255,056 Commits over 3,990 Days - 2.66cph!

3 Years Ago
Add some additional launch profiles to Sandbox.Engine for VR or going straight into a map, etc. Add VR checks when creating a VROverlay Don't try creating a borderless window in tools mode, fixes keyboard input not working in-game on tools
3 Years Ago
Update steam audio libs Begin attempting to upgrade the steam audio api
3 Years Ago
Fix loading a load of sound stacks we don't want/use Fix compile warnings in NodeGraph Fix compile warnings Obsolete IAsset Rename Asset to GameResource, move to engine, derive from Resource
3 Years Ago
New Hair! - Stubble WIP WIP Stubble beard hair, needing to get the blendshapes fixed, will work on menu but not in game just yet! https://files.facepunch.com/daniel/1b1011b1/beard_present.png Now you can look as grizzly and cool as you do in real life!
3 Years Ago
Enable touch persists
3 Years Ago
Use Touch instead of StartTouch
3 Years Ago
Use smaller distance
3 Years Ago
Use f
3 Years Ago
Update sbox-voxels Add volume tag to volume entities When holding shift traces will ignore volumes in the map editor Add Mins and Maxs to IVolumeEntity Fix styling error by adding &:last-child to InventorySlot rather than parent When holding shift and using the Duplicate Blocks tool, entities will also be copy and pasted Pass copyEntities parameter to initialize Update corewars_conna test map to include 4 different bases, a bunch of gold generator islands and a center crystal generator island
3 Years Ago
Fixed various block state issues
3 Years Ago
Add test take_damage command Don't add margin to the last item in the Hotbar Add Stamina and IsOutOfBreath to Player and update accordingly in Simulate Update player stamina in MoveController and check if a player is out of breath before running or jumping Check and update stamina when using melee weapons Add Vitals display to bottom of Hud to show Health and Stamina
3 Years Ago
Desert WIP
3 Years Ago
Some more fleshing out of the coaling tower interactivity aspects
3 Years Ago
Rearrange entity files Add descriptions to some Entity virtual methods Merge branch 'master' of sbox
3 Years Ago
Remove unused Renaming sound system accessors to match native names Fix pitch change sounding like dog shit Sound Preview wip Add to get_system_globals to allow forcing listener location to 0 SoundHandle, SoundPreview Remove unused
3 Years Ago
Couple of new rail track pieces to facilitate the new trainyard rail layout Reshaped the tracks layout in trainyard to ready it for connection to procmap Coaling tower whitebox
3 Years Ago
Backup 2022/05/10 12:50:00 UTC
3 Years Ago
▌▋▌▇█ ███▆ ▍▍▋_█▌█_▇
3 Years Ago
▆█▅▅▍▉▄++
3 Years Ago
▋▅█▍▉▋▊█ ▄▅█ ▅▅▌▄▄ ▌█▋▊ ▆▇▅▆▋▆▄▄ ▍▌-▊█▇▄█ ▄▊▅▉▊▍▄ ▉▋▋ ▋▅▉▉▌▇▌
3 Years Ago
Powerplant greencard skip fix (fixed inside the existing external prefab) - this will require a S2P later on
3 Years Ago
Adding barbwire parts back into LOD1 for stone wall and stone gate so players on lower settings are aware of them
3 Years Ago
Art drop mountain pine
3 Years Ago
VR: Get auto fidelity levels actually loading from their config, they don't seem to do anything yet though so need to tinker more Fix bizzarre rendering logic preventing VR autofidelity from setting the render targets size
3 Years Ago
Delete more unused/non useful FGD types ivScript, ivScriptList, ivGameUnitClass, ivGameItemClass, ivPropDataName
3 Years Ago
rooftop patrol setup
3 Years Ago
Removed the editor-only 'woundedneverends' convar and added server convar 'woundforever'. False by default. If true, crawling state never expires.
3 Years Ago
ReplaceMainGun override Merge branch 'master' of SpaceUsurperUnity Update workshop-resources.txt drone remove isPositive, version->1 Merge branch 'master' of SpaceUsurperUnity
3 Years Ago
Trim underwater, hand positions, volume convars from soundsystem Fix sound stack not applying soundevent volume propertly
3 Years Ago
initial navmesh/monument navmesh setup.
3 Years Ago
Move pitch shift to vmix Add Paint.DrawCircle assetpreview: widgets
3 Years Ago
Mountain pine shrubs and bushes
3 Years Ago
Merge from spraycan_merge2
3 Years Ago
Change name of freehand item
3 Years Ago
Disable default blueprint on spray inserts (for initial testing)
3 Years Ago
▇█▆▉▇ ▋██▄ ▆▊▊_▅▉▌_▄
3 Years Ago
Backup 2022/05/10 06:50:00 UTC
3 Years Ago
Disable point culling, still needs some work
3 Years Ago
Some shit that wants to be auto changed and a couple of newly added Unity 2020 files
P
3 Years Ago
Merge from main
3 Years Ago
Merge from main
3 Years Ago
Fixed icon rendering Added frog boot spray
3 Years Ago
Cull free spray vert points that overlap each other
3 Years Ago
Remove unnecessary
3 Years Ago
Simplify a few queries Add a run's current rank to run details page Don't show wr nav for non-wr runs Fix next wr grabbing non wrs Add dummy servers page Lots of cleanup, components to their own namespace and use code-behind approach
3 Years Ago
Fix colliders not being properly reassigned on server load
3 Years Ago
Merge MagnetCraneUpdates -> Main. Includes interpolation changes and an attempt to make yaw animation smoother.
3 Years Ago
Merge General QOL -> Main. Fixes footstep sounds always being barefoot sounds after changing to other footwear in inventory (broke in 65844).
3 Years Ago
Removed allowTransitionToOtherParentingVolume, since this isn't a release hotfix. Let's try the simplest version of the fix and we can see if everything's stable on Staging. Essentially every parent trigger is now allowTransitionToOtherParentingVolume = true.
3 Years Ago
Merge TrainParentingFixes -> Main