256,115 Commits over 3,990 Days - 2.67cph!
Splatting & lighting around second tunnel
Dash effects should only play on client, locally
Squashed commit of the following:
commit 57ef41abe658b25faa777fd0d407ace0f3bfe9a7
Author: Layla <fortblox@gmail.com>
Date: Wed Jul 13 20:53:39 2022 +0100
delete all py files I can find that aren't in thirdparty
commit f12cd4c75f331c6e5e0e1d020fce270387ee8c73
Author: Layla <fortblox@gmail.com>
Date: Wed Jul 13 20:40:51 2022 +0100
Remove python_base.vpc (wtf)
commit 01ec386039ce05335c17ef44c3fb3c69b1b25d96
Author: Layla <fortblox@gmail.com>
Date: Wed Jul 13 20:38:17 2022 +0100
Remove utils/source_builder
commit e59f61e6fa19294a29287371e549bc54b3f8050c
Author: Layla <fortblox@gmail.com>
Date: Wed Jul 13 20:36:52 2022 +0100
Remove pylib, pymathlib etc nonsense
commit f92e9443127f93f5c0e8693096cf2917abc39505
Author: Layla <fortblox@gmail.com>
Date: Wed Jul 13 20:31:28 2022 +0100
delete src/sdktools
commit 19cb788b77d9de3c5945515e979c0b73b57ac622
Author: Layla <fortblox@gmail.com>
Date: Wed Jul 13 20:28:54 2022 +0100
delete game/sdktools
commit 0f18cd70c5b394403a0b66facf89be8ed5d12e80
Author: Layla <fortblox@gmail.com>
Date: Wed Jul 13 20:26:19 2022 +0100
Use copy.cmd (do cross platform C++ when we can be arsed) instead of CopyBuildOutput.py
Fix empty leaderboard when the player hasn't played ranked yet
Sound tweak + shader update
Merge branch 'main' of sbox-corewars
Use copy.cmd (do cross platform C++ when we can be arsed) instead of CopyBuildOutput.py
delete game/sdktools
delete src/sdktools
Remove pylib, pymathlib etc nonsense
Remove utils/source_builder
Remove python_base.vpc (wtf)
delete all py files I can find that aren't in thirdparty
Updated manifest
Updated TrainWagonC prefab
Updated traincars.population (showed an invalid path?)
Clean up minidumps
Merge branch 'master' of sbox
Fixed Combobox actions not calling when setting up items
Launcher: Empty value targets <empty> instead of "", use config.TryGetMeta
delete minidumpcomment.cpp/h
Delete old crash reporter
Delete steamwriteminidump.h
If not retail, write the minidump to disk also
Slim down tier0/minidump
Add reporter
Delete crashhandler64.dll
Revert tileset changes from 6844 - fixes invisible text on menu
Also fix halloween theme so it doesn't have invisible text on the menu
Fixed Gravity Gun preferred carry angles ignoring player's pitch angles
Fixed Gravity Gun ignoring "spin_none" interaction for props
Updated for use with collision tags / fixed force shield / updated MoveHelper
Fixed vehicle collision group "not saving" by duplicator.
Split-screen support for Chippy
branch specific compile fix
Temp hud icons
Slow down grenade launcher rate of fire
Fixed Nails not doing damage
Hit Markers
Shotgun adjustment
Backup 2022/07/13 15:50:00 UTC
Infinite scroll for server browser, no longer limited to 256 servers per gamemode
Asset.OpenInEditor can specify an optional parameter to open assets in specific engine tools
Add "Create model" to fbx assets in Asset Browser that opens ModelDoc same as legacy browser
Added Simple GrenadeLauncher
Adjusted Crosshairs
Give player GL
Added Sounds
Terrain sculpts for one tweaked tunnel entrance
Merge from async_loading_2 (disabled by default)
Added trainyard lighting prefab to the monument scene
Trainyard scene2prefab
Merge from furnace_ui_rework
Fix Awake() error when trying to create oven loot panel & fix pooling inconsistancy
Trainyard lighting progress / updated the trainyard_lighting prefab
Switch "Outdated" tags in server browser to use steam.inf version, not the garrysmod.ver version
snd_event_point should play from the entity instead of it's position, this way it'll behave correctly when parented to a moving platform.
I think this was the original intention of this entity, but we'd opted for Sound.FromWorld because sounds were playing at 0,0,0 - this was very likely because this entity was never transmitted to the client, which it now is.
Added sv_password to list of convars Lua cannot READ
Added more spawns to test map
Updated particles
Added Nail Climbing to the NailGun
fix ident_size being wrong in all our .editorconfig