252,176 Commits over 3,990 Days - 2.63cph!

3 Years Ago
Move ClientEntity stuff to ClientEntity files Remove PlayerScore stringtable Add ReadObject, WriteObject to NetRead/NetWrite Obsolete PlayerScore Add ObservableDictionary Add NetworkBaseDictionary Client.SetScore/GetScore becomes SetValue/GetValue/SetInt/GetInt/AddInt
3 Years Ago
Update rubikon materials when surface asset hotloads
3 Years Ago
Add Client.Ping, Client.PacketLoss
3 Years Ago
WriteJson writes formatted addon_add doesn't add an addon if folder doesn't exist Delete generated files Ignore generated files
3 Years Ago
Animgraph: Add color tags to create node context menu https://files.facepunch.com/layla/1b0211b1/sbox_YrOOD4mpt2.png
3 Years Ago
Fix crazy impact force with car
3 Years Ago
Animgraph: Highlight blend list using blend weights https://files.facepunch.com/layla/1b0211b1/4lfU2YhGgT.mp4
3 Years Ago
Vis Updates
3 Years Ago
Handle errors a bit better in the workshop editor so invalid skins/junk show a message on screen instead of blank everything
3 Years Ago
Possible fix for ArgumentOutOfRangeException in SoundManager.RequestSoundInstance
3 Years Ago
Possible fix for NRE in BaseArcadeMachine.FixedUpdate
3 Years Ago
Fix useless RGB errors when closing the game due to not having Razer/SteelSeries installed
3 Years Ago
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3 Years Ago
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3 Years Ago
source anim files
3 Years Ago
seperated mission repeat times for failed/completed, repeat failed missions every 5 minutes, and completed missions every 60 minutes
3 Years Ago
scientist idle update
3 Years Ago
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3 Years Ago
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3 Years Ago
Hide main menu header when settings are open on Switch Disable input page when in co-op
3 Years Ago
Updated tool texture
3 Years Ago
abandon mission feature remove time limits from all missions
3 Years Ago
Ocean simulation setup
3 Years Ago
mission management UI
3 Years Ago
Map Prefabs (Dune)
3 Years Ago
Early version of map (Dune + textures)
3 Years Ago
Added "Copy" and "Clear" to the console UI
3 Years Ago
Fix ToDecimal (and ToFloat) not using default value if it can't convert
3 Years Ago
idle anim source
3 Years Ago
scientist idle
3 Years Ago
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3 Years Ago
Move Hierarchy category above targetname in Hammer More dynamic way to hide certain keyvalues for SupportsSolids brushes hide_when_solid = true KV3 metadata key Merge branch 'master' of sbox 'alpha = true' KV3 metadata tag for color255 fgd type now enables alpha selection Alpha was always exported by color255, but was never actually editable. Added 'inline' alpha entry to color255 property editor Force alpha to 255 if alpha editing is not enabled (color255 fgd type) Prevents cases where alpha was stored and loaded as non 255 and is unable to be edited/fixed. Added ability for embedded properties (Hammer) to have KV3 meta data Merge branch 'master' of sbox
3 Years Ago
no longer fail missions upon death
3 Years Ago
Horses now produce dung more often Dung yeilds more Fertilizer
3 Years Ago
Fixed exception when validating replays
3 Years Ago
Animgraph: Give a proper title to sequence picker dialog
3 Years Ago
merge from main
3 Years Ago
Fixed SFX audio clips not being loaded at the right time
3 Years Ago
Animgraph: Blend 2D: animation picker should be case-insensitive
3 Years Ago
Fixed possible NRE when testing in the editor Fixed save file corruption when testing in the editor Fixed speech bubble movement when fast forwarding replays
3 Years Ago
ModelDoc: Add orthographic view and camera alignment modes
3 Years Ago
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3 Years Ago
Added PhysicsProjectile.Target and PhysicsProjectile.MoveToTarget (homing missile). Decreased turret fire rate and projectile speed
3 Years Ago
Added RegenDelay property so loadouts can decide how long before health regen starts
3 Years Ago
Updated strings/default.json
3 Years Ago
Fixed respawn screen, added HealthRegen property to loadouts and health now regenerates after a delay from being damaged last
3 Years Ago
Removed default weapon selection and added placeholder simple weapon selection. Fixed bug where jetpack particles continued after death Merge branch 'main' of sbox-hover into main
3 Years Ago
Matrix.ToString Assert only once if we are resolving outside the rect Add Render.ClipPlanes Iterate on compute API DispatchComputeShader on GameGlue for now User clipplanes on base shader Support for quad overdraw in developer toolbar Choose if SceneMonitorObject should render with HDR Render.Compute.Attributes didnt come with the cherrypick