253,623 Commits over 3,990 Days - 2.65cph!
River bank improvements & surroundings
New Clothing Piece - Sporty Slippers
We have some nice sporty slippers, integrated and will receive LODs ASAP. Will need to make fixes to the jean's length to cover hidden cut areas of the legs.
player animator transition state test
player idle to zipline transition anim
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Fix errors due to setting model in constructor
South of river finalization WIP
Some options for replay video capture
Scripts to fetch leaderboards and replay files
Fixed border warning / sprite anim systems during video capture !release
Early-out in OnOverrideAnimGraphChanged
Added hold bone to grenade and tripmine model
Use grenade model for map spawn
More improvements for rail terrain adjustment
FieldOfView is no longer in base viewmodel
Update fgd
Remove BaseViewModel.FieldOfView (is controlled by CameraSetup)
Fix head poking through the wall
Fix inventory double icons after death
Fix inventory order with mouse wheel being fucked
Increase SMG damage
Reverse inventory mouse wheel direction
Hard code FOV
Disave SMG grenade until we can do it properly
Tripmine material
Damage indicator fix
Update .gitignore
Added weapon pick ups
Reload immediately when throwing a grenade
Fix zooming not predicted, viewmodel not affected
Fix grenade reload time
Trip mine trigger
Tripmine damage
Made the custom normals point up on a wider portion of the gravel on track
Load all entities from our local base addon dll
Make resource types on properties work properly, Texture Model etc. - handle Tags on map classes and start parsing [Input]
New Hair -Drawn on Eyebrows
For the people who shaved off their eyebrows! New quick eyebrow option, goes quite well with the bob-cut hairstyle.
Merge branch 'master' of sbox
Better rail terrain adjustment
Fixed listen servers not joinable
New Hair - Eyelashes!
We have beautiful new eyelashes!
More severe punishment when road / rail overlap (to avoid overlap along extended sections while still allowing short crossings)
Fixed several things spawning partially on rails
Health Kit entity
Health kit model & sound
Added hammer categories to weapons
Only allow to use Health Charger in range
Changed Health Charger sounds
FGD updated
Change root node to use input connection instead of child id
CAnimGraphFixedData::GetUpdateNode asks the node for the actual update node when output id is valid
Never add a update node for child nodes that have a valid output id (nodes connected to groups)
Cleanup
Try to update secondary highlights for group nodes
FidelityFX Super Resolution
Rework the resolution rescaler to use FSR instead of bilinear to provide a higher quality image when rescaling from a smaller resolution scale back to native
Merge pull request #182 from Facepunch/fsr-working
Implement Fidelity FX Super Resolution for resolution scaling
Merge from spraycan_merge2
Merge from powerline_ziplines
Merge from powerline_zipline
Merge from spraycan_merge2
Add a hidden option to PowerLineConnectionHelper that allows powerline platforms to connect power lines to non platform pylons
Better way of bypassing group nodes when creating update nodes but still not ideal
Fixed decals switching back to the default decal after being pooled
Don't allow spraying until deploy animation finishes
Fixed train coupling flag conflicting with engine starting flag. Plus changes to the coupling visuals prefabs.
Check all nodes in graph when replacing node id references from copy paste, not just the ones in the current node manager
Make sure the child node is resynced last
Resync graph nodes for parents when attribute is modified, they may have been refreshed
Remove more duplicated powerline scripts
Merge from spraycan_merge2