197,744 Commits over 4,140 Days - 1.99cph!

6 Years Ago
Game mode + belt edit
6 Years Ago
Merge from Working to POI branch
6 Years Ago
Merge from Main to Working
6 Years Ago
Fixed main menu inventory refresh performance regression
6 Years Ago
Entity.LookupAttachment returns 0 instead of nil for entities marked for deletion
6 Years Ago
Removed CurTime from "Downloaded X of X Lua files" loading screen message Force net_maxroutable to its default value on level init to hopefully fix getting stuck on the loading screen
6 Years Ago
Merge from main
6 Years Ago
Subtracting 34115 (FBX meta file auto updates) for easier merge from main
6 Years Ago
Messing with some room volume definition stuff.
6 Years Ago
...
6 Years Ago
Converted tree shaders etc.
6 Years Ago
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6 Years Ago
Streamer mode now works with egg leaderboard
6 Years Ago
couch deploy fix
6 Years Ago
merge
6 Years Ago
merge
6 Years Ago
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6 Years Ago
merge from Easter Event
6 Years Ago
merge from Easter Event
6 Years Ago
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6 Years Ago
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6 Years Ago
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6 Years Ago
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6 Years Ago
6 Years Ago
phrases
6 Years Ago
conveyor belts texturing, vertex painting leftovers of core structure scene2prefab excavator
6 Years Ago
Reset active gamemode on client after exiting a server
6 Years Ago
Update TTt
6 Years Ago
DCategoryList.SetBackgroundColor now has an effect
6 Years Ago
merge
6 Years Ago
merge
6 Years Ago
Incremental GC
6 Years Ago
tweaks
6 Years Ago
Few little bug fixes
6 Years Ago
merge
6 Years Ago
Merge from Easter Event
6 Years Ago
Fix list.
6 Years Ago
Backup
6 Years Ago
Minor edits
6 Years Ago
Minor bits
6 Years Ago
Quick hack for better loitering times
6 Years Ago
NPCs no longer spend money to buy drugs, so they don't run out of money either. +bugfix
6 Years Ago
Merge Points Of Interest branch into Working
6 Years Ago
Sorting out client/server issues
6 Years Ago
Basic new feature, NPCs return to where they previously bought drugs if they have a desire for more drugs
6 Years Ago
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6 Years Ago
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