249,859 Commits over 3,959 Days - 2.63cph!
Added a statistics screen when the game is over and fixed a prediction issue with The Hidden clinging to walls
cherrypicking
60334 L96 Specular setup
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Workshop scene rework - progress backup
Move Layout to Template
Restore support for property binds
Gamescreen uses @binds
Fixed SpawnHandler.Refresh not working right
Ensure that players return to the lobby round when there aren't enough players, and increased visibility of The Hidden as a placeholder for a heatwave effect
Fixed another issue with credits stage progress !redux_all
Missed CSS for hiding vitals when dead
Updated to new StyleSheet load system, added GetTeamPlayers method, added Spectator mode when players have died, hide vitals when dead, added test sliding code (experimental)
Restore panel template events, unfuck the code
Label and Button both has a Text property and a SetText method
GameScreen uses html events instead of AddEvents
Update .gitignore to allow players to use their Garry's Mod install to suggest changes easier. (#1774)
update .gitignore to allow players to make their gmod install use github repo code
SpawnIcon Re-Render all fix
Removed debug output from one of the Problem fixes
Limited sv_loadingurl to http(s)
Fixed Lua errors when searching addons using special symbols
Server Browser improvements
Made the "Future version" tag less visually prominent
Fixed up positioning of the inverse filter buttons for gm categories
Made the flag filters be per gamemode, not global, to avoid confusion and prevent "soft locking" the filters
Improvements to UGC thumbnails
Increased the size of the checkbox for addon sub selection, added some spacing for the addon name on the thumb to avoid accidental clicks when aiming for the checkboxes.
gmsave system improvements
Force disable point_viewcontrol entities on save load to avoid softlocking
Fixed loading a save from main menu not restoring the player position
Updated default checkbox style for Awesomium
Yucky fix, but the visuals now match modern Chromium and scale properly.
Added ENT:GetSoundInterests
Adjusted invisible physgun beam prevention
Made the "Future version" tag in the server browser less prominent
Re-add support for @ref and @ref.optional
Convert GameScreen to use a template
Adjusted the cl_weaponcolor safeguard against invisible colors
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Fixed the option to re-render all spawnmenu icons not working properly
CSpawnIcon::RebuildIcon(Ex) now clears its cached material like it did before
Fixed ClientsideRagdoll crashing if called too early
Switch stylesheet loading
Add border with content test
Refactored StyleSheet so we can easily load multiple stylesheets on one panel
Adding old CraggyIsland back for programmers, artists, use the HD version
AddonProvider CopyAsync
Change client signon so we don't get a bunch of hotloads on files that didn't hotload
renamed CraggyIsland to CraggyIsland_HD
added water culling volume at trainyard
sphere tank minor tweaks to barrel spawner
cliff overhang models/prefab
potential fix for orb nullref
Keep friend count in header updated
Layout invisible stuff at least once
Move default fonts to base
GameScreen cleanup
Merge branch 'master' of sbox
Activity tweaks
Merge branch 'master' of sbox
merge from backport/wipe1
WIP configurable gesture wheel UI
fix quad iceball and void for 2player
more quad 2player fixes
more quad
Merge branch 'master' of SpaceUsurperUnity
fix credits walls getting repelled
tweaked worm spawn
fix tentacle ship3 powerups
build !redux_all
Fixed random moves (editor only) attempting to bet/raise zero
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Make marker data a ServerComponent
Compile fixes
Converted TreeMarker Data into a PrefabAttribute, migrated all existing data (swamp trees)
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Improvements to tree marker generation process:
-now works when right clicking trees in assets view (also with multi-select)
-improved default arc settings and applied them by default when making new tree markers
-improved visualisation of arc settings in scene view
-fixed generation issues when tree is offset in prefab
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Knock sound now plays when a player checks
Added double knock-on-wood sounds for checking (my recordings)
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animal selection / export scripts
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