198,730 Commits over 4,140 Days - 2.00cph!
[D11][Tutorial] tidy up of some of the local server setup code. sorted the habour scene so that it uses the correct prefab items.
[D11] [UI] fixed mute assigment error
fixed crossbow ADS zooming in too much
fixed binoculars not being able to toggle zoom levels
[D11][Tutorial] Fix for client side player corpse occasionally flying off
[D11][UI] Hooked up sleeping player list and removed unused connected players list. Hooked Up game data
fixed variable sizes for gmpublish.exe
[D11][Tutorial] Helicopter turret will now target using world bounds of target
Fixed a load of editing bugs, inserting, moving, cloning floors etc.
[D11][Tutorial] Reactive target will no longer be damaged in tutorial
Gmad.exe - Use fixed size variables
[D11] [UI] improvements to map controls
[D11] [UI] Leaving a server now prompts user to remove server from favourites if it is already favourited. Added favourites handler to help manage favourites list.
Showing local messages still in the chat ui still
Increased prison tick times
[D11][Tutorial] Fix for Issue #1648, missing assets and mesh references in tutorial harbour
[D11] Lights on/off moved to button + HOLD
[D11] [UI] fixed the wounded screen being offset in the HUD and the missing mic indicator, and added a spritesheet for all the flags
[d11] Added .meta files ( didn't know )
[D11] [UI] updated the inventory with a new quick dropping system in the inventory, changed the shortcut to activate ovens and such to the right trigger
[D11] [Audio] Attempt to foce 7.1 audio
[D11] [Audio] Attempt to foce 7.1 audio
[D11] [UI] Stat translations added.
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Make IsInPrison a method instead of a property, so it's more obvious that it's doing something relatively significant (a bounds check)
[d11][opt] Optimise raycasting on turrets
[D11][UI][#1668] Fixed issues related to moving items to full container
Fines now take from your bank account first, inventory second
[D11] [UI] Player Inspect random stats aray instead of list. Performance improvements.
[D11] [Console] Increased size of waterwell trigger update to UI BG images.
SAM and Combat knife desc fixes