256,163 Commits over 3,990 Days - 2.68cph!

3 Years Ago
lightning gun icon
3 Years Ago
Stop lightning effect & sound when lightning gun gets put away GiveAll adds lightning ammo too Update lightning effect on frame so it doesn't lag behind in motion
3 Years Ago
updated map prefab, materials, models, fx Merge branch 'master' of sbox
3 Years Ago
Delete some orphan textures
3 Years Ago
Actually fix launch config cookie being stomped..
3 Years Ago
Trace with no radius for melee and try again with radius if it doesn't hit
3 Years Ago
When a glass shard takes damage, check surrounding shards, better hit detection for melee damage
3 Years Ago
Content build
3 Years Ago
moved gl grenade to projectile folder Removed sliding fluff
3 Years Ago
reduce lightning gun dmg
3 Years Ago
Player no longer has crossbar weapon WIP lightning gun Adjust fall damage will probably remove Added lightning gun to base weapon start
3 Years Ago
bump up footstep volume so you can actually hear it Fix triggers colliding with solids
3 Years Ago
Railgun increments instead of stomping player's velocity
3 Years Ago
Grenade explosion force affects player
3 Years Ago
Tighten up camera lerp Lerp ViewModel's target position too so it doesn't clip camera when sliding
3 Years Ago
Merged rocket factory building door into the main exterior mesh / this was done to fix an issue where the door would disappear behind the player causing a light leak in the cubemap and brightening up the scene in a weird way Updated LOD texture on the rocket factory building Scene2prefab
3 Years Ago
Behaviour is closer to current setup
3 Years Ago
Allow jumping out of a slide Fix ledge grab sometimes putting player through ceilings
3 Years Ago
script update
3 Years Ago
Clean up, refactor into ItemListWidget AssetList uses ItemListWidget instead of ListView Fix OnDragStart being called when not dragging Add Paint.SetFlags Feel tweaks Successfully make CAbstractScrollArea transparent Add DebugOverlay to ItemListWidget CurvePresets uses ItemListWidget PublishWindow uses ItemListWidget Refactor Obsolete ListView Switch everything in addon from ListView Give a warning on AuthenticationException when downloading image Tweaks
3 Years Ago
Update collision code to use tags
3 Years Ago
Backup 2022/07/15 15:50:00 UTC
3 Years Ago
Particles respect split-screen !switch
3 Years Ago
Updated HUD
3 Years Ago
Deleted overlapping light in trainyard
3 Years Ago
Fixed new split-screen on !switch
3 Years Ago
Delete leftover debug print? Fixed selecting a .png asset still setting .jpg extension when the property was empty
3 Years Ago
New Outfit! - Prisoner Outfit New Prisoner Outfit piece, LODs to come ASAP! Plus a few adjustments to skinning and colour variations, which will be very soon! https://files.facepunch.com/daniel/1b1511b1/Photoshop_dWaS9GH6HN.jpg
3 Years Ago
Check if RT is supported in StageIconGenerator
3 Years Ago
Fixed foliage billboards not receiving new ambient light on procedural maps
3 Years Ago
Add Scrollbar.Value Fixed Rect.Contract by margin Move some UI structs to System so they can be used by Tools Move viewport to QAbstractScrollArea Add Scrollbar.PageStep, SingleStep Add BaseScrollWidget.OnScrollChangedf Add MarginProperty Connect SliderMoved Explicitly mark out of memory errors Prevent frameless window stuff messing with popups/tooltips Widget.OnDoubleClick calls OnMousePress by default Drag.Execute returns a DropAction Add Drag.SetImage Add smooth scrolling to BaseScrollWidget Create ScrollExperiment.cs Compatibility fix
3 Years Ago
A test for improved fish swarms
3 Years Ago
Fixed Hammer crashes when loading map after deleting some nodes
3 Years Ago
Attempt to disable post-processing if not supported Also more logging
3 Years Ago
Tweaked trainyard environment volumes Added environment volume to the coaling tower
3 Years Ago
Only set cycle zero time to anim time if playback rate is non zero, set it to the cycle otherwise
3 Years Ago
Disabled Motionblur from dash
3 Years Ago
Set AddonProperty Value on return pressed, fixes write-ins
3 Years Ago
Revert my ComboBox action change, add ComboBox.InvokeSelected Use InvokeSelected in Launcher, fixes cookie being stomped
3 Years Ago
Add some more cycle normalizes in sequence update node
3 Years Ago
Gas station cave will now use buildingdark instead of buildingverydark environment volume
3 Years Ago
FSR Depth upscaler & MSAA Resolver
3 Years Ago
Backup 2022/07/15 09:50:00 UTC
3 Years Ago
Distinct player preview cubemap (using PlayerPreviewCubemap asset, which is very basic; worth setting up something nicer looking?)
3 Years Ago
Instead of pausing reflection blending completely when standing still, just slow it down a lot to ensure things still update as the sun moves
3 Years Ago
wall letter box - gib tweak
3 Years Ago
Advertising board - lod0 Merge branch 'master' of sbox
3 Years Ago
Merge Main -> Trainyard Update
3 Years Ago
Updated save/load handling for coaling tower. Don't load in an active wagon - let it be re-detected by the trigger if there is one after loading. Clear all flags as well.
3 Years Ago
More collision damage tuning