200,012 Commits over 4,140 Days - 2.01cph!

5 Years Ago
Merge from main
5 Years Ago
Allow WorkCart driver to hold A/D to select a track when passing through a junction. WorldSpline NRE bugfix.
5 Years Ago
Prevent PathInterpolatorLUT complaining about being uninitialised during initial generation
5 Years Ago
Fixed treeDistanceUponFalling not getting set on trees which was causing effects to be run on trees that fall far away from the camera
5 Years Ago
Fixed not being able to equip bone armour with bone helmet
5 Years Ago
temp tree scrolling fix
5 Years Ago
Add some more bits to the train tunnels scene for testing
5 Years Ago
Merge Main -> WorkCart
5 Years Ago
Move comment only
5 Years Ago
Fix player interaction bug: If an semi-valid trace was penalised but no subsequent trace was acceptable, the semi-valid trace was lost. Fixes difficulty in upgrading door frames.
5 Years Ago
merge from main
5 Years Ago
skin approval
5 Years Ago
Remaining SE sculpts
5 Years Ago
alignment updates
5 Years Ago
merge from main
5 Years Ago
Probably fixed Keyvalues loading integer values incorrectly on 64bit linux/osx
5 Years Ago
Added WorldSpaceGrid.IndexToGridCoords / IndexToWorldCoords / Copy
5 Years Ago
PathFinder.FindClosestWalkable bounds checks
5 Years Ago
TerrainMeta.InitNoTerrain also sets Position and OneOverSize
5 Years Ago
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5 Years Ago
trigger_push additions: (fgd included) Spawnflag 4096 now acts like it does in CSGO - properly takes into account mass and multiple physics objects Added "SetPushDirection" input Added "Only falling players" keyvalues
5 Years Ago
5 Years Ago
tweaks to T2 & T3
5 Years Ago
get rid of added code, it was a compiler bug after all as suspected
5 Years Ago
assigned trees to WB2/3 tech tree dialog now opens the correct tree automatically
5 Years Ago
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5 Years Ago
T2 progress
5 Years Ago
SE splat cleanup & related.
5 Years Ago
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5 Years Ago
direction fix, vision cones
5 Years Ago
rough T2
5 Years Ago
Removed some last remains of navigation form HumanNPC
5 Years Ago
merge from main
5 Years Ago
merge from /main/save201 (save++ network++)
5 Years Ago
Added code for damaged and destroyed FX, using placeholder FX
5 Years Ago
merge from tree_fx_fix
5 Years Ago
merge from dropbox_sightcheck
5 Years Ago
demo.stopRecordingCamera should now properly end the recording and allow another recording to begin in that session
5 Years Ago
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5 Years Ago
Fixed playandrecordcamera failing if no params are provided Playandrecordcamera and Playwithrecordedcamera will now only need an animation name if a demo is currently playing
5 Years Ago
Revert protection and health accidental change
5 Years Ago
Delay train destruction when destroyed, and derail them
5 Years Ago
WorkCart health and protection fix
5 Years Ago
Add prevent_building area for workcart
5 Years Ago
Potentially fixed trees not playing falling particles at the correct location (was playing them at world origin)
5 Years Ago
Set up workcart gibs, using placeholder gibs model
5 Years Ago
Set up WorkCart damage protection values
5 Years Ago
Quick PID experiment
5 Years Ago
Secondary forces experiment