256,163 Commits over 3,990 Days - 2.68cph!
Stop lightning effect & sound when lightning gun gets put away
GiveAll adds lightning ammo too
Update lightning effect on frame so it doesn't lag behind in motion
updated map prefab, materials, models, fx
Merge branch 'master' of sbox
Delete some orphan textures
Actually fix launch config cookie being stomped..
Trace with no radius for melee and try again with radius if it doesn't hit
When a glass shard takes damage, check surrounding shards, better hit detection for melee damage
moved gl grenade to projectile folder
Removed sliding fluff
Player no longer has crossbar weapon
WIP lightning gun
Adjust fall damage
will probably remove
Added lightning gun to base weapon start
bump up footstep volume so you can actually hear it
Fix triggers colliding with solids
Railgun increments instead of stomping player's velocity
Grenade explosion force affects player
Tighten up camera lerp
Lerp ViewModel's target position too so it doesn't clip camera when sliding
Merged rocket factory building door into the main exterior mesh / this was done to fix an issue where the door would disappear behind the player causing a light leak in the cubemap and brightening up the scene in a weird way
Updated LOD texture on the rocket factory building
Scene2prefab
Behaviour is closer to current setup
Allow jumping out of a slide
Fix ledge grab sometimes putting player through ceilings
Clean up, refactor into ItemListWidget
AssetList uses ItemListWidget instead of ListView
Fix OnDragStart being called when not dragging
Add Paint.SetFlags
Feel tweaks
Successfully make CAbstractScrollArea transparent
Add DebugOverlay to ItemListWidget
CurvePresets uses ItemListWidget
PublishWindow uses ItemListWidget
Refactor
Obsolete ListView
Switch everything in addon from ListView
Give a warning on AuthenticationException when downloading image
Tweaks
Update collision code to use tags
Backup 2022/07/15 15:50:00 UTC
Particles respect split-screen !switch
Deleted overlapping light in trainyard
Fixed new split-screen on !switch
Delete leftover debug print?
Fixed selecting a .png asset still setting .jpg extension when the property was empty
New Outfit! - Prisoner Outfit
New Prisoner Outfit piece, LODs to come ASAP! Plus a few adjustments to skinning and colour variations, which will be very soon!
https://files.facepunch.com/daniel/1b1511b1/Photoshop_dWaS9GH6HN.jpg
Check if RT is supported in StageIconGenerator
Fixed foliage billboards not receiving new ambient light on procedural maps
Add Scrollbar.Value
Fixed Rect.Contract by margin
Move some UI structs to System so they can be used by Tools
Move viewport to QAbstractScrollArea
Add Scrollbar.PageStep, SingleStep
Add BaseScrollWidget.OnScrollChangedf
Add MarginProperty
Connect SliderMoved
Explicitly mark out of memory errors
Prevent frameless window stuff messing with popups/tooltips
Widget.OnDoubleClick calls OnMousePress by default
Drag.Execute returns a DropAction
Add Drag.SetImage
Add smooth scrolling to BaseScrollWidget
Create ScrollExperiment.cs
Compatibility fix
A test for improved fish swarms
Fixed Hammer crashes when loading map after deleting some nodes
Attempt to disable post-processing if not supported
Also more logging
Tweaked trainyard environment volumes
Added environment volume to the coaling tower
Only set cycle zero time to anim time if playback rate is non zero, set it to the cycle otherwise
Disabled Motionblur from dash
Set AddonProperty Value on return pressed, fixes write-ins
Revert my ComboBox action change, add ComboBox.InvokeSelected
Use InvokeSelected in Launcher, fixes cookie being stomped
Add some more cycle normalizes in sequence update node
Gas station cave will now use buildingdark instead of buildingverydark environment volume
FSR Depth upscaler & MSAA Resolver
Backup 2022/07/15 09:50:00 UTC
Distinct player preview cubemap (using PlayerPreviewCubemap asset, which is very basic; worth setting up something nicer looking?)
Instead of pausing reflection blending completely when standing still, just slow it down a lot to ensure things still update as the sun moves
wall letter box - gib tweak
Advertising board - lod0
Merge branch 'master' of sbox
Merge Main -> Trainyard Update
Updated save/load handling for coaling tower. Don't load in an active wagon - let it be re-detected by the trigger if there is one after loading. Clear all flags as well.
More collision damage tuning