193,297 Commits over 4,079 Days - 1.97cph!
[D11][Tutorial] Locked HUD scaling in tutorial, scaled up vitals
[D11] Enable Win64 client builds for Greg
[D11] Standalone win64 client D11 build - jenkins changes
[D11][Tutorial] Renamed display name for complete objective task tutorial action
[D11][Tutorial] Item stacking full check now done after stackable amount check
[D11][Tutorial] Fixes for issues #1970, #1681, changed tutorial event kill action to only single use and added fuel container check for issue #1116
[d11] Async skinning. Broke, reverted back to sync skinning to keep things going.
[D11] [UI] Removed auto-sizing from hint text. Fixed hint translation for Audio Mix going off screen.
[D11][UI] [#2021] Weapon attachment slots should display correctly
Grabber attack range stops at the unit it would grab
[D11] [UI] Fixed mild spelling and grammar issues in audio setting hint translations.
checklist progress backup
Fix motion blur being applied to map preview images
revert the accidental car1.png preview commit
Fix GetTilesInDirection not stopping at walls
dunes model update + lod chain
[D11] Fix for debug camera (side effect of disabling mouse)
chainlink fence 3x1 LODs/COLs/Prefabs
excavator scene update
Burner max height set to 0, enabled terrain LOS check.
[D11] DTLS native logging now available in the release plugin for the server.
[D11][Tutorial] Added D11_FINAL_BUILD to client+server builds
Reduce max prison time, edit NPC counts
[D11][Tutorial] Fixed overlapping issue with tutorial objectives when opening inventory
[D11] Checking in before merging with main. Need to merge as server protocol has changed.
Fix AI fleeing code for bot players
project settings from upgrade
Icon sprites use "full rect" mesh type
[D11] UI wardrobe malfunction fix
prefab'd the rest of the excavator structure
pre set dressing scene organazing
[D11] DTLS allow self-signed certificates with the release plugin for local server dev convenience.
[D11] Support for win64 standalone D11 build
[D11] Update to latest version of LiteNetLib
[D11] Generate build features and pooled strings JSON during build for use in Rustworks.
Fixed disconnected players not getting their position updated on the client. IsActive checks on the client (active meaning connected) were overzealous.
fixed some UI shader
see thru highlight shader stuff
Fix build, update shadow and render scale options
Combined drug dealer character into a batch, and fixed missing teeth in all other batches.