194,205 Commits over 4,079 Days - 1.98cph!
Rewrote entityBehaviours as an array, and looping through it with for loops instead of foreach, for much improved performance
10% more player velocity on belts.
Engine room strobe perf optimization & wall bleed fixes.
Building ambient dimmers in the engine room.
Merge from excavator_fixes
Backup lights aren't white when off.
Lights turn off during daytime.
Cleaned some disabled leftover clutter.
Added a PainSource to the first and second rubble drops when engaged.
Fixed some yawer light LODs not being dynamic.
Entity info and controls WIP
Excavator sounds (WIP but mostly complete)
Tweaks to tint and wind SF
Added generic wind SF
Fixed wind instance world pos; both foliage and generic
Fixed foliage shader compile error
Fixed foliage tint SF logic
Fixed Gravity Gun visual effects
[D11] Fix Rustworks platform logins
updated avatar customization bg image
tweaked searching game button position
Removed redundant private.0 files and respective metas
Pause when we get to the end of a demo instead of quitting
Jump To End works again
[D11] [UI] WIP changing item notifications to use pre-placed panels rather than spawning/destroying at runtime. Changed item notifications to update and track items that are the same rather than showing new notifications for items with the same definitions. Item notifications now show overall harvest alongside last harvest instance.
Fixed projectiles going the wrong speed with changed timescale
Projectiles move smoothly during timescaled demo playback
Fixed weapon_crossbow sounds in multiplayer, fixed weapon_crossbow;s 3rd person sprite misplacement by giving the world model an attachment
[D11][UI] Cosmetic update to frontend
Fixed any potential NREs in LightGroupAtTime
[D11] Re-enable noclip protection
When scrubbing only update entities that have changed during the delta
fix squad editor being stuck
updated platform icons
[D11] Add error handling around Rustworks login failure
[D11] Remove unused variable.
Fixed GameManifest editor bug
Profiling
Don't use Enum.HasFlag (garbage, slow)
Don't set UserIDString on load unless UserID changed
Load GUIDs from GameManifest in editor, fallback to AssetDatabase if not found (faster, no gc)
[D11] Rustworks initialisation fix for PS4 in Editor
[D11] Add Rustworks login test
[D11] Disable antihack for console: noclip, fly, speed
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[D11] Fix for ps4 touchpad button detection
Removed hardcoded force map rotation warning panel, replaced with hold left shift to trigger.