253,069 Commits over 3,990 Days - 2.64cph!

3 Years Ago
Backwards compatibility for Light
3 Years Ago
SceneObject registers handle Move SceneModel to Engine InitAnimGraph ( avatar on menu screen works again )
3 Years Ago
Add Global.SceneWorld, Global.SceneWorldDebug Call GameLoop.OnWorldSession when worldsession available Light becomes SceneLight, AnimSceneObject becomes SceneModel
3 Years Ago
Add archive flag
3 Years Ago
Use a better cvar name for reflections
3 Years Ago
Rebuild sbox_glass, recompile glass material
3 Years Ago
Return Task instead of void
3 Years Ago
Various fixes
3 Years Ago
Add ability to toggle SDF reflections in the settings menu
3 Years Ago
true & false are now valid values for convars
3 Years Ago
Show jump strength indicator underneath player for now
3 Years Ago
Don't perform a mesh build if any adjacent neighbour chunks are still updating
3 Years Ago
Ensure that the full update task is not running before rebuilding mesh
3 Years Ago
Fix Tutorial mode: glow around pedal during perfect pedal timeframe
3 Years Ago
Testing some stuff Everything seems to be running with threaded tasks pretty well now. Don't allow the player to move if they're in a chunk that hasn't had collisions updated yet. Merge pull request #3 from Facepunch/threads Removed Block Slice Stuff / Perform Threaded Chunk Updates
3 Years Ago
Everything seems to be running with threaded tasks pretty well now. Don't allow the player to move if they're in a chunk that hasn't had collisions updated yet.
3 Years Ago
Prompt to join tutorial first time somebody plays Rework perfect pedal timing Tutorial mode convar Look for tutorial map before trying to show prompt
3 Years Ago
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3 Years Ago
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3 Years Ago
Testing some stuff
3 Years Ago
Merge from main
3 Years Ago
update prefab name in uf_tutorial
3 Years Ago
add light prefab for uf_tutorial
3 Years Ago
Clothing source updates
3 Years Ago
Fixed a crash when trying to play bad ADPCM wav files
3 Years Ago
Make IgnoreAssetDirectory more robust so it doesn't ignore folders like "objects" because it has "obj" in the string
3 Years Ago
Fixed vgui_slideshow_display crashing the game without materials to display
3 Years Ago
Animgraph: Allow zooming while dragging a connection
3 Years Ago
recent fixes
3 Years Ago
Fixed selfillum bleeding on studio light projector
3 Years Ago
Fixed spawngroup (world) names differing from the ones in g_pWorldRendererMgr Added EntityManager.CleanUpMap( filter ) Adds [Event.Entity.PostCleanup] & [Event.Entity.PreCleanup] Added EntityManager.DefaultCleanupFilter
3 Years Ago
Transition SceneObject to Engine
3 Years Ago
Update uf_playground.vmap
3 Years Ago
Stubbed out QBrush and QPen so we don't actually use them Rename CDataModel to CManagedDataModel because it's creating confusing conflicts Added SceneWidget
3 Years Ago
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3 Years Ago
slower slopetiltspeed
3 Years Ago
Added support for sending many chunks at once compressed. Removed support to show back faces for now (need to solve z-fighting.)
3 Years Ago
Supermarket scene update Material tweaks to make everything more consistent Separate material for backfacing glass
3 Years Ago
Supermarket lighting and dimming volumes prefab Flickering light prefab for office ceiling lights
3 Years Ago
Shattered glass texture
3 Years Ago
Fixed ArgDelegate.FromInterop ignoring the second argument for native code Fixed obsolete warning in AnimEntity
3 Years Ago
Updated Citizen source files
3 Years Ago
3 Years Ago
Initial resolution scaler
3 Years Ago
Added BlockType.CullBackFaces and don't cull back faces for leaf blocks
3 Years Ago
Add Label.Indent, Label.Margin, Label.Alignment Add AssetType.Icon128 Add Widget.ReadOnly Add OneWayBind Added Asset.Compile() Asset Inspector basics
3 Years Ago
Cleanup texture builders to reduce loads of code duplication Bring Texture3d, TextureArray & TextureCube builders extra properties Make Texture2DBuilder a struct Generic gibs are now based on the entity's physics material Moved generic gibs and added break sound to Surface asset Added PhysicsBody.GetDominantSurface, PhysicsShape.SurfaceMaterial and Surface.GetRandomGib Allow breakable glass to use assigned UV mapping (requires map entity recompile) Fix glass texture coords when breaking shards that have moved away from the panel Whitelist System.Half Fix base shader not compiling Fix alpha testing for shaders Allow foliage shader to be compiled again Don't bother trying to compile 32 bit PCM so you don't damage your ears if you try Merge pull request #168 from Facepunch/texture-builder Cleanup texture builders to reduce loads of code duplication Create Developer-GenerateSolutions.bat Completely removed vscript from anim system Update Developer-GenerateSolutions.bat Few more script references in anim projects Remove WithMips for texture cube for the time being Add constructor parameters for CreateCube & CreateArray Remove anonymous param from Texture Finish Create WithAnonymous for textures instead of passing it as a parameter to Texture Finish Remove anything marked as [Obsolete] 3+ months ago Obsolete Entity.EyePos/Rot => Entity.EyePosition/Rotation delete some legacy c++ concommands: god, say, give, etc. these didn't work anyway and if they should work they should be done in c# reimplement cl_showpos in c# so it uses the pawn, remove cl_showfps (there's much better ways to see it now) Fix compile error and strip Panorama stuff from the particle host Remove more legacy player concommands and whatevers left of impulse remove env_message Allow menu tasks to persist between sessions string.QuoteSafe takes a bool, if true the quotes are optional DataNode sorts children on creation (fixes no children) Make scrollbar more apparent (todo make qt scrollbars all hover type) Added LocalAddon GetRootPath(), GetCodePath(), GetAssetsPath() Fixed QuoteSafe not handling empty/null strings Bind listview/treeview activated Add TreeView.SetExpanded Less abrasive qt errors/warnings Get access to MRU assets from c# Allow @ in QuoteSafe Add DataNode.RemoveAllChildren Add TreeView.Indentation Asset Browser has filters etc If filtering by recent, then order by recent WheelEvent has HasAlt, HasCtrl, HasShift Ctrl wheel in asset list changes list type/icon size Add "Everything" category Add toggle for recursive folders Add TaskCanceledException to whitelist Put it where it belongs Access to AssetType Initialize interop to nullptr Packaged games properly update their hash for networking, fixes net vars in packaged games Add "content" addon type Update addon list on asset browser when they change Addon switcher shows paths TreeNodes support context menus, added context menus to asset browser folders Create in folder options Updated Citizen blendshapes. Updated Citizen AO now you can sometimes see the inner lip Merge branch 'master' of sbox Loading screen can access game/map packages Don't let Hotload see some sensitive fields Merge branch 'master' into hotload-api
3 Years Ago
Don't let Hotload see some sensitive fields
3 Years Ago
IHotloadManaged.Destroyed() now passes in a dictionary ready for use
3 Years Ago
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