121,273 Commits over 4,018 Days - 1.26cph!
Once the wagon is empty, it's useless, so destroy it after it's emptied completely, but with a few minutes of corpseSeconds time, so it's really more like the decay speeds up a lot. Allow fixcars to bring them back to life.
Fixed trains being mountable when not on the platform (due to platform trigger removed on client - TriggerParent has an IServerComponent tag
Fix duplicate inbound/outbound zones
disabled crafting of molotov/flashbang
added molotov worldmodel
icons, description, models
flashbang,viewmodel update
1st pass flashbang.viewmodel
fixed molotov appearing as grenade
Replaced another heater in airfield with a proper variant
Fixed shadow issues in the airfield office building
Slight offset gymnastics to shift the point light away from its particle.
FB boom emission issue fix 2/2
Tweaked some LOD distances and LOD materials in harbors to make transitions less jarring
Disable commands on client: monuments, rendermap, renderlabs, rendertunnels
cleaned up flashbang code
added tinnitus effect
127.8% more flashy flashbang
Never run asset warmup in the background on PCs with 16GB of RAM or less
Ignore assetWarmup = true if warmupConcurrency is <= 1 (pointless combination)
Disable "g" map
Disable respawn map
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Properly list nearby islands on the zone map
anotha one (still missing some stuff)
source/target nav type checks, added debug spam
Pushed some sphere tank LOD distances further to reduce pop-in
Added a spec map for the sphere_exterior_LOD material
tweaked liquid material values, removed old unused textures and materials, set up view and world model liquid values, removed vertex alpha flame on wrong bits of cloth
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Removed some unused code, prep for detecting target location type
Include TargetEntity as a string, not a uint
merge from /misc_fixes_july22
Show genetic code when purchasing plant clones via a vending machine (in-person or via drone)
Fixed locomotive triggerparent not extending far enough to jump between engines
Reworked radio streaming LOD system to fix connected speakers playing distorted audio if player leaves range of root boom box
Improved audio sync when playing radio through multiple connected speakers
Do the same fix for CardGameController
Fixed the coaling tower vacuum stealing a little ore if the output was not entirely full, but was near full, and additional ore was extracted from a wagon
Avoid NRE in a very specific case where the train car is decoupled while another is lined up to unload
Extended the locomotive coupling points a little further out from the main model
Do not allow dropping content into items that are inside locked containers (e.g. adding water to a water jug inside a locked container).
Fixed NRE in StopSounds if wagon was destroyed while unloading
Update the loot crates when the loot wagon is unloaded, to not say the bit about taking it to trainyard
WIP connection point details on the nexus map
Fix look rotation is zero messages more
Fix ferry only wanting to travel to full servers
Don't show Open interaction from the wagons anymore once they're empty