255,070 Commits over 3,990 Days - 2.66cph!

3 Years Ago
l5 wip
3 Years Ago
Add audio menu in editor to switch occlusion/doppler when diagnosing bad audio
3 Years Ago
Prevent various actions when a player is dead (or observing / spectating) Hide Hotbar and Vitals when a player is dead or spectating
3 Years Ago
cherrypicking 70820
3 Years Ago
Call an RPC on respawn to set a flag that view angles should be reset to zero in the next BuildInput
3 Years Ago
Potential fix for NRE when respawning after getting killed by a rhib
3 Years Ago
Reset MoveController on Respawn
3 Years Ago
Remove IsInBounds check from MoveController
3 Years Ago
merge from custom nav mesh
3 Years Ago
3 Years Ago
Update sbox-voxels When a player is below the world have them take 1000 fall damage
3 Years Ago
Add Viewer.IsBelowWorld and change Viewer.IsInMapBounds to Viewer.IsInWorld
3 Years Ago
Remove barage explosion and hit sound for Crossbow
3 Years Ago
Fixed WorkCart movement audio playing when it shouldn't be in certain situations
3 Years Ago
▍▄▉▇▆▋▍▅▋▄▅ ▄▍▋▇▇ (▍▆▍▋▄▉▆ ▌█▋ ▇▌▋▊▉▌ ▅▄▄ ▆▆ ▆▍▆▇ ▄▊ ▆█▉ ▊█▅ ▉▅█▌▌▉)
P
3 Years Ago
Merge from sticky_debugcam
P
3 Years Ago
Merge from main
3 Years Ago
Backup 2022/05/12 06:50:00 UTC
3 Years Ago
Add "autofocus" option to community UI input fields, will select that input field as soon as the UI is created
3 Years Ago
Add support for workcarts to appear on the death screen (needs an icon) TriggerHurtNotChild now assigns the attached entity to the WeaponPrefab field of death info
3 Years Ago
updated player damage feedback, updated directional damage indicator
3 Years Ago
Remove clamp on how far the dolly camera can move backwards
3 Years Ago
Fixed a couple of bugs with the WorkCart monitor changes
3 Years Ago
Hook up all the clan functions Refactor VariableUpdate so it's not annoying to use
3 Years Ago
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3 Years Ago
▅▌▌ ▄▇▄▍▊█▍ ▄█▇▄▊▉▆█▊▉▉▌█ ▍▇▋▍▄ ▋▋█▍▋▋ ▅▋▅ ▋▄▍▍▄▇▄▊ ▍▍▆ ▅▅▌▉▌▉▇ ▇▇▍▊ ▉▅▍▌▊▉▄ ▋▉ ▌▌ ▇▉ ▇▊▊▉██▇█▋▊ ▌▊▌▍ ▅▅█▌▇ ▆▄█▌▍▅-▋█▉▅▇▇▆ ▋▇▅▅
3 Years Ago
WorkCart monitor now shows the number of connected train cars, beeps when a new one is connected, and the whole monitor display is 40% brighter.
3 Years Ago
Whitelist test command
3 Years Ago
Woops Use DI for db context Move common queries to their own files Server whitelist and list em in servers page IP whitelist action filter Whitelist run submission
3 Years Ago
Fixed above-ground work cart controls being yellow (now blue like the body)
P
3 Years Ago
Removed old/redundant test demos. Added test_demo + shot directory
P
3 Years Ago
Added demo shots directory (removed from ignore config file)
3 Years Ago
Set proper orbit distance when parenting to an entity
3 Years Ago
Move debug camera Update loop into LateUpdate, fixes jittering when parented to animators (might cause other issues, will need to monitor)
3 Years Ago
Fixed ent_find_radius not working from debug camera position
3 Years Ago
Fix debug cam orbit mode
3 Years Ago
Fixed camlerp position not working
3 Years Ago
Backup 2022/05/12 00:50:00 UTC
3 Years Ago
Fixed camera position/rotation changing when changing parent (either via keybind or convar)
3 Years Ago
Fix SetupPhysicsFromModel not setting ideal motion type after setting move type, this made it so static motion type was never possible, always got reset to keyframed (wtf) - fixes slow loading repo
3 Years Ago
Horses now get the same speed boost on rail as they do on road
3 Years Ago
Reduce condition loss when spraying, add some condition loss when free spraying
P
3 Years Ago
Merge from main
3 Years Ago
Added SedanRail entity for admins. Spawnable only on rails
3 Years Ago
Remove test cmd
3 Years Ago
Support for shatter_glass initial damage positions
3 Years Ago
Created LODs and collider meshes for oak trees. Polished oak tree materials and textures
3 Years Ago
Monument additional custom navmesh data test
3 Years Ago
updated cardboard hotspot Update .gitignore additional art on hopstop
3 Years Ago
Backup 2022/05/11 18:50:00 UTC