130,443 Commits over 4,201 Days - 1.29cph!
    
    
    
        
            
            
            
                
                Hook up the new art to the smart alarm prefab
Allow anyone to edit the message when there's no TC
Fix cancel button doing nothing on the message setup screen
                
                
                
                
             
         
        
            
            
            
                
                [D11] [UI] Adjusted position of radiation vital info. Removed glow underneath radiation icon.
                
                
                
                
             
         
        
            
            
            
                
                ▄▄▌▍▌ ▄▅▋▆▍▊_▅▊▇▋█▉▄ █▆▌▉▄▉ ▉▉▍ ▇▊▍▄▊▌ ▍▋▉▊▌▉▇ ▉▄▉▅▄▆▋
▄▆▋▆▉ ▆▄▊█▍▇█▇▄_▌▅▇▌▄▇▊ ▊▅▋▊▉▅ ▊▋▍ ▌▉▆▌▍▅▍▊▉ █▌▇▆▉▇█ ▅▇▋▍▆▇▄
▍▄▇▅▍▉▄ ▅▇▌ ▉▅▌▅▉▄ ▋▆▊▇▉▉▇█ ▉█▆▇▋▌▋▋▉█ ▇▋▊ ▍▍▅▉▇██▊█▉ (▆▊ ▆▄▋▊▍▉ ▇▊▌▉▉▇▊▇ █▅▌▊ ▇▋▋▇▋▆█▌▅-▄▍▌▄▌ ▍▋▉▌▍▄.▉▍▍▅▌█▇▌▌▄▍▆▌▌▅█▌▌▇█)
                
                
                
                
             
         
        
            
            
            
                
                [D11] - Fix to bug 3918 - Planter Missing Soil
                
                
                
                
             
         
        
            
            
            
                
                added gibs models for smart alarm and receiver
                
                
                
                
             
         
        
        
            
            
            
                
                [D11] [UI] Fixed overlap on leaderboards screen. Removed crosshair option in HUD options.
                
                
                
                
             
         
        
        
            
            
            
                
                [D11] Turn screen effects back on
                
                
                
                
             
         
        
            
            
            
                
                [D11] Bug 2852 - Fix to Scale on CCTV and Scrap
                
                
                
                
             
         
        
            
            
            
                
                [D11][#3924] blue outline no longer shows after placing doors. (Also fix for red error text relating to setting collider size I checked in for an previous bug)
                
                
                
                
             
         
        
            
            
            
                
                ▇▇▉ ▄▌▅▅▆▅▊ ▄▅█ ▊█▌▌▉ ▆▋▊▇▉█▊ ▋▆ ▋▅▊▋ ▇▆▋▉▆
                
                
                
                
             
         
        
        
            
            
            
                
                ▆▌▅▊▍ █▆▆ ▌▌▉▉ ▄▊▄▊▍ ▆▅▍▇▌▅ ▋█ █▉▉ ▊▄▄▋▇▊▌▅▉ █▊ ▅▅▄ ▆▍▆ ▉▍▌▅ ▇▍▉▆▋██▊ █▅█▌▋▊▌▌
                
                
                
                
             
         
        
            
            
            
                
                ▋▉█ ██▉▋▋▋▉▌▋.▇▅▇▍▉▊▅▉▆▉▄▇▇▌▊▌ ▇▆▊▉▍▊ ▉▄▋▋█ ▉▇▋▊▌▋ ▊▊ ▌▄▅▌▅█▉▆▅▉ ▅▄▊▌▌██ ▌▇▌▋ ▊▆ ▆▌▅▉ ▆█▌▅▊ ▊▅▌▌▅ ██▄ ██▇▉▊▊▌▊█
                
                
                
                
             
         
        
            
            
            
                
                ▆▆▋ ▆▄▊▇▆▊▅ ▅▄▊▊▊ ▇▅▄▅▅▄▇▌▄ ▆▅▌▆▄█ ▆▆ ▉▊▅ ▄▍ ▄▇▍▉█▅▋▅ ▌▆▌▍▄ ▋ ▊▋▇▄▌▇ ▋▍ ▌▌▄▅▅▌▌
                
                
                
                
             
         
        
        
            
            
            
                
                Now only one instance of each model type ends up in each sheet.
                
                
                
                
             
         
        
            
            
            
                
                Engine part world model changes
                
                
                
                
             
         
        
            
            
            
                
                Remove unused code in VehicleTerrainHandler
                
                
                
                
             
         
        
            
            
            
                
                Fix NRE with performance stats refresh on removing engine.
                
                
                
                
             
         
        
            
            
            
                
                - Made the magnet snap zone on the vehicle lift smaller.
                
