193,209 Commits over 4,049 Days - 1.99cph!
[D11][Audio] Latest mixer tweaks
▋▉▊ ▍█▉▊▍▊ ▍▅▉▅█▋▇▊ █▉█▆▌█▇
[D11] [UI] Added more support for components in markup compiler and parser. Reworked markup compiler window to help streamline testing.
[D11] More server side PlayFab stats
Merge from d11_console_branch
Oilrig electric puzzle setup
Borderless Windowed setting in Options
Build test asset bundle into build/test folder
Set readableCollisionMeshes flag on server
Players drop weapons on death, initializing analytics, NPCs no longer open doors.
[D11][UI] Navigation for create server screen, popup buttons added, screen blocking added for create server screen. Fixes for mod and multipliers screen
[D11] Server side PlayFab stats for structures built
[D11] Server side PlayFab stats for Ranged Weapon and Melee Weapon kills
Fixed a potential NRE in CLIENT_PendingInvite
Oilrig AI spawns and cover points backup
[D11] Controller vibration when radiation overlay active
[D11] [UI] Added support for parsing the Canvas Renderer component.
[D11] Enable/Disable SharePlay - PS4
[D11] Server commands for enabling/disabling all runtime spawning.
Fixed double-mouse-down drags causing issues
Medikit doesn't activate if at full health. Shows info message instead
Ammo counter on the right now shows ammo in reserve, NOT clip capacity.
Fixed non-matching profiler endsample
Nuked optimize animator; no longer beneficial
Updated ragdoll prefabs to use articulated occludee directly
Building unit icons now position themselves correctly on both listen server and real clients
Fixed Ocean Patrol Paths NRE blocking some test scenes
Fixed all the bugs with all the other map icons
Map icons for unit ownership in multiply-unit buildings mostly working. Position issue in real client/server left to fix. Some other fixes in here also.
[D11] [UI] RectTransform component now fully compiles and parses all data with the UI Markup system.
Moved some hard-coded params to material; tweaks
buoyancy perf improvements
Temporary: Added more steps to the loading screen around Sending Client Info
[D11][Audio] Baked in Parametric EQ being applied to ambient sounds at runtime in the old mixer. Only baked it on the ambiences I felt were being affected by the EQ during testing.
Fixed window colliders that let a player walk right through
[D11] [UI] UI Markup Parser now creates empty game objects for each widget and child widget it deserialises from JSON.