249,856 Commits over 3,959 Days - 2.63cph!

4 Years Ago
Improved the winning hand UI message
4 Years Ago
Fixed beancan effect floating, fixes for deploy sounds.
4 Years Ago
Show the winning hand in the winner info UI
4 Years Ago
Add basic LOS check to prop explosions
4 Years Ago
merge from bug fixes branch
4 Years Ago
merge from backport branch
4 Years Ago
cliffs and microcliffs now perform checks against road topology collision
4 Years Ago
Teams no longer need to be networked as entities and new players receive other players teams correctly. This uses a temporarily hacky method for detecting when a player's team index has changed
4 Years Ago
AffectTouchingBullets rewrite, supports foreach codegen
4 Years Ago
Added HUD changing dynamically based on team, fixed various UI issues, added custom nameplate code, tidied up some round flow and allow movement in the lobby
4 Years Ago
Fixed douglas_fir_b_snow billboard issue
4 Years Ago
Fix #523: Make Lobby.SendChatBytes public. Also add a unsafe variant that would require zero copies to a managed array. Merge pull request #524 from HouraiTeahouse/public-lobby-chat Implement #523: Make Lobby.SendChatBytes public.
4 Years Ago
ReadFile -> FileRead Merge pull request #527 from mlajtos/patch-1 ReadFile -> FileRead
4 Years Ago
Override connection's GetHashCode() Merge pull request #541 from morga4/master Override connection's GetHashCode()
4 Years Ago
Fixes typo in README Achievements code example Merge pull request #546 from sicklydove/master Fixes typo in README Achievements code example
4 Years Ago
Expose message size in IsP2PPacketAvailable Merge pull request #548 from sschoener/patch-1 Expose message size in IsP2PPacketAvailable
4 Years Ago
Fixed ACT_FLINCH_SHOULDER_RIGHT being registered twice
4 Years Ago
Hammer: Add hole primitive https://files.facepunch.com/layla/1b0811b1/sbox_P0oMYcGFO3.png
4 Years Ago
Added NPC:GetBestSoundHint( types = all of them ) = table or nil Added sound.GetLoudestSoundHint( type, pos ) = table or nil Added ENT:GetSoundInterests for "ai" type SENTs Switched Think, OnRemove and RunAI entity hooks to use the Lua string pool for "anim" and "ai" SENTs
4 Years Ago
wip parenting fixes
4 Years Ago
Fixed missing colliders on metal beams in the abandoned lighthouse
4 Years Ago
Fixed gaps in the shipping containers Tweaked containers textures / materials to make them less noisy
4 Years Ago
Initial Art Pass for Deathmatch Test Map Initial Art Pass for Deathmatch Test Map
4 Years Ago
Build fix
4 Years Ago
Conversion progress
4 Years Ago
Scene to prefab all
4 Years Ago
Fixed issue with terrain blending on potato settings
4 Years Ago
Fixed issue with terrain base texture generation. Fixed issue with instanced terrain normals.
4 Years Ago
Implemented background-position in shader Added background-repeat property
4 Years Ago
fixed ability to jump inside covered ch47 fixed medium rock formation anchors pivot not being offset to scale right swamps, shrunk the water bodies to better fit procmap, avoid cases of floating water bodies fixed floating cliff at WTP and sharpened the terrain blend map around it crates at airfield display until network range as they are pretty much the only covers out there
4 Years Ago
Temporarily re-enabled suicide and fixed an NRE in OnPlayerStart
4 Years Ago
Loading screen cancel button should work Floating friends list Merge branch 'master' of sbox
4 Years Ago
Oops, fixed the knife sound not playing when swiping
4 Years Ago
Added an ability system and Sense and Scream abilities for The Hidden with UI
4 Years Ago
re-setting LOD draw distances on power substations prefabs
4 Years Ago
Revert "AssetBrowser: gridview and listview shows correct image ext (not just jpg for everything)" might have issues when there's no content src
4 Years Ago
electrical boxes and crates draw distances (must have gotten stomped during proxies) re-added sewer branch puzzle fixed rock clipping inside trainyard tunnel
4 Years Ago
Roadside train tunnel entrance now uses entrance_monuments_a prefab
4 Years Ago
Train tunnel icons on entrance_monuments_a and entrance_monuments_b
4 Years Ago
delete and re-creating metas on vehicles and small rock clutter files (similar problem encountered with cliffs earlier)
4 Years Ago
Added prevent building volumes to roadside wrecks
4 Years Ago
Fixed sounds not working correctly with clientside only entities: * Footstep sounds * _G.CreateSound, Entity.EmitSound, Entity.StopSound, Entity.StartLoopingSound
4 Years Ago
GAme screen cleaning
4 Years Ago
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4 Years Ago
Add z-index property Rename UI.Renderer to UI.BasePanelRenderer Rename UI.TextBlock to UI.BaseTextBlock
4 Years Ago
Added missing ACT_ enums used by the default player model animations
4 Years Ago
Add Texture.LoadAsync GameScreen background wait for texture load before adding visible class
4 Years Ago
merge from main
4 Years Ago
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4 Years Ago
reworked checkpoint2 area at airfield, fixed barrels spawns fixed floating water tower at wtp, intersecting rock inside sewer tunnel removing birch_medium_tundra harvestable tree from satellite dish in an attempt to fix NREs roadsigns are harvestable in sat dish fixed crane/rail block at trainyard by fully blocking the gap, attempting to get better electric wires rotating powerline posts (this is getting old)