192,970 Commits over 4,049 Days - 1.99cph!

6 Years Ago
Winner request stuff
6 Years Ago
Merge into my branch of a branch
6 Years Ago
Added Enums.HasFlagBuildingAddonTypes to avoid GC Fixed pink addon previews (dont use the combined mesh we generate for building placement outline meshes, just use a view instead) Hooked up occupied addon slot and upgrade previews, reworked layout a bit Reduced conversation widget scale
6 Years Ago
Just adding a note
6 Years Ago
Balance tweaks to Scientists at Military Tunnel.
6 Years Ago
6 Years Ago
Fixed NRE in spawner for junkpile scientists. Tweaked Junkpile scientist aggro range. Tweaked Junkpile scientist tick budget.
6 Years Ago
version++
6 Years Ago
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6 Years Ago
SeverityLevels replaces IconColor in ActivityData, piped through from Effects and Needs
6 Years Ago
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6 Years Ago
merge into main
6 Years Ago
6 Years Ago
update menu avatar platform, tweak discord button, update icon font, material sorting
6 Years Ago
merge from main
6 Years Ago
ceiling light no longer requires fuel to craft !wiretool rpc issue fix
6 Years Ago
door manipulator works between saves clientIOlines are now culled added XOR switch
6 Years Ago
I lied, this is the last fix (for now)
6 Years Ago
getting latest
6 Years Ago
Last placement vis fix
6 Years Ago
Foliage debug Fixed bad building blocker radius
6 Years Ago
Update FP.Steamworks, fix the buy nuts panel status text
6 Years Ago
updated discord link to direct channel join
6 Years Ago
subtracted 6004
6 Years Ago
Building placement improvements Foliage displacement debug, pooling cleanup
6 Years Ago
save
6 Years Ago
NRE fix
6 Years Ago
Placeholder back buttons on addons and upgrades lists
6 Years Ago
[D11] [UI] Adjusted formatting of "Hold" tag on navigation prompts that require holding.
6 Years Ago
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6 Years Ago
Added platform to menu screen
6 Years Ago
update career finance UI switched snow platform event
6 Years Ago
Show completed building view during placement (retain combined preview mesh as overlay for placement state/validity) No longer pause the game during building placement Building bounds now uses a sphere check, radius of all buildings is displayed during placement Fixed missing campfire VisualFX def Make sure entity views get parented to hierarchy containers in editor
6 Years Ago
Unity 2018.3 fix
6 Years Ago
[D11] [UI] Added navigation bar options to Respawn Screen. Added support in Navigation Bar for hiding "Back" icon. Navigation bar texts no longer get cut off on longer strings. Added new string translations to translation file.
6 Years Ago
HL1 Shotgun, Apache and Osprey compile and work in multiplayer
6 Years Ago
oilrig progress backup
6 Years Ago
Fixed GroundWatch on entities that are parented
6 Years Ago
[D11] Updated debug god mode button to send changes to server, OSK will update console command display on debug UI page
6 Years Ago
Compile fix
6 Years Ago
[D11][TUTORIAL] Temp fix for AudioSettings.Reset causing crash on config load
6 Years Ago
another tutorial fix ;)
6 Years Ago
[D11] [UI] Added tooltips container so we have an isolated area to spawn tooltips. Adjusted tooltip visuals to and changeover to TextMeshPro. Fixed MenuAnimationHandler throwing warnings when attempting to set trigger on inactive or disabled animator.
6 Years Ago
[D11] Removed legacy autosprint code, disabled sprint on looting, prevent console writing cfg file (temp)
6 Years Ago
update WIP currency UI, getting latest
6 Years Ago
merge from main to tutorial auto test branch
6 Years Ago
Bunch of tutorial fixes
6 Years Ago
[D11] Added a method for retrieving a list of store items, tested with a "Skins" store.
6 Years Ago
Storage boxes drop their items at the last position they took damage at
6 Years Ago
[D11] Add a Request to Get a List of Catalogue Items.