251,974 Commits over 3,959 Days - 2.65cph!
Implemented Advanced (Level 2) upgrades for Vehicle Factory, Terry Factory, Drone Hub + Airfield. Removed redundant technologies. Moved unit specific technologies to the buildings that train them. Added tag interfaces for item definitions to avoid networking unnecessary stuff. Fixed building not remembering selection after an upgrade. Forced ordering in a command queue to be: Units, Buildings, Tech, Upgrades, Abilities.
Fixed occasional exception when creating a lobby for a game server
Now displays a warning
Run DefaultValue generator before Replicate generator
Fixes [Net] properties losing their default value in the fgd
Added support for the path particles (but they don't display?!) and fixed a bug where OnSelected/OnDeselected didn't get called. Updated path particles to give infinite bounds (though that doesn't fix not displaying.)
Merge branch 'master' of sbox-rts
Set ACT_IDLE on all bird animations
Fixed standalone build error
While in the background, only call network polling methods
ticket dispenser - blockout
Add a separate trigger for vehicles that starts at the ship deck level - stops rowboats being able to stick to the side of the ship via the main trigger.
Don't let players outside of the module open the locker
Fixed locker and bbq references not properly loading
Increased weight (340->400)
Renamed and moved camper sleeping bag entity
Update camper barbecue with the igniter models
Simplified IsOnThisModule check
Fixed individual gibs not dropping when vehicle takes gibs
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Signs cleanup and comments
Removed the clientCollider/serverCollider code from BaseBoat. Since we now rely on convex colliders at all times, it's no longer needed.
Opening/closing doors while crawling now takes three seconds
thumb_up
49
thumb_down
15
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Mining and Attack marker particle
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Fixed a couple of prefab import issues
- Camper code review: Adjusted name and description to match the others.
- Made modules user-craftable by default instead of overriding the setting on each one.
Camper code review: Moved icon
Resizer tool resizes root entity
Squashed commit of the following:
override SimulateAnimator in pistol, change toolgun handedness to 1H for fun
default holdtype_handedness in BaseCarriable
Citizen/animgraph: work-in-progress Pistol RH variant
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Initial commit: parity
Merge branch 'master' into bots
Merge branch 'master' into bots
Added MimicBot and updated to use BuildInput method
Commented out some native bot_ commands. Added managed bot commands
Fixed previous state issues and clean up
Merge branch 'master' into bots
Made changes for PR
Merge pull request #27 from Facepunch/bots
Bots
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Reworked rotate & scale behavior of path nodes
Here is a test comment
<hee.hoo@he.ha>
<231+hee.hoo@he.ha>
ticket machine - all lods
Merge branch 'master' of sbox-game
Fixed standalone build error