252,823 Commits over 3,990 Days - 2.64cph!
Implement map stats falls, remember player's best time, set thumbnail to map's thumb
Add search light icon
Add abandoned military base monument
Update items
Update translations
Add search light icon
Add abandoned military base monument
Update items
Update translations
Perform a connectivity test against the Rust+ companion server at server boot - auto disable Rust+ features if this fails
Don't hide the smart entity pair option when Rust+ is disabled - show a message saying it is disabled on the server instead
More consistent and reliable checking if Rust+ is enabled on the server when sending notifications
First pass on showing the players current held entity on the player preview displayed in the inventory
Still has some issues
Attach Tomaha hand IK to the handlebars
▆▆▅ ▌ ▅█▋█▍▊▊▊▆▍▉▇ █▊▆▇ █▄▍ ▉▆ ▋▊▍▄▌ ▄▍ ▉▉▇ ▉▌▉▅▇▌▌▄▊ ▊▊▍▅▄▊ ▊▍ ▄█▋▆▆▊▉█ ▋▋█▅▊▊
Added .editorconfig to the Plastic ignore list
Animated steering wheel, some setup for speedometer. Sadly full turn clips into the driver's knees, so I've limited max visual turn to 50%.
Improvements to jetpack scaling and initial jump velocity for smoother jetpacking
Use Chat.OnOpenChat for the chat box and put a bandaid over an issue that causes onblur to be called when the text entry hasn't actually lost focus
Ensure caret sanity after setting text on a Label to avoid exceptions in TextEntry after clearing existing text
Merge branch 'master' of github.com:Facepunch/sbox
Changed bad surface drag calc
Fixed icons in the weapon selector looking funny after a recent core update
Decreased bad terrain drag
Put fuel gauge at zero when snowmobile is off
Pattern boomer shells will no longer display user made patterns when censor signs is set to true (shows a random burst instead)
Added basic Figurine classes to represent static items inside eggs
Add figurine data for each available egg type
Create figurine and attach to attachment for each egg
Use right hand transform for egg rotation by multiply by rotation from right vector
Custom player colliders for both seats. Don't get bumped off the snowmobile by driving near trees and so on
Added editor shortcut: Press Ctrl-Alt-B any time in the editor while the game isn't running to go straight to the Bootstrap scene. Will ask if you want to save changes to your current scene first.
Added a basic egg hud that - for now - just shows the name of the item in the egg
IEggItem uses IValid interface for better usage
Fixed egg particle crack effects being shown multiple times. Add Egg Hud to Eggs and standardize egg colors by type.
Fixed eggs sometimes not respawning after landing
▆▉▅▌▋ ▇█▍▅▅ ▋▋▇▍█ ▍▋▇▊█▇
▇▅▉ ▍▍▌ ▊▋▇▉ ▍▇▍ ▇▉▌▍▆▆▅ ▉▍▄▉▇▅▋▋ ▊▍▉▇ ▋▅▍█▉▍▌ █▋ ▆▋▊▋▇
▅▇▇▄ ▍▌▊▍ ▊▊▋▉ ▊▍▊█▄ ▌▉▌▌▇█
Tomaha working fuel gauge
Weaknesses renamed to DamageModifiers. Update base stats for Archer, Battering Ram and Watch Tower.
Throw a nicer exception if you try to add children to something that shouldn't have them ( <text>, <img> )
▅▅▉▅▅ ▇▌▍ ▅▅▌ █▌'▌, ▌▍▇▇█▇▇ █▋▋▅▋▄▋
Set up trailer steam upload
Simple weakness data for any egg item type (not hooked up)
Localize particle creation for egg impact
Adjust VR anchor to cater for sitting / standing mode (I think my room scale config was wrong before)
Merge branch 'main' of sbox-slingshotsiege
Update Steamworks SDK 1.53
Resolve deprecated SteamNetworkingSockets usage
Add ISteamInput interface to managed and callback forwarders
Controller API using Steam Input; glyph textures, multiple controller support, analog states, etc.
Use C# Controller API in InputBuilder to replicate default Source behaviour with Steam Input & disable XInput devices in C++ engine
Don't spam the Event.Controller events if Steam Input spams us, derive Controller hash code from handle, add missing AnalogAction glyph getter
Add action manifest files and load them, add default configs for Xbox One / PS4 controllers ( I think everything else should derive from this )
Added additional control point models
Set up ent to allow selection of model type
█▉▆▆▅█▋█▄ ▌▅█▋▅▉ ▇▊▌▆▌
▅▆▆▉▇▄▆▅ ▄▊▆██▉