134,649 Commits over 4,293 Days - 1.31cph!

6 Years Ago
Scale chassis propagation damage total with module count
6 Years Ago
Propagate chassis hits to damage attached modules
6 Years Ago
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6 Years Ago
Merge from main
6 Years Ago
Merge from gib_pool/scriptableobjects
6 Years Ago
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6 Years Ago
Add mouse-base car steering while holding Crouch. Not very good for general use - intended to be used for making smooth-looking cinematics.
6 Years Ago
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6 Years Ago
Open loot panel on deposit
6 Years Ago
Spawn storage container as sub entity to hold lootable deposit and payout
6 Years Ago
Add deposit and spin menu items to slot machine
6 Years Ago
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6 Years Ago
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6 Years Ago
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6 Years Ago
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6 Years Ago
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6 Years Ago
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6 Years Ago
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6 Years Ago
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6 Years Ago
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6 Years Ago
files backup
6 Years Ago
bandit town scene2prefab
6 Years Ago
Scrap heli wreck files/prefab
6 Years Ago
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6 Years Ago
phrases
6 Years Ago
ParticleSystemIK update
6 Years Ago
New tests, updated culling job
6 Years Ago
Move carwrecks var
6 Years Ago
Added 'carwrecks' var. Setting to false makes modular cars gib right away, bypassing the "wrecked" state.
6 Years Ago
LODs for the new models, updated airwolf prefab
6 Years Ago
Skin bundles
6 Years Ago
Merge from main
6 Years Ago
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6 Years Ago
Cherry picking 52019
6 Years Ago
Added "debug.debugcamera_targetprint" to print out the name of the entity the debug camera is currently parented to
6 Years Ago
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6 Years Ago
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6 Years Ago
Merge CarLocks -> Main. Locks can now be added to modular cars at a vehicle lift. Protocol++.
6 Years Ago
Minor text edit
6 Years Ago
Twig wall override
6 Years Ago
- Destroy locks no matter what when car is fully destroyed. - Updated tooltip. - Don't show module health anymore on wrecks.
6 Years Ago
Try converting gib override list into a scriptable object instead
6 Years Ago
Rename some methods
6 Years Ago
Allow destroying car lock if health is <= 15%
6 Years Ago
WIP converting Gibbable to a PrefabAttribute
6 Years Ago
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6 Years Ago
Apply physics mesh
6 Years Ago
Fix compile error
6 Years Ago
Code review changes: Removed physics mesh workaround from diogo (no longer needed) Disable all colliders when pooling a gib Just disable random variation when benchmarking
6 Years Ago
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