193,297 Commits over 4,079 Days - 1.97cph!

6 Years Ago
[D11][Tutorial] Locked HUD scaling in tutorial, scaled up vitals
6 Years Ago
[D11] Enable Win64 client builds for Greg
6 Years Ago
[D11] Standalone win64 client D11 build - jenkins changes
6 Years Ago
[D11][Tutorial] Renamed display name for complete objective task tutorial action
6 Years Ago
[D11][Tutorial] Item stacking full check now done after stackable amount check
6 Years Ago
[D11][Tutorial] Fixes for issues #1970, #1681, changed tutorial event kill action to only single use and added fuel container check for issue #1116
6 Years Ago
[d11] Async skinning. Broke, reverted back to sync skinning to keep things going.
6 Years Ago
[D11] [UI] Removed auto-sizing from hint text. Fixed hint translation for Audio Mix going off screen.
6 Years Ago
[D11][UI] [#2021] Weapon attachment slots should display correctly
6 Years Ago
Grabber attack range stops at the unit it would grab
6 Years Ago
[D11] [UI] Fixed mild spelling and grammar issues in audio setting hint translations.
6 Years Ago
checklist progress backup
6 Years Ago
Fix motion blur being applied to map preview images
6 Years Ago
terrain blend map work
6 Years Ago
map too
6 Years Ago
revert the accidental car1.png preview commit
6 Years Ago
Fix GetTilesInDirection not stopping at walls
6 Years Ago
dunes model update + lod chain
6 Years Ago
[D11] Fix for debug camera (side effect of disabling mouse)
6 Years Ago
chainlink fence 3x1 LODs/COLs/Prefabs excavator scene update
6 Years Ago
Burner max height set to 0, enabled terrain LOS check.
6 Years Ago
[D11] DTLS native logging now available in the release plugin for the server.
6 Years Ago
[D11][Tutorial] Added D11_FINAL_BUILD to client+server builds
6 Years Ago
Reduce max prison time, edit NPC counts
6 Years Ago
[D11][Tutorial] Fixed overlapping issue with tutorial objectives when opening inventory
6 Years Ago
BATTLE ROYALE
6 Years Ago
Unity 2019.1.1
6 Years Ago
[D11] Checking in before merging with main. Need to merge as server protocol has changed.
6 Years Ago
Fix old comment
6 Years Ago
Fix AI fleeing code for bot players
6 Years Ago
Merge from main
6 Years Ago
project settings from upgrade
6 Years Ago
Skin bundle update
6 Years Ago
Skin update
6 Years Ago
Meta files
6 Years Ago
Icon sprites use "full rect" mesh type
6 Years Ago
[D11] UI wardrobe malfunction fix
6 Years Ago
prefab'd the rest of the excavator structure pre set dressing scene organazing
6 Years Ago
Merge from main
6 Years Ago
[D11] DTLS allow self-signed certificates with the release plugin for local server dev convenience.
6 Years Ago
buildings
6 Years Ago
[D11] Support for win64 standalone D11 build
6 Years Ago
[D11] Update to latest version of LiteNetLib
6 Years Ago
[D11] Generate build features and pooled strings JSON during build for use in Rustworks.
6 Years Ago
stairs prefabs
6 Years Ago
Fixed disconnected players not getting their position updated on the client. IsActive checks on the client (active meaning connected) were overzealous.
6 Years Ago
fixed some UI shader see thru highlight shader stuff
6 Years Ago
Fix build, update shadow and render scale options
6 Years Ago
Combined drug dealer character into a batch, and fixed missing teeth in all other batches.