136,088 Commits over 4,444 Days - 1.28cph!
Add ImmortalExceptDecay protection type
Decay modules before decaying chassis
Add spawnat to spawn with world position and angles (instead of a direction vector)
Removed waterlogged ReturnToSpawn. We can use decay for that instead
Added basic chassis decay
Don't zoom item icon UI if the slot is not selectable
Remove health from chassis as discussed. Updated vehicle lift editing panel.
Fix not being able to wake up if player died while chat was open
Remove test repel trigger
Command to get map markers
Disabled ScaleWithLargeMaps on some spawn populations
Added ScaleWithLargeMaps toggle to spawn populations (can be unchecked to stop scaling a population beyond 4k maps, for example makes sense for vehicles and certain loot since their count is balanced for server pop and not map size)
[D11][#3444] Cherry-picking the "server fall" feature from the main branch to fix the hovering wounded players.
Bug description: If a Player is downed/placed into a wounded state whilst jumping, they will float in the air whilst in the downed state.
[D11] Airfield hanger numbers shadow casting fix and hangar door smoothing groups fix
Reverted changes to mounting.
[D11] Revert my old change to Poolable - fixes screen shake issue
[D11][UI][#3517] Fixed selected item not showing blueprint name [#3519] Fixed research table not refreshing when placing item inside
Added striprig to a bunch of animals
[D11] Further Material Tweaks
more composter prefab updates
Craters map - initial build
[D11][UI][#3478] Fixed text issues with melee weapons [#3466] Fixed restart menu not tokenising loading tip
[D11] Added diffusion profile to underwater plants.
[D11] Fix for Bug 3439 (Elite crates not visible)
[D11] Reverting back to old grass at G's request
[D11] Removed unused tutorial logo
[D11] Bullet Glass Decal fixed
Mount points spawn in a fallback position if a bone is not found.
[D11][UI][#3481][#3491] Fixed LOC issues with quick craft and quick chat messages
[D11] Fix for Incorrect Cornplant Material
[D11] Fix to Helicopter Rotors shadowing as a square.
[D11] Crash fix & some unused DTLS memory released
potential fix for scene2prefab->update all messing up terrain
merged from Lunar_2020_new
Added pooling to firework shells (+ updated scripts to support that)
[D11] Continued Material Tweaks
same as hdrp but on ring_road