253,069 Commits over 3,990 Days - 2.64cph!

3 Years Ago
Loading screen can access game/map packages
3 Years Ago
Updated Citizen blendshapes. Updated Citizen AO now you can sometimes see the inner lip Merge branch 'master' of sbox
3 Years Ago
TreeNodes support context menus, added context menus to asset browser folders Create in folder options
3 Years Ago
Blendshapes update
3 Years Ago
movement fixes & rate changes
3 Years Ago
Add "content" addon type Update addon list on asset browser when they change Addon switcher shows paths
3 Years Ago
Fixes
3 Years Ago
Squashed commit of what was on master as this has been out of main branch for long Naive shadow atlas downsampling test
3 Years Ago
Some UI tweaks and hotbar wrap fix
3 Years Ago
Automatically perform threaded full updates of chunks closest to the player first
3 Years Ago
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3 Years Ago
Merge from midiconvar (relative knob support)
3 Years Ago
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3 Years Ago
Added Player.TryGiveBlock and automatically remove / cleanup orphaned items
3 Years Ago
Updated RigidbodyInfo to work in the idiosyncratic PrefabAttribute way
3 Years Ago
Missed a material to commit
3 Years Ago
Merge from altlook_clamps
3 Years Ago
Renamed HotbarSlot to a generic InventorySlot. Hooked Hotbar UI to inventory system. Fixed a bug where item ids started at 0.
3 Years Ago
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3 Years Ago
Cleaned up ski suspension code duplication
3 Years Ago
Extra null check on GetIdealMountPoint
3 Years Ago
Expirable SyncContext refactor * Rename MainThreadContext to ExpirableSynchronizationContext * ExpirableSynchronizationContext supports having multiple live instances on different threads * Added SyncContext static class to handle resetting on session end * MainThreadContext.Instance is now SyncContext.MainThread etc More control over addon tasks running on worker threads * Added an ExpirableSynchronizationContext for worker tasks * WorkerThread.Start() spawns a bunch of long running tasks to process addon tasks off the main thread * WorkerThread.Stop() causes those worker tasks to exit, can be restarted later * Stop worker threads during hotload * Fixed case where addon tasks that refuse to cancel could keep running forever on a worker thread
3 Years Ago
Packaged games properly update their hash for networking, fixes net vars in packaged games
3 Years Ago
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3 Years Ago
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3 Years Ago
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3 Years Ago
Added Always Sprint to the game options. If enabled, sprint key behaviour is inverted. Player sprints by default, and holding the sprint key will return them to walk speed.
3 Years Ago
skin data
3 Years Ago
Blendshapes update + blendshapes readme
3 Years Ago
Access to AssetType Initialize interop to nullptr
3 Years Ago
Queue a threaded full update on neighbouring chunks when a new chunk is initialized
3 Years Ago
3 Years Ago
Added a simple dot crosshair
3 Years Ago
uf_tutorial updates
3 Years Ago
Added Map.ToSourceBBox and add parameter to Map.SetBlockInDirection to check for collisions. Players can no longer place blocks if it would collide with an entity
3 Years Ago
Put it where it belongs
3 Years Ago
Add TaskCanceledException to whitelist
3 Years Ago
Add toggle for recursive folders
3 Years Ago
If filtering by recent, then order by recent WheelEvent has HasAlt, HasCtrl, HasShift Ctrl wheel in asset list changes list type/icon size Add "Everything" category
3 Years Ago
Splatting progress
3 Years Ago
string.QuoteSafe takes a bool, if true the quotes are optional DataNode sorts children on creation (fixes no children) Make scrollbar more apparent (todo make qt scrollbars all hover type) Added LocalAddon GetRootPath(), GetCodePath(), GetAssetsPath() Fixed QuoteSafe not handling empty/null strings Bind listview/treeview activated Add TreeView.SetExpanded Less abrasive qt errors/warnings Get access to MRU assets from c# Allow @ in QuoteSafe Add DataNode.RemoveAllChildren Add TreeView.Indentation Asset Browser has filters etc
3 Years Ago
Fix obsolete stuff Box shooter can now change model by looking at a model and pressing reload key
3 Years Ago
Allow menu tasks to persist between sessions
3 Years Ago
Allow menu tasks to persist between sessions Replaced hotload callback interfaces with IHotloadManaged Destroyed() returns a state dictionary that is passed to Created() in the new instance Don't let Hotload see some sensitive fields
3 Years Ago
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3 Years Ago
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3 Years Ago
Changes to how maps are loaded. Prevent Source hang dialog by turning GeneratePerlin into a Task. Added Map.OnInitialized. Only send maps to players if the map is actually initialized / generated.
3 Years Ago
collider fix
3 Years Ago
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3 Years Ago
Remove anything marked as [Obsolete] 3+ months ago Obsolete Entity.EyePos/Rot => Entity.EyePosition/Rotation delete some legacy c++ concommands: god, say, give, etc. these didn't work anyway and if they should work they should be done in c# reimplement cl_showpos in c# so it uses the pawn, remove cl_showfps (there's much better ways to see it now) Fix compile error and strip Panorama stuff from the particle host Remove more legacy player concommands and whatevers left of impulse remove env_message