253,623 Commits over 3,990 Days - 2.65cph!

3 Years Ago
Reapply spray LODs (subtract 69570)
3 Years Ago
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3 Years Ago
Simulate ripples on bullet impact https://imgur.com/a/8eGjZdj
3 Years Ago
Basic ReplayVideoRecorder Video recording performance improvements Particle update rate fix for recording Speech bubble update rate fix for recording Camera update rate fix for recording Replay capture audio pass !release
3 Years Ago
Don't use nullable for water properties, set default value instead
3 Years Ago
New ripple simulation with collisions Add drag to fluid simulation and collisions Cleanup ripplecompute and how ripples are added Fix seamless entry on water, better water caustics, remove options for tesselation other than on/off, iterate on waves Cleanup hull base shader Cleanup ripple collision and propagation Adjust ripple strength New underwater surface method Port eyeball shader to use our shared code, fixes clip planes on water Add fog support to water surface, cleanup Clamp radius of water directly on C# side, send D_VIEW_INTERSECTION combo Put water combos right into place, upload water shader objects (including ripple) Propagate ripple by framerate, fixes it slowing down on low framerates Don't put r_water_ripples inside RippleCompute.cs, breaks when pushing it to shader Add render bounds for water, only render water if we are are looking at it's bounds Use two tone fog by default on test water Push latest water shader objects
3 Years Ago
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3 Years Ago
Can manually dispatch CI workflow to force a full rebuild for when incremental builds get fucked
3 Years Ago
Delete loads of C++ entities that were removed from fgd ages ago or just legacy as fuck, clean up loads of shit because of it too. Important we do delete these after removing them from fgds because the engine will still create them if a map has specified them previously
3 Years Ago
Remade break piece nodes on traffic cone model
3 Years Ago
Recompiled traffic cone and gibs Updated asset tags
3 Years Ago
Refresh references to input/output node ids in group node if they're old Fix crash in graph binding if group output isn't hooked up to anything
3 Years Ago
Delete the old output edges and recreate them with the new node Fix output pins of group input not connecting up to input pins of group output properly Make sure output plug edges are removed and recreated on node refresh Add CAnimNodeBase::GetGraph so we don't always have to go through the context to grab the graph Bypass group nodes when creating update nodes for graph binding Get the correct child id when bypassing group nodes Switch blend anim node to use input/output ids as a test kv3 conversion for CBlendAnimNode Draw node stacks differently with secondary highlight
3 Years Ago
Continue button enters world with last played character
3 Years Ago
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3 Years Ago
Revert "Update .addon" This reverts commit 346e0b1dcf6844638248a6a7a2499107ea0460a5.
3 Years Ago
Create .editorconfig Asset compile Merge branch 'main' of sbox-unicycle-frenzy Update .addon
3 Years Ago
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3 Years Ago
Map class variables type themselves from the C# Property Type now and their default value is set too. Clean this shit up using partial classes keep it nice and tight.
3 Years Ago
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3 Years Ago
Citizen: updated unicycle pedaling animation with 8% leg X scaling
3 Years Ago
Fix for mesh decals not being able to used instanced SH when rendered with command buffers.
3 Years Ago
Update .addon
3 Years Ago
_c files Added Health Charge Station Alt fire on pistol zoom on python Charge Station Model Charge Station Sounds _c files FGD updated with charge station
3 Years Ago
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3 Years Ago
Material tweaks and color correction
3 Years Ago
Stables environment volumes and lighting tweaks Added environment volumes to fishing villages Scene2prefab
3 Years Ago
3 Years Ago
Fixed Entity IO output arguments sometimes getting an unexpected prefix
3 Years Ago
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3 Years Ago
Updated left leg IK chain to use a World Space parameter as input, instead of Model Space
3 Years Ago
Updated Screen Space particle overlay Fixed missing bollard base LODs Added simple map to toolscenelightrigs
3 Years Ago
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3 Years Ago
More mid finalization progress
3 Years Ago
Animgraph: hooked up pedaling animation
3 Years Ago
Citizen: added unicycle pedaling animation (basic for now)
3 Years Ago
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3 Years Ago
Updated leaderboard admin script
3 Years Ago
The first stage in any workshop campaign should start unlocked !release
3 Years Ago
Improved vis more
3 Years Ago
*_c files First draft of Citizen animgraph for this gamemode Merge branch 'main' of sbox-unicycle-frenzy
3 Years Ago
Citizen: first Unicycle Frenzy sequences + more animgraph comments
3 Years Ago
Hand Grenade and Tripmine
3 Years Ago
Fix exception when generating thumb
3 Years Ago
Added failing test involving JsonSerializerOptions Moved special handling hotload upgraders Special json hotload handling, fixes #213 Fixed bug hotloading lambdas in generic methods