253,034 Commits over 3,990 Days - 2.64cph!
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CCTV - greybox
Aircon - single mount model and adjusted fan lods
Merge branch 'master' of sbox
Output<T> with an enum now writes proper type to the .fgd
PlatformEntity: Fixed stop sound playing when Stop/ToggleMovement is called while the platform is in its TimeToHold wait state
PlatformEntity: Fixed the rotation direction being backwards in-game compared to the visualization
Added DebugOverlay to (Path)PlatformEntity (ent_text concommand)
Merge branch 'master' of sbox
When uploading addons use a 64 bit int for scanned bytes for addons with manifests over ~2.1gb
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Dome radar LODs/Collider/Prefab setup
Added stair colliders for smooth movement
Scene2Prefab
street cabinets - adjusted tint
Merge branch 'master' of sbox
Iron Fences - LODS
Merge branch 'master' of sbox
Restored the proper Tomaha head and taillight setup that got reverted back to the old buggy state at some point.
arctic garage door opens slower to allow players to move away before opening fully/becoming stuck
arctic garage door crushes players standing underneath
Moved Flatgrass to facepunch.flatgrass (plus fixed missing models)
Fixed wind turbine light flare issue
Use an estimated velocity clientside for entities with physics (was just 0 before)
Increased size on flag numbers and flipped normals
updated gutter and road barrier LOD and physics
Merge branch 'master' of sbox
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Reflection.CreateType allows creating generic type
ResourcePaths in AddonConfig (will probably replace SharedAssets too)
CanEditAttribute support for generic types, creating editors with generic arguments
Add Layout.AddLeftToRight, Layout.AddTopToBottom
Give Widget.Data some random value so it triggers a change on null
Add ArrayBind
Added ListProperty<> editor
ResourcePaths path list is editable
Street cabinet 1 - fix for warning label getting tinted
Merge branch 'master' of sbox
Aircon - LODS
Merge branch 'master' of sbox
Use new hole in one particle
Removed old Hole in one particle added improved one.
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Only show gamemode packages in local games menu
Add a flip normal option for C_OP_RenderSprites
Ball movement controller, move along with the ground entity velocity
Enable deterministic compiling
add Addon.GetCodePath()
Use deterministic dll names if compiling for publish
Allow on demand addon compiles, gathering assembies
Allow adding assemblies to manifest upload
Changed speed on flag number
work on better hole in one particle
Update .addon
Update hole_1.vmap
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Initial commit
Initial commit
added fire damage volumes for map makers
Reduced crate_fuel inventory size
Increased size on flag number
Added number sprites
flag number particle
Create particle on flag with hole number
Compiled files
Remove unused stuff from CLightCookieManager
Remove all cookies on loop deactivate
Game upload functionality, loose files
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Only update light cookie slices on garbage collect if there's still a render device, should fix light cookie crashes on shutdown
Show local addon maps in map list when starting gamemode
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merge from sav221 (Staging wipe)