reporust_rebootcancel

121,348 Commits over 4,018 Days - 1.26cph!

3 Years Ago
GameUI prefab. No changes, but my earlier change to GameTip formatting has made the GameUI prefab want to adjust slightly
3 Years Ago
Separated Main and End colliders on the non-unloadable wagons. Fixes the coaling tower not detecting them correctly due to TriggerBase not handling multiple colliders on one object.
3 Years Ago
merge from main
3 Years Ago
network++ codegen checks Phrases
3 Years Ago
loot wagon unloadable loot tweaks
3 Years Ago
Build fix
3 Years Ago
Cleanup
3 Years Ago
Molotov.deployed fire trail while in the air (a bit ghetto atm) HDR tweak on Molo flames.
3 Years Ago
Code review: ApplyBoundsChecks now takes an additional LayerMask that will get rejected regardless of whether it has a SpawnableBoundsBlocker, use this to remove a bounds check in SpawnHandler.Spawn
3 Years Ago
Code review: don't repeat physics checks for each BoundsCheck component on an entity
3 Years Ago
Molotov ground flame iteration
3 Years Ago
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3 Years Ago
Merge from main
3 Years Ago
Fixed GameTips error if a player who has never used voice chat walked close to an NPC
3 Years Ago
Fix clan table notification in vitals area being the wrong size Fix right clicking on the nexus map moving the point of interest
3 Years Ago
Disabled vertex compression on Position. Everything else still turned on.
3 Years Ago
added isToggleSwitch option to SimpleSwitch_LightSwitch
3 Years Ago
flashbang tech tree setup
3 Years Ago
Final'ish ground flame prefab
3 Years Ago
Merge from main
3 Years Ago
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3 Years Ago
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3 Years Ago
Disable plant genes canvas when invisible
3 Years Ago
Disable deathscreen canvas when invisible
3 Years Ago
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3 Years Ago
Disable crafting canvas when invisible
3 Years Ago
fixed molotov 'placement'
3 Years Ago
Disable inventory canvas when invisible
3 Years Ago
Disable main menu canvas when not visible
3 Years Ago
Add editor tool to list all active canvas and number of children
3 Years Ago
Gamemodes can customize sleeping bag reset range (needs balance pass)
3 Years Ago
Merge from main
3 Years Ago
Cherry picking 73306
3 Years Ago
Fixed unintended rail intersection overlaps that could lead to triple intersections
3 Years Ago
Unloading takes longer Loot wagons hold more loot (ores)
3 Years Ago
Merge from main
3 Years Ago
Cast navigation transition positions to navmesh where appropriate. Handle teleport and nav from base/construction to navmesh.
3 Years Ago
Wipe BPs on force wipe (normal map wipe)
3 Years Ago
Fixed TrainTrackSpline SetAll not copying the hierarchy value
3 Years Ago
Merge from main
3 Years Ago
Turned vertex compression back on
3 Years Ago
Turned vertex compression off
3 Years Ago
Fixed the crash on train track collation when a three-way track split was generated. Still need to get it handling track selection correctly.
3 Years Ago
merge from Trainyard_update
3 Years Ago
fixed modders water_trigger
3 Years Ago
Merge from main
3 Years Ago
FIxed build/client/server errors Better selection of meshes to bake when a renderer has a mesh in each state (ie. permanently visible) Cull some debris in gas station Add a root HLOD to gas station and large oil for testing Disable flare renderers if their intensity is at 0
3 Years Ago
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3 Years Ago
Added an option to automatically assign a root HLOD to S2P, good for smaller monuments that can easily bake down into a single mesh (supermarket, gas station, warehouse, etc) S2P now updates and bakes all child HLODs when building prefabs (for when we want to break a monument into multiple HLODs)
3 Years Ago
Added some small puffs of dust to the unloading tower pipes while unloading is happening, different for ore vs. fuel. Hopefully helps to show players where their stuff is heading.