reporust_rebootcancel

126,678 Commits over 4,109 Days - 1.28cph!

2 Years Ago
merge from multiple_loot_wagons
2 Years Ago
LootWagon Loot E and D
2 Years Ago
merge main to multiple_loot_wagons
2 Years Ago
Add some validation logic into the BaseMission editor to highlight possible issues with the configurations
2 Years Ago
Fixed diffusion profile asset inspector
2 Years Ago
Progress backup
2 Years Ago
More server build bullshit
2 Years Ago
load/unload wip/tests
2 Years Ago
fixing out of grid snap layers in compound post move
2 Years Ago
fixed Windmill IO connections don't work when close up
2 Years Ago
Fixed Fireplace cooking speed
2 Years Ago
S2P bandit_town, compound Fixed respawning inside reclaim on softcore gamemode
2 Years Ago
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2 Years Ago
merge from main
2 Years Ago
cobblestone road models texturing removed old level and moved new in place static decor version of tombstones without cobwebs
2 Years Ago
merge from main
2 Years Ago
Merge from main
2 Years Ago
Merge from industrial
2 Years Ago
Refactored the filter pass/fail process to take into account minimum amounts across multiple containers, this will now abort any further item movement calculations if the filter cannot be satisfied which should improve performance for conveyors that have no valid outputs Note: the filter fail/pass calculation only takes into account inputs, not outputs, so it's possible for the filter pass to be true but no item transfers taking place due to no valid slots in the outputs or the maximum count being reached in the output
2 Years Ago
Merge Main -> Experimental. Misc minor fixes.
2 Years Ago
Lowered NoPlayerZone on modular car lift
2 Years Ago
Subtract 78607, let's find a better way
2 Years Ago
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2 Years Ago
Fixed Blackjack table and seat being marked as isMobile. Fixes hold-to-dismount being active on blackjack.
2 Years Ago
Filter pass output on conveyor will no longer pass through a success if no transfer occurred
2 Years Ago
Lazy evaluation for mission point generators Fix blocked points not restoring when loading from a save
2 Years Ago
Enable pipe block behaviour on triangle roof Fix pipes getting incorrectly cleared due to blockages when loading
2 Years Ago
Merge from main
2 Years Ago
Merge from industrial
2 Years Ago
Fixed industrial crafter not fully filling the final item slot when crafting
2 Years Ago
Fix electric furnace material not lighting up properly
2 Years Ago
Scene backup. Various material & texture params and tweaks.
2 Years Ago
Move electric furnace to electrical category Fixed case where crafter would become uninteractable if an entity connected to it changed IO state
2 Years Ago
Allow choosing what a PositionGenerator is relative to (player/provider/other position) Add a property drawer for PositionGenerator to hide fields which arent relevant for the given settings
2 Years Ago
merge from main
2 Years Ago
Fixed water system not updating properly in edit mode
2 Years Ago
Added explicit shadow cache blur
2 Years Ago
Fix pivots getting abandoned
2 Years Ago
Client visual refresh now only updates/spawns/destroys weapons for changed slots, not everything.
2 Years Ago
Emissive texture. Scene backup.
2 Years Ago
Fix server browser favourite star not working when query port is different than game port
2 Years Ago
Merge from main
2 Years Ago
wip changes to avoid allocs and clientside model re-use
2 Years Ago
Update mission dependencies to specify them with a reference to the BaseMission SO instead of copy pasting its short name
2 Years Ago
Got rid of some debug stuff and tidied displacement sampling.
2 Years Ago
merge from door_unlock_fix
2 Years Ago
Removing fullscreen exclusive mode from settings as it provides worse performance than fullscreen window mode in Unity 2021.3 Changed all existing configs to use fullscreen window mode Enable fullscreen exclusive mode when launched with "-window-mode exclusive" startup parameter
2 Years Ago
Explicitly pass 0 as preferredRefreshRate when calling Screen.SetResolution
2 Years Ago
Show current rotation direction UI marker as green or red to reflect placement fit.
2 Years Ago
Re-added weapon rack UI prefab to crosshair after merge conflict. Remade test save to be compatible with latest protobuf. NRE fix.