255,051 Commits over 3,990 Days - 2.66cph!
Backup 2022/05/10 00:50:00 UTC
Track timestamp and player responsible for every spray
Restructure spray save data, remove some unused fields
Add global.ClearAllSprays convar
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Progress on clans implementation
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Add data to personal best for queries and sorting
WIP setting up the NexusZoneClient to provide access to clans
Run detail page improvements
Layout & style improvements
Fixup our sky entity and implement everything the native env_sky entity has, replace native env_sky with our own C# one. Remove env_sky_atmosphere (if you use this, replace it with env_sky and use a atmosphere material)
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Backup 2022/05/09 18:50:00 UTC
new issue format & use the new forms
Add Hammer.Skybox helper to render skybox in hammer
Update MapCard.razor
Disable register
Run list loading skeleton
Map pages layout improvements
Top 10 card
thumb_up
75
thumb_down
59
Connector functions for calling all of the new clan APIs
Reapplied Unity's terrain tools & mapping specific quality settings.
Default vr_depth_submit to on
VR overlays should set their transform from standing origin, this should be more consistent with everything else in the engine now
Added `VrHand.TriggerHapticVibration( float duration, float frequency, float amplitude )` Usage: `Input.VR.LeftHand.TriggerHapticVibration( 0.25f, 100.0f, 1.0f )`
This is clientside only for now, we can probably hook it up as an RPC though if it's required.
It would've been nice to hook this up as a unified API with controller vibrations, but haptics and rumble are pretty different, enough that emulating it either way ends up being utter wank.
cpu height query taking attenuation into account
Remove 'vecline' fgd type (all it does is spawn a vecline helper)
In favor of Hammer.PointLineAttribute
Muffle the audio if dying
Deafen on blast damage
Clear audio system on game loop
Doppler, loudness compressor
merge from main
70684 - zipline fixes
New Hair! - Fade
New stylish hairstyle!
Add move_x/y/z and move_groundspeed for fists
Implement phys_spring
Remove the bullshit constraints (phys_constraint, phys_ragdollconstraint, phys_genericconstraint, phys_keepupright - if we ever need these we can implement in a better way)
Setting compute properties on init
Implement phys_pulleyconstraint
Add Audio class
Player underwater effect
Deafen player when taking damage from explosions
Fixed Hammer.MinMax not applying in Hammer
Add server convar global.deleteallsprays
Backup 2022/05/09 12:50:00 UTC
Adjust free hand spray item icon
Fixed workshop completion sorting
Fixed some display issues in ScrollTables
Updated NativeInputDeviceProfileList and UnityInputDeviceProfileList
removed unnecessary textures in the green control panel material
added more decals to the decal albedo for the train (still more room for variety and control panel dials)
updated train mesh with some more decals on the exterior and on the cabin interior.