192,970 Commits over 4,049 Days - 1.99cph!
Clatter helmet mesh/textures/LODs
merge 'fixed muting players > entity index 31'
Added Upgrade and addon slot filled states
Fixed BEF-700
notarget and god console commands can now be used in multiplayer (Still require sv_cheats)
Houndeyes and Human Grunts no longer use same squad names
Addon/upgrade preview image colors
Fixed no build radius displaying for all buildings (should respect flag in data)
Dont show existing addon in choices
[D11] Now consume PSN Entitlements for all regions. Also added an SCEE, SCEA, or SCEJ switch menu define for PS4.
[D11] Expose system safe area display ratio on PS4 - xb1/other platforms will default to 1.0
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HasFlagBuildingAddonTypes usage
Building.AddAddon create using proper pos/rot initially
Version++
CustomisationProfile++
Fixed client IO wire SetVisible not working right when LOD component is enabled
removed explosion debris from main clatter scene. changed reindeer_nose accessory material names from 2d's to d and e
added box collision to arena_platforms so projectiles can bounce off them, tweaked sports ball launcher trophies so the balls have decent velocity etc, added christmas tree trophy, rebuilt custom db
Placement logic improvements, blockers moved to BuildingView
Exterior slot list shows exterior slots
tweaked woolly scarf mask and woolly hat materials to not be as "festive", added reindeer nose, reindeer antlers, super festive reindeer antlers and santa hat christmas cosmetic items, rebuilt custom db
Fixed missing Buildings layer in placement layer mask
tweak texture mipmap setting
re enabled particle delay destroy on explosion FX
tweak avatar face material
hitting crates no longer mark the player as hostile
fix bubble chat sorting with option panel
pass on panel alphas to look consistent without the UI blur
adding mission icon images
setup mission with icons
Basics of the end-of-round screen and winner/loser list now working.
Winners now sync to clients correctly and reliably
Adding nut inventory image to steam media
Changed winners to auto-serialize between server and client in the round based game mode. Saves a lot of messing with RPCs and should make everything simpler overall.
Added reset culling method to LODComponent; useful for cases like ioline
Toggled ioline prefab isdynamic occludee to false; manual reset on changed
Disabling ioline RendererLOD when not in-use/visible
lootspawn/research costs for electrical system
wiretool default blueprint
protocol++