193,280 Commits over 4,049 Days - 1.99cph!

6 Years Ago
Merge the latest
6 Years Ago
Merge the latest
6 Years Ago
Suppress warnings
6 Years Ago
Client can connect without raknet
6 Years Ago
Added support for custom mission task completion text. Makes things more understandable.
6 Years Ago
Make first task optional
6 Years Ago
Added a mission called GetTheMoneyAndTheDrugs that's similar to Bill's design. Added new CollectItem mission task type. Removed TransferCash task type since a normal ReceiveItem can be used for that instead.
6 Years Ago
Server builds without raknet
6 Years Ago
6 Years Ago
Fix TransferCash mission task def name
6 Years Ago
6 Years Ago
Fix some mission comments
6 Years Ago
Test scene
6 Years Ago
Weapon visual/optimisation pass 2/3
6 Years Ago
build error fix
6 Years Ago
merge
6 Years Ago
Terrain belts/ output bucket/ belt splitter meshes/LODs/colliders/prefabs
6 Years Ago
Remove the map editor grid from all the map preview images
6 Years Ago
Fix the surrender button not cleaning up properly
6 Years Ago
Fix charger damage previews not accounting for armor
6 Years Ago
Highlight tiles green when they have a friendly unit but are in the chargers attack path (also two small bugs in highlighting)
6 Years Ago
hunting bow icon position update
6 Years Ago
skin approval, hunting bow icon generation
6 Years Ago
skin approval first pass
6 Years Ago
[d11][Audio] Routed the Geiger Counter sounds through the UI template rather than default to avoid the Geiger overwhelming the mix in reverb areas.
6 Years Ago
[D11][Tutorial] Fix for issue #1983, added IsFull check so resources can be stacked more than the max stack amount
6 Years Ago
Adjust tile targeting for line attacks, now supports limited height variation as well (charger uses this to go up/down), also disable terrain LOS for charger attack
6 Years Ago
merge from main
6 Years Ago
[D11][Tutorial] Fix for issue #868, Equip rock prompt now shows correct message
6 Years Ago
[D11] [UI] Removed unused translations.
6 Years Ago
Merge from main
6 Years Ago
Fix some charger bugs related to holes in the map (animation stopping early, pushing too little)
6 Years Ago
camera position size zoom independent
6 Years Ago
6 Years Ago
code cleanup
6 Years Ago
[D11][Tutorial] Fix #1920 [PS4/XB1] [Tutorial build] [MAIN MENU] Waiting in main menu causes you to lose UI and controls
6 Years Ago
[D11][Tutorial] Fix #1920 [PS4/XB1] [Tutorial build] [MAIN MENU] Waiting in main menu causes you to lose UI and controls
6 Years Ago
[D11] [UI] added a new indicator for oxygen remaining
6 Years Ago
[D11] [UI] Fixed incorrect translation tip.
6 Years Ago
#1979 & change tutorial objectives to title case, add full stops to hints.
6 Years Ago
[D11] change size of player preview RT to reflect smaller on-screen presence, saves 11MB.
6 Years Ago
[D11][UI][#1544] Fixed issue with player preview model. Slight improvement for initialization of ui preview
6 Years Ago
Scene backup
6 Years Ago
[D11] Log levels per category.
6 Years Ago
[D11] remove unused pool (unused due to not using original mesh batching system)
6 Years Ago
[D11][Tutorial] Removed some un-needed prefabs from the single player bundle
6 Years Ago
Fix some issues with AI in Update
6 Years Ago
[D11] [UI] Added translations for vitals info/notices strings. Fixed Server Define.