253,623 Commits over 3,990 Days - 2.65cph!

3 Years Ago
River bank improvements & surroundings
3 Years Ago
New Clothing Piece - Sporty Slippers We have some nice sporty slippers, integrated and will receive LODs ASAP. Will need to make fixes to the jean's length to cover hidden cut areas of the legs.
3 Years Ago
player animator transition state test
3 Years Ago
player idle to zipline transition anim
3 Years Ago
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3 Years Ago
Fix errors due to setting model in constructor
3 Years Ago
South of river finalization WIP
3 Years Ago
Some options for replay video capture Scripts to fetch leaderboards and replay files Fixed border warning / sprite anim systems during video capture !release
3 Years Ago
Early-out in OnOverrideAnimGraphChanged
3 Years Ago
Fixed nametags
3 Years Ago
Added hold bone to grenade and tripmine model
3 Years Ago
Use grenade model for map spawn
3 Years Ago
More improvements for rail terrain adjustment
3 Years Ago
FieldOfView is no longer in base viewmodel Update fgd
3 Years Ago
Remove BaseViewModel.FieldOfView (is controlled by CameraSetup)
3 Years Ago
Fix head poking through the wall Fix inventory double icons after death
3 Years Ago
Fix inventory order with mouse wheel being fucked Increase SMG damage Reverse inventory mouse wheel direction Hard code FOV Disave SMG grenade until we can do it properly Tripmine material Damage indicator fix
3 Years Ago
Update .gitignore Added weapon pick ups
3 Years Ago
Reload immediately when throwing a grenade
3 Years Ago
Fix zooming not predicted, viewmodel not affected Fix grenade reload time Trip mine trigger Tripmine damage
3 Years Ago
Made the custom normals point up on a wider portion of the gravel on track
3 Years Ago
Load all entities from our local base addon dll Make resource types on properties work properly, Texture Model etc. - handle Tags on map classes and start parsing [Input]
3 Years Ago
New Hair -Drawn on Eyebrows For the people who shaved off their eyebrows! New quick eyebrow option, goes quite well with the bob-cut hairstyle. Merge branch 'master' of sbox
3 Years Ago
Better rail terrain adjustment
3 Years Ago
Reduced radius check
3 Years Ago
SMG Grenade launch
3 Years Ago
Fixed listen servers not joinable
3 Years Ago
New Hair - Eyelashes! We have beautiful new eyelashes!
3 Years Ago
More severe punishment when road / rail overlap (to avoid overlap along extended sections while still allowing short crossings)
3 Years Ago
Fixed several things spawning partially on rails
3 Years Ago
Health Kit entity Health kit model & sound Added hammer categories to weapons Only allow to use Health Charger in range Changed Health Charger sounds FGD updated
3 Years Ago
Change root node to use input connection instead of child id CAnimGraphFixedData::GetUpdateNode asks the node for the actual update node when output id is valid Never add a update node for child nodes that have a valid output id (nodes connected to groups) Cleanup Try to update secondary highlights for group nodes
3 Years Ago
FidelityFX Super Resolution Rework the resolution rescaler to use FSR instead of bilinear to provide a higher quality image when rescaling from a smaller resolution scale back to native Merge pull request #182 from Facepunch/fsr-working Implement Fidelity FX Super Resolution for resolution scaling
3 Years Ago
Merge from spraycan_merge2
3 Years Ago
Compile fix
3 Years Ago
Merge from powerline_ziplines
3 Years Ago
Merge from powerline_zipline
3 Years Ago
Merge from spraycan_merge2
3 Years Ago
Add a hidden option to PowerLineConnectionHelper that allows powerline platforms to connect power lines to non platform pylons
3 Years Ago
Better way of bypassing group nodes when creating update nodes but still not ideal
3 Years Ago
Fixed decals switching back to the default decal after being pooled
3 Years Ago
Don't allow spraying until deploy animation finishes
3 Years Ago
Fixed train coupling flag conflicting with engine starting flag. Plus changes to the coupling visuals prefabs.
3 Years Ago
Check all nodes in graph when replacing node id references from copy paste, not just the ones in the current node manager
3 Years Ago
Make sure the child node is resynced last
3 Years Ago
Resync graph nodes for parents when attribute is modified, they may have been refreshed
3 Years Ago
Remove unneeded bools
3 Years Ago
Remove more duplicated powerline scripts
3 Years Ago
Merge from spraycan_merge2