255,070 Commits over 3,990 Days - 2.66cph!
Add audio menu in editor to switch occlusion/doppler when diagnosing bad audio
Prevent various actions when a player is dead (or observing / spectating)
Hide Hotbar and Vitals when a player is dead or spectating
Call an RPC on respawn to set a flag that view angles should be reset to zero in the next BuildInput
Potential fix for NRE when respawning after getting killed by a rhib
Reset MoveController on Respawn
Remove IsInBounds check from MoveController
merge from custom nav mesh
Update sbox-voxels
When a player is below the world have them take 1000 fall damage
Add Viewer.IsBelowWorld and change Viewer.IsInMapBounds to Viewer.IsInWorld
Remove barage explosion and hit sound for Crossbow
Fixed WorkCart movement audio playing when it shouldn't be in certain situations
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Merge from sticky_debugcam
Backup 2022/05/12 06:50:00 UTC
Add "autofocus" option to community UI input fields, will select that input field as soon as the UI is created
Add support for workcarts to appear on the death screen (needs an icon)
TriggerHurtNotChild now assigns the attached entity to the WeaponPrefab field of death info
updated player damage feedback, updated directional damage indicator
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Remove clamp on how far the dolly camera can move backwards
Fixed a couple of bugs with the WorkCart monitor changes
Hook up all the clan functions
Refactor VariableUpdate so it's not annoying to use
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WorkCart monitor now shows the number of connected train cars, beeps when a new one is connected, and the whole monitor display is 40% brighter.
Woops
Use DI for db context
Move common queries to their own files
Server whitelist and list em in servers page
IP whitelist action filter
Whitelist run submission
Fixed above-ground work cart controls being yellow (now blue like the body)
Removed old/redundant test demos. Added test_demo + shot directory
Added demo shots directory (removed from ignore config file)
Set proper orbit distance when parenting to an entity
Move debug camera Update loop into LateUpdate, fixes jittering when parented to animators (might cause other issues, will need to monitor)
Fixed ent_find_radius not working from debug camera position
Fixed camlerp position not working
Backup 2022/05/12 00:50:00 UTC
Fixed camera position/rotation changing when changing parent (either via keybind or convar)
Fix SetupPhysicsFromModel not setting ideal motion type after setting move type, this made it so static motion type was never possible, always got reset to keyframed (wtf) - fixes slow loading repo
Horses now get the same speed boost on rail as they do on road
Reduce condition loss when spraying, add some condition loss when free spraying
Added SedanRail entity for admins. Spawnable only on rails
Support for shatter_glass initial damage positions
Created LODs and collider meshes for oak trees. Polished oak tree materials and textures
Monument additional custom navmesh data test
updated cardboard hotspot
Update .gitignore
additional art on hopstop
Backup 2022/05/11 18:50:00 UTC