252,826 Commits over 3,990 Days - 2.64cph!
- Working tachometer visuals, and improved snowmobile gearing in general
- allTerrain snowmobile convar allows snowmobiles to be used on any terrain
Restore weapons for egg items
Attempts to fix the random crashing that's cursing my night
Increment times played upon leaving start zone rather than joining map
Rename Times Played to Attempts
Added some placeholder assets. Completely stripped out Flow Field / Pathfinding related stuff, it's not really needed at all actually for this game. Started adding attack / find target logic to egg groups. Temporarily allow any position to be valid when throwing an egg until map is updated to support play area. Added Spawn Radius property to egg items. Archers will spawn evenly distributed in a circle.
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Update menu to default to Stats -> Map tab
Added allowPassengerOnly snowmobile convar to allow for easier passenger testing
Update sbox-unicycle-frenzy.fgd
Track times you've played a map
Track falls outside of OnKilled so we don't increment falls when restarting/respawning manually
Track times you've respawned
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Skip bake if no referenced assets modified
Updated Jenkinsfile
Testing stage bake skipping
Partial bakes for only modified stages
High-res logo for loading screen
High-res logo for loading screen
Removed the 6cm offset that corrected the old generic driver pose (Alex is making a new pose)
Compound area splatting & related
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Partial bakes for only modified stages
Strings are editable in inspector
MaterialIcons latest
Fix MouseEvent buttons being wrong on mouserelease event
Add Widget OnMouseClick event
Add StringEditor
ObjectPicker
Fix game not visible in in-game console
surface.DrawLine now uses floats not integers
Oasis splatting checkpoint
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Testing stage bake skipping
Added Stone leader board model
Updated leaderboard to allow easier selection of different styles
TripleShot/CannonBall and Plague Trail effects
Workaround for medical items visually disappearing when being used by AI.
We don't need the left column in the in game console now
MainLoop timings (didn't hook it up to anything yet)
Skip bake if no referenced assets modified
Updated Jenkinsfile
merge from anim_test.
tweaks.
timing tweaks, AI now correctly play use anims for medical items.
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DisplayInfo handles passing nulls
EntityRegistry runs tool events when entity added/removed
DataModel LayoutChanged
Added TreeView.UniformRowHeights
Initialize ModelIndex to -1 properly
Add managed QRectF to make interop things simpler
Add Assert.False
Paint.DrawText returns size rect
Implement our own ItemDelegate in c#
Painter SetFont, MeasureText
Add Painter.DrawMaterialIcon
Cleaned out unused tree shit
Add TextFlag for painting text (replaces/swallows Alignment)
PaneList restored
EntityList restored
Allow DataValueNode to be implemented using events
Entity list cleanup
Tree sorting and filtering tests
Option toggle callback
Entity list filtering, sort by age
Toolbar AddWidget, SetIconSize
Filter entities by string
Call entity.changed in tools context when dormant status changes
Added Rect Expand( x, y )
Don't call Dormant change callbacks if it didn't change
Don't create dockWidget if we have one
Label can use DataBind
Move Inspector code to addon
Inspector tweaks
Remove placeholder tabs in editor
qt update
Show inspector and entity list by default, maximize editor window by default
reapplying Mac server build is no longer uploaded
removed trailer mode editor tags
Update sling_basement.vmap
Removed old test map
Updated slingshot map with art
Revert "Un-bump version to deploy to older app version"
This reverts commit ea7e18c9f63f2aceab128c5f1f352d724b75e54e.