel from train wagon
Cabin Control Revision
-Raised the height of the control panel + lever
-reduced the height of driver chair
-updated prefab
vm molotov cocktail - 2nd pass anims & animator updates
LOD2 rework for exterior
LOD rework for cabin
tweaked trophy nameplate texture again, rendered icon
trophy texture changes, added writing squiggles to nameplate
resolve more error on connecting to CraggyIsland
trophy can be deployed on other deployables (tables, boxes)
massive refactor to finally remove generics from the various AI brain types
Cleaning up native plugin
removed unused molotov prefab
Added colliders made of primitives for the locomotive console and chair, and made them interactable to let the player mount
renamed flashbang and molotov world models to match convention
Re-adding the locomotive headlights change from
73144
Merge Main -> Trainyard Update. Kept destination changes for locomotive.entity - will re-do the small change from Main.
Altered Locomotive design
Cabin Door now always open, and now has a rear access directly opposite front entrance improving flow of traversal
Altered the Collision Mesh to now accommodate the above changes
Re-uv'd UV2 & rebaked AO for UV2 of both the exterior and interior, and adjusted vertex painting. I'll need to change all of this for the lower lods too.
Adjusted all the materials for the above changes.
updated prefab
CraggyIsland cleanup - resolves errors on connecting