252,823 Commits over 3,990 Days - 2.64cph!

3 Years Ago
Implement map stats falls, remember player's best time, set thumbnail to map's thumb
3 Years Ago
Add search light icon Add abandoned military base monument Update items Update translations
3 Years Ago
Add search light icon Add abandoned military base monument Update items Update translations
3 Years Ago
Merge from main
3 Years Ago
Backups
3 Years Ago
Perform a connectivity test against the Rust+ companion server at server boot - auto disable Rust+ features if this fails Don't hide the smart entity pair option when Rust+ is disabled - show a message saying it is disabled on the server instead More consistent and reliable checking if Rust+ is enabled on the server when sending notifications
3 Years Ago
More steering work
3 Years Ago
First pass on showing the players current held entity on the player preview displayed in the inventory Still has some issues
3 Years Ago
Attach Tomaha hand IK to the handlebars
3 Years Ago
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3 Years Ago
Initial commit
3 Years Ago
Added .editorconfig to the Plastic ignore list
3 Years Ago
Animated steering wheel, some setup for speedometer. Sadly full turn clips into the driver's knees, so I've limited max visual turn to 50%.
3 Years Ago
Improvements to jetpack scaling and initial jump velocity for smoother jetpacking
3 Years Ago
Use Chat.OnOpenChat for the chat box and put a bandaid over an issue that causes onblur to be called when the text entry hasn't actually lost focus
3 Years Ago
Ensure caret sanity after setting text on a Label to avoid exceptions in TextEntry after clearing existing text Merge branch 'master' of github.com:Facepunch/sbox
3 Years Ago
Minor fix
3 Years Ago
Changed bad surface drag calc
3 Years Ago
Fixed icons in the weapon selector looking funny after a recent core update
3 Years Ago
Decreased bad terrain drag
3 Years Ago
Put fuel gauge at zero when snowmobile is off
3 Years Ago
Passenger hitbox edit
3 Years Ago
Pattern boomer shells will no longer display user made patterns when censor signs is set to true (shows a random burst instead)
3 Years Ago
Merge from main
3 Years Ago
Added basic Figurine classes to represent static items inside eggs Add figurine data for each available egg type Create figurine and attach to attachment for each egg Use right hand transform for egg rotation by multiply by rotation from right vector
3 Years Ago
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3 Years Ago
South river
3 Years Ago
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3 Years Ago
Custom player colliders for both seats. Don't get bumped off the snowmobile by driving near trees and so on
3 Years Ago
Added editor shortcut: Press Ctrl-Alt-B any time in the editor while the game isn't running to go straight to the Bootstrap scene. Will ask if you want to save changes to your current scene first.
3 Years Ago
Added a basic egg hud that - for now - just shows the name of the item in the egg IEggItem uses IValid interface for better usage Fixed egg particle crack effects being shown multiple times. Add Egg Hud to Eggs and standardize egg colors by type. Fixed eggs sometimes not respawning after landing
3 Years Ago
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3 Years Ago
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3 Years Ago
More power
3 Years Ago
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3 Years Ago
Test map edit
3 Years Ago
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3 Years Ago
Tomaha working fuel gauge
3 Years Ago
Weaknesses renamed to DamageModifiers. Update base stats for Archer, Battering Ram and Watch Tower.
3 Years Ago
Throw a nicer exception if you try to add children to something that shouldn't have them ( <text>, <img> )
3 Years Ago
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3 Years Ago
Set up trailer steam upload
3 Years Ago
Simple weakness data for any egg item type (not hooked up)
3 Years Ago
Localize particle creation for egg impact
3 Years Ago
Adjust VR anchor to cater for sitting / standing mode (I think my room scale config was wrong before) Merge branch 'main' of sbox-slingshotsiege
3 Years Ago
Rivers WIP
3 Years Ago
Update Steamworks SDK 1.53 Resolve deprecated SteamNetworkingSockets usage Add ISteamInput interface to managed and callback forwarders Controller API using Steam Input; glyph textures, multiple controller support, analog states, etc. Use C# Controller API in InputBuilder to replicate default Source behaviour with Steam Input & disable XInput devices in C++ engine Don't spam the Event.Controller events if Steam Input spams us, derive Controller hash code from handle, add missing AnalogAction glyph getter Add action manifest files and load them, add default configs for Xbox One / PS4 controllers ( I think everything else should derive from this )
3 Years Ago
Added additional control point models Set up ent to allow selection of model type
3 Years Ago
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3 Years Ago
River banks base splats