253,036 Commits over 3,990 Days - 2.64cph!

3 Years Ago
Bit of camera motion
3 Years Ago
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3 Years Ago
Customize scene minor style adjustments
3 Years Ago
Alternative way to rotate render scene view Move cursor when hovering render scene
3 Years Ago
Metal fences - gib models for gates that lacked them Merge branch 'master' of sbox
3 Years Ago
Tweaked colors and material settings of a bunch of common props that were standing out or looked weird in certain lightning conditions. Made a lot of them slightly darker to blend better in interiors. This mostly affects older props that have lighter diffuse than recent ones.
3 Years Ago
Removed more legacy entities trigger_autosave, tanktrain_aitarget, tanktrain_ai, func_reflective_glass, other entities that are in the fgd but do not show up in Hammer
3 Years Ago
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3 Years Ago
cherrypicking lunar_newyear2022 changes
3 Years Ago
iron fences - adjusted pivot down Merge branch 'master' of sbox
3 Years Ago
Switch PlatformEntity to pure LocalVelocity movement Adds ModelEntity.MoveWithVelocity method.
3 Years Ago
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3 Years Ago
merge from lunar_newyear2022
3 Years Ago
Changed the layers of light meshes inside the arctic lab modules Added dimming volumes to dome radar Scene2Prefab
3 Years Ago
phrases
3 Years Ago
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3 Years Ago
Citizen+FPArms source updates
3 Years Ago
merge fix 😡
3 Years Ago
Game uploader, packed game downloader
3 Years Ago
Update .addon
3 Years Ago
Fixed Content not clearing between games
3 Years Ago
Removed func_movelinear and func_rotating from the fgd, use ent_platform instead Fixed KeyframeEntity setting player positions to NaN in certain cases
3 Years Ago
Temp building exposure post file for later
3 Years Ago
Addon mount path cleanups Add base/code/ and /code/ resource files when packing game addon Cleanup Cleanup Make sure /downloads/assets exists before trying to use it Client can download and use new package format
3 Years Ago
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3 Years Ago
merge from polarbear
3 Years Ago
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3 Years Ago
Changed the layer of the light meshes above doors to Default to minimize cubemap issues when entering interiors Scene2Prefab
3 Years Ago
Scaled up polar bear a bit
3 Years Ago
Thread safety in MainThreadContext.CanTaskMethodPersist Thread safety in MainThreadContext.CanHandleCancellation Added another async task test
3 Years Ago
Shifted some render queues around slightly to hopefully end up with fewer transparency sorting issues.
3 Years Ago
Added 2 new tilesets Gutter and Gutter Pipe https://files.facepunch.com/louie/1b2811b1/sbox-dev_tih05QDq24.png
3 Years Ago
Headlight element from parent snowmobile prefab defaults to disabled on the custom one.
3 Years Ago
Fixed Tomaha headlight mesh sometimes not being visible.
3 Years Ago
Added slight rotation offset to wind turbine propellers so they don't rotate in sync
3 Years Ago
Wind turbines will now face the same direction Another attempt at fixing floating rocks
3 Years Ago
Recovered skiVisualAdjust & skiVisualMaxExtension parameter changes that snuck into the old headlight movement commit.
3 Years Ago
Revert headlight movement.
3 Years Ago
Branching my wip radio comms shelves.
3 Years Ago
enable firecracker craft + default BP
3 Years Ago
aircon - adjusted mount col
3 Years Ago
Fix material error
3 Years Ago
aircon - fixed col offset and lod name
3 Years Ago
Updated voxel code to latest from layla
3 Years Ago
Pass voxel size into shader
3 Years Ago
Include shader files if they exist Don't mount local game addons that are disabled If game uses new manifest, download using that Fix error loading baks.office Fix assert crash Hide "was not precached" asserts because we dgaf Split Addon to PacksgedGame and RuntimeGame PackagedGame assembly loading
3 Years Ago
Fixed jumping forever Fixed set block in direction being called client-side Added Chunk.VoxelSize (def: 48)
3 Years Ago
Easily change voxel size
3 Years Ago
protocol++
3 Years Ago
.addon update