194,235 Commits over 4,079 Days - 1.98cph!
Don't continue to process foliage grid if work is complete for current cell
[D11] Fix for loading incorrect user data into quick stats panel
[D11] Hook up leaderboard navigation
Added two more backup light boxes to raise disabled visibility from the outside.
Trying automatic culling mode on exhaust vfx to maybe fix the spritesheet animation occasionally glitching out.
S2P excavator
Add temporary logging to detect why peds stop buying drugs on the real server
Modifying item collect missions to avoid potential complications with other users picking up dropped items. Only give the item if there is inventory space. + warnings cleanup.
Delete placeholder tutorial missions
Added unlockmissions convar to unlock all gang missions for the admin using it
Fixed excavator diesel engine pfx visible on spawn
Removed ParticleSystemCull from diesel engine pfx; ParticleSystemLOD already doing the job
[D11] Use Rustworks stats for QuickStatsPanel
[D11] Add Rustworks leaderboards
Fixed protocol error. Was rejecting all clients.
Tweaked splat tiling to make the details bigger and splats less repetitive
Tweaked puddle splat layer material values
Merge from /hdrp/world_art_revamp
Fixed ESP names wrapping
Tab toggles MovieMaker UI
Fixed MovieMaker UI drawing above Main Menu
[D11] Potential fix for win64 client bug
Fixed moviemaker not being able to find prefab
Use moviemaker camera for debugcamera
[D11][OPTIMIZE] Client climate update threaded. Checked on ps4/editor and seems to work without error. D11_OPTIMIZE_CLIMATE to enable/disabe
[D11][UI] Removed unneeded canvas render from inventory screen. Added optimisations to imageSwitcher
Terrain splats atlases updated
biome tinting wip
fix to grass splat to allow desaturated version in snow biome
Fixed trigger issue on engine exhaust.
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Modify God flag a little, and God character can no longer get arrested
Fixed control panel in excavator arm being disabled on powered-on
Fixed particle+volumetric sorting glitches.
Engine exhaust vfx.
S2P Excavator.
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Fixed assigning sleeping bag to friend not reliably showing encountered players
[D11] Removed override for the Options prefab background
Terrain splats atlases updated
Temperate biome tinting
Removed tiling patterns on splats, readying splats color balance for biome tinting
Zombies are a little better at attacking. Not a lot though TBH. A proper fix would take bigger changes.