193,694 Commits over 4,079 Days - 1.98cph!

6 Years Ago
more cleaning
6 Years Ago
added stairs_ushaped_concrete
6 Years Ago
cleaning
6 Years Ago
NPCs no longer inherit the network group from their parent (similar to players, should greatly reduce cargo ship networking overhead)
6 Years Ago
[D11] Deletion of file name conflict after merge.
6 Years Ago
[D11] [UI] Fixed non-looping animations and optimised CH47Animator class. Added filter option in animation debug window.
6 Years Ago
Possible decryption fix
6 Years Ago
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6 Years Ago
Fixed bullshit warnings in WorldModel
6 Years Ago
Removed out of date warnings in Gibbable
6 Years Ago
Server compile fix
6 Years Ago
[D11] [Audio] Latest chat code. PS4 now routes to headset only when needed. XBox does not have chat output from headset just yet. Checking in to clear some hansoft tasks.
6 Years Ago
More fx
6 Years Ago
[D11] [Audio] Latest release libs for all target platforms.
6 Years Ago
[D11] New text strings for shopfronts, and quick fix for 'trade complete' showing when first opening the window
6 Years Ago
Updated phrases
6 Years Ago
Some missing localization
6 Years Ago
ADS fix
6 Years Ago
Fixed NotImplementedException in MenuBackgroundVideo.OnVideoError
6 Years Ago
Compile fix
6 Years Ago
[D11] DTLS ping heartbeat moved from managed to native code, for optimisation.
6 Years Ago
Fixed CraftingQueue staying after disconnected proper
6 Years Ago
Replaced RakNet.StreamRead with NetRead + optimized
6 Years Ago
Far away tree renderer also works with tree skins (vs. LODGroup) Fixed NRE (editor only?) in far away tree manager
6 Years Ago
Fix for lod converter imposter stuff that I broke
6 Years Ago
[D11] Minor optimisation caching ItemModProjectile
6 Years Ago
[D11][UI] [#2135] Altered Hud to avoid overlap.[#1682] fixed Hud scaling issue
6 Years Ago
merge
6 Years Ago
Merge from main d11 branch
6 Years Ago
Added more instancing
6 Years Ago
A bit of tidy up.
6 Years Ago
Fix missing convex flag
6 Years Ago
Fixed Hapis start up errors maybe? (2019 upgrade?)
6 Years Ago
Backup
6 Years Ago
Removed rogue component from farawaytreesystem
6 Years Ago
[D11] Fix for bonus spot on ore not updating correctly on initial spawn
6 Years Ago
Enable pool groups for BoxColliders and CapsuleColliders
6 Years Ago
Added instancing for a few more object types
6 Years Ago
Comments only
6 Years Ago
Remove debug print
6 Years Ago
Fixed a double damage issue with bullets. Can now prevent double damage from hitbox + motor while also allowing a shooter to be assigned on C4 and so on, which only do server damage. So cops will shoot you if you hurt them with your C4 explosion, your C4 will actually do damage to the motor hit receiver, but your bullets won't. But bot and NPC bullets will.
6 Years Ago
Added ParticleSystemIK to flamethrower (fixes third person flame direction)
6 Years Ago
Set jumper unity category correctly
6 Years Ago
[D11] Update pickup objects
6 Years Ago
Server compile fix
6 Years Ago
[D11] Extra placement error text
6 Years Ago
Chat layout optimization
6 Years Ago
Report client startup exceptions
6 Years Ago
Backup/FX