256,213 Commits over 3,990 Days - 2.68cph!

3 Years Ago
Fixed pause screen medals being duplicated !switch
3 Years Ago
Updated textures of the marketplace's tarpaulin
3 Years Ago
Backup 2022/07/19 09:50:00 UTC
3 Years Ago
PhysicsEnabled works on client
3 Years Ago
Forgotten prefab (player_preview)
3 Years Ago
Fixed RustCamera NRE in edit mode
3 Years Ago
Clean up physics debug draw, color static, keyframe, dynamic in different colours https://files.facepunch.com/garry/f91c71d9-336b-4c1a-b471-f9a5c7962627.jpg
3 Years Ago
Fixed player preview not setting global_SkyReflection (breaks certain shaders under certain conditions)
3 Years Ago
delete IPhysicsPlayerController Delete IPhysicsShadowController, simplify
3 Years Ago
Fixed lighting not updating completly when changing reflection.quality convar
3 Years Ago
delete positionwatcher from vpc
3 Years Ago
Tweaks to reflection quality 0 and 1 in order to better match the brightness of reflection quality 2 and 3
3 Years Ago
Entity.Position no longer sets body positions There was a hack here.. when players respawned we obviously set their positions to the new spawnpoint. But then their keyframed physics hull would rush to that position (via ForceUpdateIfKeyframed).. which hit anything in its path. Snapping the position was the wrong move here imo, I will explore alternatives.
3 Years Ago
delete positionwatcher.h Got phys_debug_draw working again Remove unused
3 Years Ago
Copy player tool will now save textures and materials to disk if the piece of clothing/held entity is skinned
3 Years Ago
Moved GetIdealSlot and GetIdealContainer to serverside to fix furnace slots once and for all (and break some existing behaviour I'm sure)
3 Years Ago
Extra cine wep/tool prefabs. Backups
3 Years Ago
Minimise (where possible) changes to item pickup notice transforms
3 Years Ago
Move Sandbox.CodeEditor -> Tools.CodeEditor - this does mean we can't open the code editor in non tools mode but does that matter? Define CodeEditors in tool addons, add VSCode support Basic editor preferences window to specify preferred code editor and default project location https://files.facepunch.com/matt/1b1911b1/sbox_TaO9t1R3oN.png
3 Years Ago
Backup 2022/07/19 03:50:00 UTC
3 Years Ago
Allow the railgun to hold more rounds
3 Years Ago
Allow custom respawn times
3 Years Ago
Turn prediction off on projectiles Will take a bit of exercise to make these things lag free, just smooth em out and rid of console spam for now Don't add weapon to inventory if you already have one Fix ammo not getting picked up
3 Years Ago
Added Guns to test map
3 Years Ago
Updated Testmap
3 Years Ago
Tweaked scoreboard ui Show nailgun and gl in killfeed
3 Years Ago
FX iterating backup
3 Years Ago
Add global.clearugcentitiesinrange (eg. clearugcentitiesinrange 5,5,18 30)
3 Years Ago
▌█▅▌▅▌ ▌██▋▆ ▆▋▊ ██▌ ▇▉█▆▆▅▇▍ ▄.█
3 Years Ago
WIP health pickup particle
3 Years Ago
Merge from main
3 Years Ago
Client compile fix
3 Years Ago
Scale out of zone bounds coordinates down on the nexus map so markers shouldn't appear over the wrong zone when far in the ocean Early exit from update if map isn't open
3 Years Ago
Improved the "friction" help for lining up wagons to unload.Now variable based on train velocity and distance to the perfect spot
3 Years Ago
Add Texture.GetPixels
3 Years Ago
Allow health and armour overheal decay per sec over 100 Update viewmodel offset
3 Years Ago
Fix controls missing on campfire (again) and off phrase
3 Years Ago
Backup 2022/07/18 21:50:00 UTC
3 Years Ago
Remove warning I left thinking it was dead code
3 Years Ago
advertising board - prefab with breakable glass advertising boards - lods Merge branch 'master' of sbox
3 Years Ago
Split up loot panel into fuel vs materials Large furnace speed increased from 12 -> 15, material slots from 4 -> 5
3 Years Ago
Added jobs for obstacle avoidance
3 Years Ago
Fixes and Adjustment to Jumpsuit Outfit + Colour Variation Fixes to the lowpoly, textures and skinning. Plus LODs have now been added as well as a blue coloured variation. https://files.facepunch.com/daniel/1b1811b1/slack_Vk0gTN69pu.jpg
3 Years Ago
Disable post processing in another place
3 Years Ago
Remove Tools.ListView
3 Years Ago
Increased transition speed on Environment Collection to fix issues where some areas (like underground tunnels) were not darkening fast enough
3 Years Ago
Coaling tower emptying FX prefab & related files
3 Years Ago
Tweaked ambient multiplier for the BuildingVeryDark environment type. Should no longer be pitch black
3 Years Ago
Reverted eye-adaptation and autoexposure because it was causing too many visual issues Tweaked post-process profiles to be closer to original values but kept ACES for now. Will revert to neutral depending on feedback Lowered sunlight intensity to 12, which is 50% stronger than original
3 Years Ago
Move the error list from Sandbox.Tools to tools addon ErrorList keeps a static list of diagnostics for when the widget is hidden/shown as well as hotloading Use lovely new managed ItemListWidget instead of ListView for ErrorListView