252,026 Commits over 3,959 Days - 2.65cph!
Fix bbq appearing in wrong location after spawning
Fixed bbq particles not playing/stopping correctly
Fixed server restart (save and load) choosing a random Cargo Ship variation, meaning a 50% chance that the cargo ship on the server wouldn't match the client. Cargo ship now loads with the layout that it had when saved
Add ShowInAdminUI parameter to ConsoleVar attribute to expose convars to the UI
Updated CodeGen
Update base Rope/Cable Particle to use correct materials
Remove LOD components on camper bbq particle effects
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Improved boat flipping when a flipped boat is on the shore/in land
Add global.showItemCountsOnPickup convar to disable the new item pickup notice behaviour
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Added an item pickup notice with condensed text settings to better fit the new item stack totals
Tweaked boat flip process again, slow down angular velocity once the boat is facing up for a small window after flipping the boat
Resave repair bench loot panel (trying to fix skin picker issues)
Fixed compile error
Planters now snap to centre of floors as well as foundations
FX scene backup
Rocket FX files
bumper gibs r/w error fix
Fixed players shooting on screen touch on Switch
Fixed navigating in campaign menu with 2 players on Switch
Removed selfillum from rocks
Improved firefly particle
Flower and Grass particle
Greenlands particles
Removed Selfillum from barrel
Path overlays
leaf overlays
dirt overlays
Ice blast particle
Emp particle compiled particles
Fixed obsolete path entities in Hammer not having a class select dropdown
Fixed per axis scaling of SupportsSolids entities in Hammer acting weird
Engine EntityRegistry, tweaks to make adding/removing ents to/from lists reliable
Addon accessor
ToYoga optimization
Profiling
Entity Registry as list
IEntity for cross realm entity interaction
Lets not print all this shit when we do ent_bbox
Merge branch 'master' of sbox
Fixed GridLayout not updating when panel resized
Entity List in console
Merge branch 'master' of sbox-game
Custom Path Node support
Hammer, FGDWriter and resourcecompiler changes to accommodate custom key values for each path tool node
Custom Path Node support
Base class improvements to paths and path nodes to allow for custom keyvalues in Hammer per node. Also an option to have path tool nodes be spawned as actual entities.
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Fixed a stack overflow in PlatformEntity
MLRS greybox update / made the body longer and tweaked screen inset depth
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Halved size of attraction radius on planter so it's harder to snap
Don't snap at all if holding sprint
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Add StreamClient.Service getter
Fixed being able to open BBQ from outside camper module (should also now respect locked state)
Can now gesture in camper seats (hand IK is disabled for the duration of the gesture)
Initial commit
Initial commit
Fixed eac build error (entity.deleteby changes)
Added PlayerIsMounted and LocalPlayerIsMounted methods to BaseMountable, with overrides in BaseVehicle. Replaced all checks of the same type with those new methods.