195,444 Commits over 4,110 Days - 1.98cph!
Bootstrap timings for benchmark
Enabled read / write on some door handle and hatch meshes so they can be exported from the workshop
Speed up bootstrap loading
merge from map_improvements
Don't show achievements overlay while Map is open (overlaps map buttons)
Reassign keybinds in settings
Hooked up and assigned new drum kit IK positions
Add new animation slots to animator controller
New instrument idle slot that is run when an instrument has been recently played
Ready for code review, now with merge from the latest in Main
Merge from Main -> Vehicles
Merge from Vehicles for September's monthly code review.
Fixed scroll events not getting processed on sleeping bag buttons
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Fixed not being able to open a sleeping bag cluster after using that cluster in the last respawn
Cleanup of ModularCarPhysics class
Reapply changes in
40420 without deleting CreateCorpse
Rework IK targets to support targets for the regular and sharp versions of a note
Adjusted chassis, wheel, and fuel tank colliders so vehicles doing sweet powerslides etc etc don't bottom out and get damaged so much.
Simplified chassis colliders, fixed fuel storage interaction
added WIP chassis stuff updated prefabs with new model - added WIP chassis stuff updated prefabs with new model
Vehicle editing state work
fix for tesla coils doing too much damage when spammed on and off quickly enough
Office distance cull pass.
Better light player guidance.
scrap heli fireballs no longer damage npcs
scrap heli no longer crush-kills npcs
Drop UnityWebRequest cause HttpClient is so much better (and use async instead of coro)
Update to the latest notification api
Send pairing notification
Rocket_factory_crane_arm LODs
Fixed missing edge mask properties in foliage shader
Fixed NRE in BaseHelicopterVehicle
Added ability to remove favorite servers from the Favorites list
merge from map_improvments
subtracting
40420 - completely breaks NPC loot
Remove relativelightingorigin functions
[D11] 31 launch site assets updated with vertex shader LODs
Added Entity.SetLightingOriginRelativeEntity
Added Entity.SetLightingOriginRelativeEntity
Entity.SetLightingOriginEntity is now shared
Added VMatrix.Zero and IsZero
[D11] + Objects removed from Water Treatment Plant/manifest updated/Scene to prefab
All hair prefabs are set up and references set.