256,145 Commits over 3,990 Days - 2.67cph!

3 Years Ago
Fix .addon's Resources path Be sure to give player the desired weapons on setup
3 Years Ago
Tweaked ice lake materials to stop them from becoming too bright
3 Years Ago
Restored bloom threshold to its original value to help with snow becoming too bright Slightly lowered sunlight intensity Slightly darkened snow splat
3 Years Ago
Update to .net 6 Update game server endpoint Change alerts to use stopwatch to try and shut up the spam
3 Years Ago
Various tunnel fixes/polish
3 Years Ago
Letterbox tweaks to fix split-screen !release
3 Years Ago
Only recharge dash if grounded
3 Years Ago
DebugOverlay's ComboBox remembers its selection after a hotload
3 Years Ago
Added light switches to the trainyard Scene2prefab
3 Years Ago
Rename GroundDash to Dash, Dash handles both air and ground. Remove AirDash
3 Years Ago
Add MethodDescription.InvokeWithReturn Add WidgetGalleryWindow Start BaseScrollWidget
3 Years Ago
Lighting iteration & terrain/underground volumes
3 Years Ago
Backup 2022/07/14 15:50:00 UTC
3 Years Ago
Iterate on RenderBuffer Iterate on single pass downsampler
3 Years Ago
QColorDialog improvements Added a small separator between RGB and HSV input boxes Added HEX input box Editing the text boxes no longer resets your caret position
3 Years Ago
Added Jumppad
3 Years Ago
Added ability to pause the ocean simulation at a specific time.
3 Years Ago
Loot spawns for new tunnels.
3 Years Ago
AppVerif for sbox-dev Fix SoundEvent double delete
3 Years Ago
Save starting weapon presets as resource, support giving initial ammo through it
3 Years Ago
Updated trainyard lights Removed some old overlapping lights Scene2prefab
3 Years Ago
Weapons can define Starting Ammo, which is given on Inventory.Add
3 Years Ago
Re-implemented split-screen without using RTs
3 Years Ago
Trainyard lighting / increased view distance on exterior lights to prevent them from fading out too quickly
3 Years Ago
Fix StarterWeapons flags
3 Years Ago
Remove r_force_copy_texture_using_rgb
3 Years Ago
Clean up error tracking delete syncfrommirror delete parsifal Tweaked launch config window Merge branch 'master' of sbox
3 Years Ago
First weapon added to the inventory will become active
3 Years Ago
Basic impl for StartingWeapons entity using flags
3 Years Ago
Possible fix for dodgy color format on some cards when encoding video
3 Years Ago
Dash Recharge pickup Wip Starting weapon ent
3 Years Ago
Remove the layout component (again) from GameUI.Hud.Vitals Merge commit 71034 didn't apply the removal in 70970 properly
3 Years Ago
Fixed crashes when an entity has negative skin value
3 Years Ago
Do not force display description for ModelDoc nodes that have no properties and have a custom editor Allows the custom editor to take more space.
3 Years Ago
Update shader name
3 Years Ago
Add right click on asset header to give option for copying asset name
3 Years Ago
Adding cave_procedural_entrance_c variation
3 Years Ago
adjusted motion blur on dash
3 Years Ago
delete cairo
3 Years Ago
Add ErrorReports shutdown ErrorReports sets release version correctly Merge branch 'master' of sbox
3 Years Ago
snd_soundscape editor icon
3 Years Ago
Remove code we don't need Deleted more stuff not being used GiveAll command
3 Years Ago
Added Flyby sound for nail projectiles Play shooting animation on nailgun
3 Years Ago
Fix lib files not copying over properly
3 Years Ago
Remove map_crack devtool
3 Years Ago
Another CBasePlayer cleaning pass
3 Years Ago
Backup 2022/07/14 09:50:00 UTC
3 Years Ago
More cleanup
3 Years Ago
Adding cave_entrance_c model - purpose is to offer an entrance that aims into the hillside for proc gen caves to come Adding cave_procedural_entrance_b variation
3 Years Ago
Delete unit tests, clean up groups.vgc It would be useful to set these unit tests up but right now they're too fragmented to be useful. Our long term move should be to re-implement them up in a more organised way that works for us.