253,066 Commits over 3,990 Days - 2.64cph!

3 Years Ago
added alternate portable boombox now able to animate the volume knob, play button, rotate the cassette opening, power button and both antenna included higher res textures and materials with custom settings. prefab setup
3 Years Ago
Bunch of initial pet system refactoring work.
3 Years Ago
Add constructor parameters for CreateCube & CreateArray
3 Years Ago
Remove WithMips for texture cube for the time being
3 Years Ago
Create Developer-GenerateSolutions.bat Completely removed vscript from anim system Update Developer-GenerateSolutions.bat Few more script references in anim projects
3 Years Ago
Cleanup texture builders to reduce loads of code duplication Bring Texture3d, TextureArray & TextureCube builders extra properties Make Texture2DBuilder a struct Merge pull request #168 from Facepunch/texture-builder Cleanup texture builders to reduce loads of code duplication
3 Years Ago
Don't bother trying to compile 32 bit PCM so you don't damage your ears if you try
3 Years Ago
Allow foliage shader to be compiled again
3 Years Ago
Fix alpha testing for shaders
3 Years Ago
Fix base shader not compiling
3 Years Ago
Whitelist System.Half
3 Years Ago
Pass number of mixed cascades to shader
3 Years Ago
Make lighting data structure from shader match what's on cpu side Multiple mixed shadows support, fix sunlight bugs with multiple mixed shadows
3 Years Ago
Fix glass texture coords when breaking shards that have moved away from the panel
3 Years Ago
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3 Years Ago
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3 Years Ago
WIP fade in/out when hiding leg models at extreme view angles (works on alt looking and in the vehicle eyes mode) Enabled first person with eyes on the modular car driver seat
3 Years Ago
Fixed the snowy edges of ice lakes also being considered ice by modular cars and snowmobiles. On the other hand, icebergs (which are quite snowy on top) which were considered ice are now considered snow.
3 Years Ago
Allow breakable glass to use assigned UV mapping (requires map entity recompile)
3 Years Ago
Minor tidy up
3 Years Ago
SnowmobileDriverSeat, set mounted animation speed back to 1
3 Years Ago
Merge from companion_server_offline
3 Years Ago
Wait for the public IP to be be populated before kicking off the connectivity test (fixes it showing a warning about your IP being 0.0.0.0)
3 Years Ago
more work on uf_tutorial
3 Years Ago
Merge animationtime_swapseat_fix -> Snowmobile
3 Years Ago
Merge Main -> Snowmobile
3 Years Ago
Disable the animator when a snowmobile is off and not moving. Fixes the Tomaha suspension snapping to the wrong position when active updates stopped.
3 Years Ago
Removed debug print
3 Years Ago
Make sure one final forced update tick happens when update tick is stopped, even if the player is looking away
3 Years Ago
Fixed bugs with update ticks on ground vehicles. VehicleChassisVisuals was assuming that UpdateTick would always run.
3 Years Ago
no doppler on deployed voiceprops audiosources
3 Years Ago
Merge from main
3 Years Ago
Fixed 6cm side offset in snowmobile driver eye position
3 Years Ago
Changed snowmobile starting fuel from 20 to zero
3 Years Ago
Generic gibs are now based on the entity's physics material Moved generic gibs and added break sound to Surface asset Added PhysicsBody.GetDominantSurface, PhysicsShape.SurfaceMaterial and Surface.GetRandomGib
3 Years Ago
3 Years Ago
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3 Years Ago
More SE splatting
3 Years Ago
Fixed hotload test assemblies having wrong package ID
3 Years Ago
Exposed hotload skip attrib and callback interfaces Deleted empty INotice.cs Added cl_hotload_log and sv_hotload_log console vars Fixed possible NRE when setting up console vars SkipHotloadAttribute now supports properties
3 Years Ago
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3 Years Ago
Fixed possible NRE when setting up console vars SkipHotloadAttribute now supports properties
3 Years Ago
We're that sure that we don't need these files that I'm gonna completely delete them
3 Years Ago
Added Voxel.GetBlockType() Make Map.GetSourcePosition and Map.GetVoxelPosition static
3 Years Ago
Added Chunk.GetVoxel and Map.GetVoxel and Voxel struct. A slightly slower but nicer public API for dealing with blocks but heavy operations can still grab everything manually.
3 Years Ago
Strip Lua,. LuaJIT, IModelProcessingScriptSystem, Squirrel Attempt to fix Interop logger dying Throw error if binds don't generate
3 Years Ago
Basic Managed Hammer: add menus from C# and auto reload fgds * Basic Hammer interop, let tools addons add menu bar options with [Menu] * FgdWriter tells Hammer to reload fgd automatically when written * Hammer: Save & restore selection when reloading fgds instead of clearing it
3 Years Ago
[Net] codegen, use the ISymbol to get attributes instead of the syntax node so you can use the FQN and not have it silently do nothing Fix access violation crash in NetWrite.SendRpc on invalid entities
3 Years Ago
SE ready for splats