193,280 Commits over 4,049 Days - 1.99cph!
Client can connect without raknet
Added support for custom mission task completion text. Makes things more understandable.
Added a mission called GetTheMoneyAndTheDrugs that's similar to Bill's design. Added new CollectItem mission task type. Removed TransferCash task type since a normal ReceiveItem can be used for that instead.
Server builds without raknet
Fix TransferCash mission task def name
Fix some mission comments
Weapon visual/optimisation pass 2/3
Terrain belts/ output bucket/ belt splitter
meshes/LODs/colliders/prefabs
Remove the map editor grid from all the map preview images
Fix the surrender button not cleaning up properly
Fix charger damage previews not accounting for armor
Highlight tiles green when they have a friendly unit but are in the chargers attack path (also two small bugs in highlighting)
hunting bow icon position update
skin approval, hunting bow icon generation
[d11][Audio] Routed the Geiger Counter sounds through the UI template rather than default to avoid the Geiger overwhelming the mix in reverb areas.
[D11][Tutorial] Fix for issue #1983, added IsFull check so resources can be stacked more than the max stack amount
Adjust tile targeting for line attacks, now supports limited height variation as well (charger uses this to go up/down), also disable terrain LOS for charger attack
[D11][Tutorial] Fix for issue #868, Equip rock prompt now shows correct message
[D11] [UI] Removed unused translations.
Fix some charger bugs related to holes in the map (animation stopping early, pushing too little)
camera position size zoom independent
[D11][Tutorial] Fix #1920 [PS4/XB1] [Tutorial build] [MAIN MENU] Waiting in main menu causes you to lose UI and controls
[D11][Tutorial] Fix #1920 [PS4/XB1] [Tutorial build] [MAIN MENU] Waiting in main menu causes you to lose UI and controls
[D11] [UI] added a new indicator for oxygen remaining
[D11] [UI] Fixed incorrect translation tip.
#1979 & change tutorial objectives to title case, add full stops to hints.
[D11] change size of player preview RT to reflect smaller on-screen presence, saves 11MB.
[D11][UI][#1544] Fixed issue with player preview model. Slight improvement for initialization of ui preview
[D11] Log levels per category.
[D11] remove unused pool (unused due to not using original mesh batching system)
[D11][Tutorial] Removed some un-needed prefabs from the single player bundle
Fix some issues with AI in Update
[D11] [UI] Added translations for vitals info/notices strings. Fixed Server Define.