252,826 Commits over 3,990 Days - 2.64cph!

3 Years Ago
- Working tachometer visuals, and improved snowmobile gearing in general - allTerrain snowmobile convar allows snowmobiles to be used on any terrain
3 Years Ago
Restore weapons for egg items
3 Years Ago
Attempts to fix the random crashing that's cursing my night
3 Years Ago
Increment times played upon leaving start zone rather than joining map Rename Times Played to Attempts
3 Years Ago
Added some placeholder assets. Completely stripped out Flow Field / Pathfinding related stuff, it's not really needed at all actually for this game. Started adding attack / find target logic to egg groups. Temporarily allow any position to be valid when throwing an egg until map is updated to support play area. Added Spawn Radius property to egg items. Archers will spawn evenly distributed in a circle.
3 Years Ago
▄▍▄▍▍ ▆▆▄▄ ▊▊▅▇▊█▍▇
3 Years Ago
▉▊▇▋█▇ ▌▉▌ ▆ ▍▇▊ ▄▋▇ ▍▇▌▄▌▋█▅▋ ▋▌▊▉▍ ▊▋▄ ▍▌▍▆▋▋▅ ▌█▅▄▆ ▍▍▄ █▄▅▅ ▋▌▍▌▆▆▄▊▉▅ ▄▍▉▅▆▋▅▌▄ ▆▉ ▋▅█▊█▍
3 Years Ago
Update menu to default to Stats -> Map tab
3 Years Ago
Bit of cleanup
3 Years Ago
More/backup
3 Years Ago
Added allowPassengerOnly snowmobile convar to allow for easier passenger testing
3 Years Ago
Update sbox-unicycle-frenzy.fgd Track times you've played a map Track falls outside of OnKilled so we don't increment falls when restarting/respawning manually Track times you've respawned
3 Years Ago
█▍▅█▋ ▄▅▉▅▄ █▊▉▍ ▉▉ █▊▊▊▄▆ █▄▅'▌ ▊▌▌ ▅█ ▅▊▌ ▌▊▆▊▋▊▆▋ ▊▇▄ ▊▍▍
3 Years Ago
Skip bake if no referenced assets modified Updated Jenkinsfile Testing stage bake skipping Partial bakes for only modified stages High-res logo for loading screen
3 Years Ago
High-res logo for loading screen
3 Years Ago
uf_flow map
3 Years Ago
trailer mode settings
3 Years Ago
More splatting
3 Years Ago
Merge Snowmobile -> Aux
3 Years Ago
Removed the 6cm offset that corrected the old generic driver pose (Alex is making a new pose)
3 Years Ago
Starter key
3 Years Ago
Compound area splatting & related
3 Years Ago
▅▄▅▇▆ ▇▊▉▍▇▅▌▋▋▉ - ▇▆█▇ ▌▋▌▋▉▅ █▄▋ ▅▄▋ ▉▊▉ ▇▆▄ ▌▄▄▉▄▍ ▅▋ ▌▉▋▍▍▇▍▅, ▊▋▇▆▊▅▋ ▇▍█▌▉ ▊▆▅█▆▇▇█ ▇▆▋▌▉▋, ▇▍▆▋▅▋▌ █▄▋▍▍▇▊ ▆▋ ▊▉▄▉▅▊█▇▊▊ ▍▉ ▋▇▄█ ▊▌▌▌▄▅ ▆▅▋▆▅▇▉▇
3 Years Ago
Partial bakes for only modified stages
3 Years Ago
Strings are editable in inspector MaterialIcons latest Fix MouseEvent buttons being wrong on mouserelease event Add Widget OnMouseClick event Add StringEditor ObjectPicker Fix game not visible in in-game console
3 Years Ago
surface.DrawLine now uses floats not integers
3 Years Ago
Oasis splatting checkpoint
3 Years Ago
▉▉▊ ▆▍▍▇ ▄▆▉ █▍▆ ▅▄▆▅▇▆ ▌▄▊▍▋
3 Years Ago
Testing stage bake skipping
3 Years Ago
Added Stone leader board model Updated leaderboard to allow easier selection of different styles
3 Years Ago
TripleShot/CannonBall and Plague Trail effects
3 Years Ago
Workaround for medical items visually disappearing when being used by AI.
3 Years Ago
We don't need the left column in the in game console now MainLoop timings (didn't hook it up to anything yet)
3 Years Ago
Skip bake if no referenced assets modified Updated Jenkinsfile
3 Years Ago
merge from anim_test. tweaks.
3 Years Ago
timing tweaks, AI now correctly play use anims for medical items.
3 Years Ago
▌▌▇▇▍▅▇▉ ▅▆▌▍▄█▋▉▇ ▋▄▇▌ ▇▇▊▋ █▄▄▆ ▋▊▌▄/▆█▊█ ▇▊▄▌▅ (▍▊█▉▋ ▉▉▅▊ ▊▍▋ ▍█▉ ▋▉█▅▇ ▆▇▉▍ ▍▌▄▅▅▄▅▍) ▉▋█▋▆▆▊ ██▅▄▍▌▆ ▆▍▅▊▋ ▅▍█▌ ▉▄█▉▍
3 Years Ago
anim test
3 Years Ago
▌▇▍ ▍▄▇█▉▍█▇▇▋
3 Years Ago
fixes
3 Years Ago
DisplayInfo handles passing nulls EntityRegistry runs tool events when entity added/removed DataModel LayoutChanged Added TreeView.UniformRowHeights Initialize ModelIndex to -1 properly Add managed QRectF to make interop things simpler Add Assert.False Paint.DrawText returns size rect Implement our own ItemDelegate in c# Painter SetFont, MeasureText Add Painter.DrawMaterialIcon Cleaned out unused tree shit Add TextFlag for painting text (replaces/swallows Alignment) PaneList restored EntityList restored Allow DataValueNode to be implemented using events Entity list cleanup Tree sorting and filtering tests Option toggle callback Entity list filtering, sort by age Toolbar AddWidget, SetIconSize Filter entities by string Call entity.changed in tools context when dormant status changes Added Rect Expand( x, y ) Don't call Dormant change callbacks if it didn't change Don't create dockWidget if we have one Label can use DataBind Move Inspector code to addon Inspector tweaks Remove placeholder tabs in editor qt update Show inspector and entity list by default, maximize editor window by default
3 Years Ago
Added transmission
3 Years Ago
Merge from main
3 Years Ago
reapplying Mac server build is no longer uploaded
3 Years Ago
removed trailer mode editor tags
3 Years Ago
Update sling_basement.vmap
3 Years Ago
Removed old test map Updated slingshot map with art
3 Years Ago
▊▇▍▋█ ▊▍▉▊ ▋▍▉▌▆▇▄▇
3 Years Ago
▅▊▊▄▍▉█▄▌ ▅▋▇▉▋ ▄▋▋ ▍▋▅
3 Years Ago
Revert "Un-bump version to deploy to older app version" This reverts commit ea7e18c9f63f2aceab128c5f1f352d724b75e54e.