255,051 Commits over 3,990 Days - 2.66cph!

3 Years Ago
Backup 2022/05/10 00:50:00 UTC
3 Years Ago
Track timestamp and player responsible for every spray Restructure spray save data, remove some unused fields Add global.ClearAllSprays convar
3 Years Ago
updated map
3 Years Ago
▇▊▅▊▍▊▅++
3 Years Ago
▌▇███▋▊▇▄█▍▍▊▄ ▄▄▄▊▊▆▍▉▇▆▌▉ ▊▆▌▉▌▍ ▆▄█▇▉
3 Years Ago
Progress on clans implementation
3 Years Ago
▌▋▄'▍ ▉▄▋▇▌ "▊█▇ ▆▍▊ ▌▆█ ▊█▊▄▄▉▊▆▍▄" ▇▍ ▄ ██▄▋▆ ▌██
3 Years Ago
▆█▇▋▅ ▅▇▌▋▇▋ ▉▉█▍▅▌▌▊▄▉▋
3 Years Ago
Add data to personal best for queries and sorting
3 Years Ago
WIP setting up the NexusZoneClient to provide access to clans
3 Years Ago
Run detail page improvements Layout & style improvements
3 Years Ago
Little bit more / backup
3 Years Ago
Fixup our sky entity and implement everything the native env_sky entity has, replace native env_sky with our own C# one. Remove env_sky_atmosphere (if you use this, replace it with env_sky and use a atmosphere material)
3 Years Ago
▅▋▅▉█ ▌▊▌ ▍▅▇▌ █▇▋ █▇▅ █▋ ▋▇▌ ▅▍▋▍ ▋▇▇▉ ▉▉▌▇▍ ▄▋▆▌▇▇ ▉▆▌▊ ▉ ▋▋▇▊▋▋ ▉▍▌ ▌▄▉▊▍▍█▊ ▉▋▆▉ ▄▌▇▉▌▉▇▇▋ ▊▆ ▆▆▅▍ ▄▊▋ ▌▄▍▉▅▄ (▅▉ ▍█▍▍ ▊▅▇▍▋▍ ▍▄▌▅▆▉▄▆▋▆█▋▍█▍▌); ▍ ▆▊█'▋ ▇█▇▊▌ █▌▍▅ ▍▆▇▍▄ ▊▍▋▋ ▇█▌▇ ▌▄▅██▍ ▌▆▄▆▆▆▊▊, ██▇▅▆ ▆▊▇▆█▍█ ▇▍▅▉▇▄ ▌▄▉▇ ▉█ ▍▌▅▌▌ ▍▄▋ ▇▍█▆█▅ ▆▊▊▉▌▊ + █▄▊▌▄▉▍▆█▊ ▄▅▌▍▅▇▄▋ █▆▇▆ ▄▇█▍▅▅▌▆▇▄ ▉▌ ▍▍▆▆▌▇▄
3 Years Ago
Backup 2022/05/09 18:50:00 UTC
3 Years Ago
3 Years Ago
new issue format & use the new forms
3 Years Ago
Add Hammer.Skybox helper to render skybox in hammer
3 Years Ago
Update MapCard.razor Disable register Run list loading skeleton Map pages layout improvements Top 10 card
3 Years Ago
merge from main
3 Years Ago
Connector functions for calling all of the new clan APIs
3 Years Ago
Reapplied Unity's terrain tools & mapping specific quality settings.
3 Years Ago
Default vr_depth_submit to on VR overlays should set their transform from standing origin, this should be more consistent with everything else in the engine now Added `VrHand.TriggerHapticVibration( float duration, float frequency, float amplitude )` Usage: `Input.VR.LeftHand.TriggerHapticVibration( 0.25f, 100.0f, 1.0f )` This is clientside only for now, we can probably hook it up as an RPC though if it's required. It would've been nice to hook this up as a unified API with controller vibrations, but haptics and rumble are pretty different, enough that emulating it either way ends up being utter wank.
3 Years Ago
cpu height query taking attenuation into account
3 Years Ago
Remove 'vecline' fgd type (all it does is spawn a vecline helper) In favor of Hammer.PointLineAttribute
3 Years Ago
▇▍▄▋▉ ▉▌▇▇ ▇▋▋_█▉▊_▇
3 Years Ago
▌▊▇▉▅▊▇++
3 Years Ago
merge from main
3 Years Ago
Muffle the audio if dying Deafen on blast damage
3 Years Ago
Merge from main
3 Years Ago
Clear audio system on game loop Doppler, loudness compressor
3 Years Ago
merge from main 70684 - zipline fixes
3 Years Ago
New Hair! - Fade New stylish hairstyle!
3 Years Ago
Desert topo cleanup
3 Years Ago
Desert boundaries
3 Years Ago
Add move_x/y/z and move_groundspeed for fists
3 Years Ago
Implement phys_spring Remove the bullshit constraints (phys_constraint, phys_ragdollconstraint, phys_genericconstraint, phys_keepupright - if we ever need these we can implement in a better way)
3 Years Ago
Merge from main
3 Years Ago
Setting compute properties on init
3 Years Ago
Implement phys_pulleyconstraint
3 Years Ago
Add Audio class Player underwater effect Deafen player when taking damage from explosions
3 Years Ago
Fixed Hammer.MinMax not applying in Hammer
3 Years Ago
Add server convar global.deleteallsprays
3 Years Ago
▍▊█▌█ ▋▋▇▅ ▊▉▊▅
3 Years Ago
Backup 2022/05/09 12:50:00 UTC
3 Years Ago
Adjust free hand spray item icon
3 Years Ago
Fixed workshop completion sorting Fixed some display issues in ScrollTables Updated NativeInputDeviceProfileList and UnityInputDeviceProfileList
3 Years Ago
removed unnecessary textures in the green control panel material added more decals to the decal albedo for the train (still more room for variety and control panel dials) updated train mesh with some more decals on the exterior and on the cabin interior.
3 Years Ago
merge from main
3 Years Ago
New benchmark demo