                
                
                
             
         
        
            
            
            
                
                - Move clientInEditMode data down from ModularCar to BaseModularVehicle where the variable is actually used. Protocol++
                
                
                
                
             
         
        
            
            
            
                
                Move sprinkler audio source closer to the particle effect source (fixes audio from sprinklers mounted to ceilings getting occluded)
                
                
                
                
             
         
        
            
            
            
                
                ▉▉█▇▍ ▌▆▋▉▌ █▍▉'▍ ▇▋▇█ ▌▋▌▅▇▌ ▇▇▄▊ ▉▆ ▍▌▍▇▄▊█▍▋ ▌▊▍▍▋█▌, ▆▊▄▌▊▊▆ ▉▆█▆▊ ▍▉▋▉▅▆▌▉▄▅▍ ▊▆█▊▍ ▄▍▅ ▊█▉▅█▊ ▋▉ ▇▊█▅▊ ▇▌ ▍▆▅▅▌ ▊▌ ▌ ▌▅▋▇▉▆▍▆▉ ▆▆▊▆██ ▇▍ █▋▉ ▍▉▍▆▆█ ██▌▍▄ █▋▉▊ ▄▊ ▆▅▆▇ █▍▌▇▋. ▊▉ ▋▌▅, █▌▆▍▆▅ █▅▅▌ █▇▉▆▋▌▊ ▋█▊▋▆▉▆█ ▊▄ ▍▉▌▌▋▄ ▋▊▊▉▊▇ ▌▆ ▅.
                
                
                
                
             
         
        
            
            
            
                
                Refresh performance stats properly with engine inventory changes, and general code cleanup
                
                
                
                
             
         
        
            
            
            
                
                Check IO ent of a wire exists
                
                
                
                
             
         
        
            
            
            
                
                Fixed animated direction effect on wires showing while hose tool is equipped and vice versa
                
                
                
                
             
         
        
            
            
            
                
                Fixed code not getting run when on the lift, meaning engine icons didn't always show as locked when containing items
                
                
                
                
             
         
        
        
            
            
            
                
                ▇▌▆▄▆▉▉▋ ▋▊▄▇▇ ▌▅ ▍▌▋▊▇▄▊▇▋ ▌▉▍▍▍▇ ▋▇▉▆▍▇ █▌ ▋█▄ ▇▉▄▆ ▊▅▉ █▄▄▍▌▇▄▋ ▉▉ ▆▋▊▊▌▇▌▋▋ ▅▌▋▉▄▍▆▇, ▋▅▆█ ▆▇▇█▌▇ ▋█▆▆▅▌ ▍▊▄ ▌█▉▅▅▉▌▄▊ ▋▉▍▍ ▊▍▆▊▆▄▄ █▆▅▍▍▄▇█▍ ▋ ▌▉█▍█ ▌▆▍▅▍▇ ▆▊/▋▇▇
                
                
                
                
             
         
        
            
            
            
                
                Increase push rotation force
                
                
                
                
             
         
        
            
            
            
                
                Fixed water catcher losing fresh water if connected to a water barrel filled with salt water
                
                
                
                
             
         
        
            
            
            
                
                Increase engine drive power a little
                
                
                
                
             
         
        
            
            
            
                
                ▆▊▉▅█ ▄▋▋▆▅_▅▅▊▋▇ █▅▆▉▌, ▉▊▊▇█▍██▌ ▅▆▆ ▍▅▉▆▅▄▄▅▄, ▅▆▉▅▄ ▌▉ ▄▉▉▅▍_█▆▊▄▅ ▋█▉▇▌▅. ▌▌▆█▆ ▅▇▄▅█▌ ▇█▄ ▅▇▅▍ ▇▆▊▅▇█▍▌▅▄ ▇▉ ▉▋ ▆▅▊ ▇▌ ▇▆▍▆█▍▉▊▌ ▆▍▍█▇.
                
                
                
                
             
         
        
        
            
            
            
                
                ▋▋█ ▉▄██▆ ▍▄▍▌▉▅▆▊▌ ▇▉▊▅ ▍▅▇▅ ▄▍▊▄▋▅█▋
                
                
                
                
             
         
        
            
            
            
                
                ▆█▋▇▊▉▄▋ ▋▊▅▄▌▊ & ▉▍█▋█▆▄▊ ▍▍▄▇ ▄▄,  ▋▍▋▆▇▄▅▄▌ ▇▇▍▍ ▄▍▅▄▉█, █▋▄▄▇▄, ▊▇▉▉▋▆▆▉▍ ▍▌▌▍▋▌▉
                
                
                
                
             
         
        
            
            
            
                
                [D11][UI][#3921] Moved save zone notification[#3916] Altered oxygen bar. Removed unneeded component in game options
                
                
                
                
             
         
        
            
            
            
                
                Storing models used to make better use of UV space.
                
                
                
                
             
         
        
            
            
            
                
                [D11] - Tweaked AO settings
                
                
                
                
             
         
        
            
            
            
                
                [D11] [UI] Renaming a sleeping bag or bed no longer opens a popup dialog before the OSK. Renaming sleeping bags/beds now correctly cancels the renaming if profanity is detected.
                
                
                
                
             
         
        
            
            
            
                
                Limit extrapolation for dropped items to 200ms to prevent from sliding too much and going underground.
                
                
                
                
             
         
        
            
            
            
                
                [D11][#3915] Auto authorise players when placing Tool cupboards
                
                
                
                
             
         
        
            
            
            
                
                Stone tier new blocks, includes models/gibs/col
                
                
                
                
             
         
        
        
            
            
            
                
                Refresh setup menu when connecting/disconnecting
                
                
                
                
             
         
        
        
            
            
            
                
                Don't show team leader's death marker to everyone