193,369 Commits over 4,079 Days - 1.98cph!
[D11][Tutorial] Removed duplicate tutorial action in light fire event
Added MeshCollider pool for d11worldspawn objects
Use "full rect" mesh type on all sprites (except billboards)
Editor script to force "full rect" mesh type on all sprites (except billboards)
Increased Burner attack range 4->5
[D11] Fix controls for building context height adjustment
Fixed ENT.Use not working for "ai" SENTs
ai.GetTaskID returns non global values
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Setting up drug dealer interactions
Delete Entity.GetEntityToWorldTransformMatrix
Entity.GetParentToWorldTransformMatrix => Entity.GetParentWorldTransformMatrix to match existing Entity.GetWorldTransformMatrix
Added Entity.GetParentToWorldTransformMatrix and Entity.GetEntityToWorldTransformMatrix
serverlist.AddCurrentServerToFavorites uses proper appid
RCON no longer accepts and reads from clients when there is no password set on the server
RCON will drop connections that try to send too much data
Fix prefab/instance issues
Fix missing prefab assignment
More refactoring. All NPC interaction is now via interaction sets assigned to the character type.
Correct Bass.dll error code to string definitions
Update bass.dll to a SUPER SECRET version for potential crash fix
Refactor NPC commands to work better with game modes etc.
Buildlings + can now spawn NetworkEntities from a sub scene.
Fix error when using the profiler
Switch some shaders to use half precision
Change a bunch of texture sizes and compression
Removed a LOT of the old building system
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[D11][Tutorial] Regenerated tutorial prefabs and map, fixed a null reference when checking for destroyed object
Add the old quality settings back
Don't render avatars in customisation editor
Fix vignette pass outside of editor
Disable realtime avatar view on the menu
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[D11] [UI] Fixed translation of armoured upgrade text.
Just a quick rename of some classes first...
Fixed another race condition in skin unloading that could corrupt loaded skins
[D11] [UI] Increased size of input for "0" key on code lock to improve readability.
Legacy skin icon sprites also use "full rect" mesh type
[D11] [UI] [#889] fix for Crafting menu navigation overspeed (also fixes stat panel overspeed). Added check to item icon to skip code if not selectable
[D11] Possible fix for PS4 crash (#2000, #2029)
[D11] [UI] Added support for non-item icons on Quick Chat wheel. Added "Food" entry to replace "Mushrooms" for "I have" and "I want" requests.
[D11] [Audio] Checking in so I can merge with main. Getting constant crashes which I dont think are to do with my changes
[D11][UI] Display blueprint background and correct icon on Item detail panel