192,970 Commits over 4,049 Days - 1.99cph!

6 Years Ago
Clatter helmet mesh/textures/LODs
6 Years Ago
merge 'fixed muting players > entity index 31'
6 Years Ago
merge from /main/luahash
6 Years Ago
Added Upgrade and addon slot filled states Fixed BEF-700
6 Years Ago
Nut item icons
6 Years Ago
merge link?
6 Years Ago
steam.inf
6 Years Ago
merged main to release
6 Years Ago
merge from /main
6 Years Ago
notarget and god console commands can now be used in multiplayer (Still require sv_cheats) Houndeyes and Human Grunts no longer use same squad names
6 Years Ago
merge from /main
6 Years Ago
Addon/upgrade preview image colors
6 Years Ago
Fixed no build radius displaying for all buildings (should respect flag in data) Dont show existing addon in choices
6 Years Ago
[D11] Now consume PSN Entitlements for all regions. Also added an SCEE, SCEA, or SCEJ switch menu define for PS4.
6 Years Ago
[D11] Expose system safe area display ratio on PS4 - xb1/other platforms will default to 1.0
6 Years Ago
▇▇▆▊▋▌▅ ▍▄▋▌ ▄▆▊▄▇▊ ▉█▄▌▋▊█ ▆▅ ▅▌█▋
6 Years Ago
HasFlagBuildingAddonTypes usage
6 Years Ago
mesh file clean up
6 Years Ago
Building.AddAddon create using proper pos/rot initially
6 Years Ago
Version++ CustomisationProfile++
6 Years Ago
Fixed client IO wire SetVisible not working right when LOD component is enabled
6 Years Ago
built CDB
6 Years Ago
removed explosion debris from main clatter scene. changed reindeer_nose accessory material names from 2d's to d and e
6 Years Ago
added box collision to arena_platforms so projectiles can bounce off them, tweaked sports ball launcher trophies so the balls have decent velocity etc, added christmas tree trophy, rebuilt custom db
6 Years Ago
Placement logic improvements, blockers moved to BuildingView
6 Years Ago
Exterior slot list shows exterior slots
6 Years Ago
tweaked woolly scarf mask and woolly hat materials to not be as "festive", added reindeer nose, reindeer antlers, super festive reindeer antlers and santa hat christmas cosmetic items, rebuilt custom db
6 Years Ago
Fixed missing Buildings layer in placement layer mask
6 Years Ago
tweak texture mipmap setting re enabled particle delay destroy on explosion FX tweak avatar face material
6 Years Ago
hitting crates no longer mark the player as hostile
6 Years Ago
fix bubble chat sorting with option panel pass on panel alphas to look consistent without the UI blur
6 Years Ago
Phrases
6 Years Ago
save++ network++
6 Years Ago
adding PSD sources
6 Years Ago
adding mission icon images setup mission with icons
6 Years Ago
Basics of the end-of-round screen and winner/loser list now working.
6 Years Ago
Winners now sync to clients correctly and reliably
6 Years Ago
Adding nut inventory image to steam media
6 Years Ago
m39 work
6 Years Ago
merge into main
6 Years Ago
m39 work
6 Years Ago
Changed winners to auto-serialize between server and client in the round based game mode. Saves a lot of messing with RPCs and should make everything simpler overall.
6 Years Ago
merge from main
6 Years Ago
▄▉▇▋ ▄▉▉██
6 Years Ago
more main menu UI tweak
6 Years Ago
update UI menu button
6 Years Ago
Added reset culling method to LODComponent; useful for cases like ioline Toggled ioline prefab isdynamic occludee to false; manual reset on changed Disabling ioline RendererLOD when not in-use/visible
6 Years Ago
UI bits
6 Years Ago
lootspawn/research costs for electrical system wiretool default blueprint protocol++