194,205 Commits over 4,079 Days - 1.98cph!

6 Years Ago
Rewrote entityBehaviours as an array, and looping through it with for loops instead of foreach, for much improved performance
6 Years Ago
10% more player velocity on belts.
6 Years Ago
Engine room strobe perf optimization & wall bleed fixes. Building ambient dimmers in the engine room.
6 Years Ago
Merge from excavator_fixes
6 Years Ago
Scene
6 Years Ago
Dig FX WIP
6 Years Ago
Map changes
6 Years Ago
Backup lights aren't white when off. Lights turn off during daytime.
6 Years Ago
Cleaned some disabled leftover clutter.
6 Years Ago
Added a PainSource to the first and second rubble drops when engaged.
6 Years Ago
Fixed some yawer light LODs not being dynamic.
6 Years Ago
Entity info and controls WIP
6 Years Ago
Movie Gizmo work
6 Years Ago
Excavator sounds (WIP but mostly complete)
6 Years Ago
Tweaks to tint and wind SF Added generic wind SF
6 Years Ago
Fixed wind instance world pos; both foliage and generic
6 Years Ago
Baseline
6 Years Ago
Fixed foliage shader compile error Fixed foliage tint SF logic
6 Years Ago
[D11] Fix typo
6 Years Ago
skin approval
6 Years Ago
Fixed Gravity Gun visual effects
6 Years Ago
[D11] Fix Rustworks platform logins
6 Years Ago
updated avatar customization bg image tweaked searching game button position
6 Years Ago
old skin approval
6 Years Ago
Removed redundant private.0 files and respective metas
6 Years Ago
Cherry picked 37626
6 Years Ago
Pause when we get to the end of a demo instead of quitting Jump To End works again
6 Years Ago
[D11] [UI] WIP changing item notifications to use pre-placed panels rather than spawning/destroying at runtime. Changed item notifications to update and track items that are the same rather than showing new notifications for items with the same definitions. Item notifications now show overall harvest alongside last harvest instance.
6 Years Ago
Fixed projectiles going the wrong speed with changed timescale Projectiles move smoothly during timescaled demo playback
6 Years Ago
Fixed weapon_crossbow sounds in multiplayer, fixed weapon_crossbow;s 3rd person sprite misplacement by giving the world model an attachment
6 Years Ago
...
6 Years Ago
[D11][UI] Cosmetic update to frontend
6 Years Ago
Adding doors
6 Years Ago
Fixed any potential NREs in LightGroupAtTime
6 Years Ago
[D11] Re-enable noclip protection
6 Years Ago
Added glass
6 Years Ago
When scrubbing only update entities that have changed during the delta
6 Years Ago
fix squad editor being stuck updated platform icons
6 Years Ago
[D11] Add error handling around Rustworks login failure
6 Years Ago
[D11] Remove unused variable.
6 Years Ago
Frontage rebuild
6 Years Ago
Fixed GameManifest editor bug
6 Years Ago
Profiling Don't use Enum.HasFlag (garbage, slow) Don't set UserIDString on load unless UserID changed Load GUIDs from GameManifest in editor, fallback to AssetDatabase if not found (faster, no gc)
6 Years Ago
[D11] Rustworks initialisation fix for PS4 in Editor
6 Years Ago
[D11] Add Rustworks login test
6 Years Ago
[D11] Disable antihack for console: noclip, fly, speed
6 Years Ago
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6 Years Ago
[D11] Fix for ps4 touchpad button detection
6 Years Ago
Removed hardcoded force map rotation warning panel, replaced with hold left shift to trigger.
6 Years Ago
merge from main