255,048 Commits over 3,990 Days - 2.66cph!

3 Years Ago
Fixed GenerateStandardFullPathForResourceName succeeding for empty inputs FBX loader: generate better fallback material names for blender meshes DmeMesh: try to work around invalid material extensions Fixes Blender's default material names not showing up in ModelDoc correctly
3 Years Ago
Have Gold and Crystal spawn slower
3 Years Ago
Added resource counts to ItemStore and UpgradeStore
3 Years Ago
-Adjusted height of the box geometry surrounding the coupler to match couplers on workcarts -separated out the light materials red/green/white and also headlights so they can be controlled as necessary
3 Years Ago
VR: Simplify and remove more code that we use OpenVR for or has no purpose for sbox VR: Submit depth texture to the SteamVR compositor, flagged behind `vr_depth_submit 1` - this primarily assists Occulus' time warping / reprojection, but could help other HMDs too
3 Years Ago
FPArms: the camera of fists landing is now additive & handled separately This allows the kick of the camera to continue gracefully even if the landing motion in the arms gets interrupted by a punch
3 Years Ago
updated train mesh -removed some geometry that wasn't needed in cabin -added some displaced floor tiles to the walkways so it's not so even
3 Years Ago
Add GraphicsItem.HandlePosition Add MouseEvent HasShift, HasCtrl, HasAlt Add some help around FocusMode and OnKeyPress Adding Curve2D wip
3 Years Ago
Cable tray tileset https://files.facepunch.com/louie/1b0911b1/sbox_14GcewgiNQ.png
3 Years Ago
Fixed floating wooden barricade cover - accepted placement on the default layer
3 Years Ago
FPArms: fists viewmodel now has working jumping/landing + raise/holster can be gracefully interrupted by other anims
3 Years Ago
Road sign pole material changes (compiled)
3 Years Ago
Backup 2022/05/09 06:50:00 UTC
3 Years Ago
Fix premade decals getting incorrectly destroyed while spawning, fixes save/load issues
3 Years Ago
Sprays are now decay entities and last three hours Exposed via global.SprayDuration/global.SprayOutOfAuthMultiplier convars
3 Years Ago
Fix not being able to use stored water on a spray when sprayed on terrain
3 Years Ago
Azure logging Layout cleanup Run detail page
3 Years Ago
Increased spray duration to 6 hours (temp, will convert to decay soon) Re-enabled rain check invoke
3 Years Ago
Added a free hand spray attachment, must be inserted into the spray can to allow free painting
3 Years Ago
New Outfit Piece! - Baseball Cap New gritty old Baseball Cap clothing asset, LODs to come ASAP.
3 Years Ago
Backup 2022/05/09 00:50:00 UTC
3 Years Ago
Fixed zipline building blocks not properly calculating on multiple hops Fixed some inconsistencies between client and server building block generation
3 Years Ago
Update api endpoint Fix websocket aborting its own connection
3 Years Ago
rebaked out uv2 ao for the train - mucho nicer now fixed a couple vertex paint issues updated prefab
3 Years Ago
Animgraph: Add GetGroupNodeID to ianimnode so we can add the group id to the current path when going to location - fixes clicking warning/error not taking you to the correct node if it's in a group
3 Years Ago
Put shatter_glass and voxel_surface into a destruction category Put func_precipitation into effects category Use tolower on entity category so we don't create multiple categories for same name
3 Years Ago
Implement phys_ballsocket
3 Years Ago
Backup 2022/05/08 18:50:00 UTC
3 Years Ago
missing rect file
3 Years Ago
Concrete HS Paint Splat Overlay Lightgenerator skin Additional _c
3 Years Ago
Add MSAA to video options Abstract away multisample type, switch to anti alias quality Move video setting configuration to be mainly managed by C# Let "restore default" work for video config, auto config converter @ boot Merge pull request #232 from Facepunch/msaa-premerge Add MSAA to video options
3 Years Ago
Let "restore default" work for video config, auto config converter @ boot
3 Years Ago
Update MainLayout.razor
3 Years Ago
Return stage comparison data Add support for course type & map title Single map page
3 Years Ago
Send over map title and course type to api
3 Years Ago
Don't save or load the node manager of subgraph nodes
3 Years Ago
merge from main
3 Years Ago
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3 Years Ago
Backup 2022/05/08 12:47:11 UTC
3 Years Ago
Pause menu stage subtitle !release
3 Years Ago
Bail when trying to create group from selection that contains group input or output - warn when they try
3 Years Ago
Animgraph: Add context menu item for creating new subgraph (doesn't do anything yet) Recreate group input/output nodes if you try to delete them, this isn't ideal but grapheditor makes it tricky to protect nodes from getting deleted
3 Years Ago
Show special chips on good runs
3 Years Ago
Cleanup, cpr colors
3 Years Ago
Store and return additional information when submitting a run Show rank, first completions, personal bests Layout & style adjustments Runs page improvements Struct for Vector3 with json conversion
3 Years Ago
extended the length of the train from 16m to 19m and adjusted the mesh detailing accordingly updated collider to compensate for this updated stripe texture to properly compensate for length of train and required size of stripes need to rebake the uv2 ao
3 Years Ago
Animgraph: Move log manager from context to graph, dunno why it was in context in the first place. Fixes warnings and errors not showing up in groups
3 Years Ago
Animgraph: fix some plug edges not getting removed on node refresh, fixes crashes when undoing
3 Years Ago
Clamp light probe debug render attributes to sane values
3 Years Ago
updated sign prefabs