193,263 Commits over 4,049 Days - 1.99cph!

6 Years Ago
Career match difficulty now goes Easy, Normal, Normal, Hard....
6 Years Ago
[D11][UI] added the new progress bar scene to the build settings
6 Years Ago
Subtract 6328, 6329
6 Years Ago
Removed tree mgr debug logging
6 Years Ago
Practice match UI screen changes
6 Years Ago
[D11] small optimisation to map loading times
6 Years Ago
[D11] [UI] Crafting list and Vital Bars are now shown while quick craft wheel is open.
6 Years Ago
Moved streaming eviction and global tree components from procedural map instance to camera prefab
6 Years Ago
[D11] [UI] updated the style of the revival/underwater crate untying bar, and implemented a bleed out option when you're wounded
6 Years Ago
Marge from 2018 branch (incl. new global tree manager)
6 Years Ago
Menu layout changes
6 Years Ago
adjusted character culling routine. Will hopfully fix ghosting players.
6 Years Ago
[D11] Removed debug logging
6 Years Ago
[D11] [UI] Define Fix in ScrollRectZoom.
6 Years Ago
[D11] [UI] Fixed looping SFX on map never ending when leaving map or letting go of the input. Added function to stop specific looping SFX rather than all looping SFX for cases where multiple SFX loops might need to persist.
6 Years Ago
[D11][Tutorial] Updated lock list in tutorial event assets
6 Years Ago
[D11] Double11 achievement trigger change - better fix for preventing autosprint when dehydrated/radiation poisoned
6 Years Ago
Pretty nice working interaction list UI
6 Years Ago
[D11] [Audio] Fix map looping audio bug
6 Years Ago
[D11] [Audio] Fix map looping audio bug
6 Years Ago
[D11][UI][#1953] weapon mods should no longer show attachment adjustments for weapons they cannot be attached to
6 Years Ago
[D11] DTLS unencrypted socket dev solution integrated.
6 Years Ago
merge from main
6 Years Ago
map monument marker fixes
6 Years Ago
[D11] Prevent auto-sprint when dehydrated
6 Years Ago
Interaction options UI work
6 Years Ago
Fix missing assignment
6 Years Ago
Interaction work + finishing the rename.
6 Years Ago
Rename a file - some shenanigans needed since I want to rename the case only.
6 Years Ago
Turns out Character Type Data actually does need its check in OnValidate (removed recently). Add a note for posterity
6 Years Ago
Child force expand
6 Years Ago
More work on NPC multiple interactions support, and new interaction list UI
6 Years Ago
Scene backup.
6 Years Ago
Missing file.
6 Years Ago
Double shotgun fixes.
6 Years Ago
save++ network++
6 Years Ago
Muzzle brake vfx
6 Years Ago
map team readability fixes fixed red room exit button on small oil rig
6 Years Ago
Merge Warnings cleanup
6 Years Ago
Trimmed useless alpha channel.
6 Years Ago
Revised silenced vfx.
6 Years Ago
small and large oil rig door fixes
6 Years Ago
small oil rig door fixes
6 Years Ago
[D11][Tutorial] Skipping some un-needed server setup
6 Years Ago
Terrain output bucket
6 Years Ago
reenable analytics
6 Years Ago
Silenced rifle fx. Organized vfx files better. Optimized some attachment textures and mats.
6 Years Ago
[D11][Tutorial] tutorial action now checks object has been destroyed
6 Years Ago
[D11] [UI] Fixed Large Preview Panel Protections/Resistances not appearing correctly. (still need to fix hit area-specific resistance values.
6 Years Ago
more wip