249,859 Commits over 3,959 Days - 2.63cph!

4 Years Ago
Added a statistics screen when the game is over and fixed a prediction issue with The Hidden clinging to walls
4 Years Ago
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4 Years Ago
cherrypicking 60334 L96 Specular setup
4 Years Ago
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4 Years Ago
Workshop scene rework - progress backup
4 Years Ago
Move Layout to Template Restore support for property binds Gamescreen uses @binds
4 Years Ago
Merge from backport
4 Years Ago
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4 Years Ago
Fixed SpawnHandler.Refresh not working right
4 Years Ago
Ensure that players return to the lobby round when there aren't enough players, and increased visibility of The Hidden as a placeholder for a heatwave effect
4 Years Ago
Fixed another issue with credits stage progress !redux_all
4 Years Ago
4 Years Ago
Missed CSS for hiding vitals when dead
4 Years Ago
Updated to new StyleSheet load system, added GetTeamPlayers method, added Spectator mode when players have died, hide vitals when dead, added test sliding code (experimental)
4 Years Ago
Restore panel template events, unfuck the code Label and Button both has a Text property and a SetText method GameScreen uses html events instead of AddEvents
4 Years Ago
Update .gitignore to allow players to use their Garry's Mod install to suggest changes easier. (#1774) update .gitignore to allow players to make their gmod install use github repo code
4 Years Ago
SpawnIcon Re-Render all fix Removed debug output from one of the Problem fixes Limited sv_loadingurl to http(s) Fixed Lua errors when searching addons using special symbols Server Browser improvements Made the "Future version" tag less visually prominent Fixed up positioning of the inverse filter buttons for gm categories Made the flag filters be per gamemode, not global, to avoid confusion and prevent "soft locking" the filters Improvements to UGC thumbnails Increased the size of the checkbox for addon sub selection, added some spacing for the addon name on the thumb to avoid accidental clicks when aiming for the checkboxes. gmsave system improvements Force disable point_viewcontrol entities on save load to avoid softlocking Fixed loading a save from main menu not restoring the player position Updated default checkbox style for Awesomium Yucky fix, but the visuals now match modern Chromium and scale properly. Added ENT:GetSoundInterests Adjusted invisible physgun beam prevention
4 Years Ago
Made the "Future version" tag in the server browser less prominent
4 Years Ago
Re-add support for @ref and @ref.optional Convert GameScreen to use a template
4 Years Ago
Adjusted the cl_weaponcolor safeguard against invisible colors
4 Years Ago
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4 Years Ago
Fixed the option to re-render all spawnmenu icons not working properly
4 Years Ago
CSpawnIcon::RebuildIcon(Ex) now clears its cached material like it did before
4 Years Ago
Fixed ClientsideRagdoll crashing if called too early
4 Years Ago
Switch stylesheet loading
4 Years Ago
Add border with content test Refactored StyleSheet so we can easily load multiple stylesheets on one panel
4 Years Ago
Adding old CraggyIsland back for programmers, artists, use the HD version
4 Years Ago
AddonProvider CopyAsync Change client signon so we don't get a bunch of hotloads on files that didn't hotload
4 Years Ago
renamed CraggyIsland to CraggyIsland_HD
4 Years Ago
added water culling volume at trainyard sphere tank minor tweaks to barrel spawner
4 Years Ago
merge from backport
4 Years Ago
cliff overhang models/prefab
4 Years Ago
merge from main
4 Years Ago
potential fix for orb nullref
4 Years Ago
Keep friend count in header updated Layout invisible stuff at least once Move default fonts to base GameScreen cleanup Merge branch 'master' of sbox Activity tweaks Merge branch 'master' of sbox
4 Years Ago
merge from backport/wipe1
4 Years Ago
WIP configurable gesture wheel UI
4 Years Ago
fix quad iceball and void for 2player more quad 2player fixes more quad Merge branch 'master' of SpaceUsurperUnity fix credits walls getting repelled tweaked worm spawn fix tentacle ship3 powerups build !redux_all
4 Years Ago
Fixed random moves (editor only) attempting to bet/raise zero
4 Years Ago
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4 Years Ago
Make marker data a ServerComponent Compile fixes
4 Years Ago
Converted TreeMarker Data into a PrefabAttribute, migrated all existing data (swamp trees)
4 Years Ago
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4 Years Ago
Improvements to tree marker generation process: -now works when right clicking trees in assets view (also with multi-select) -improved default arc settings and applied them by default when making new tree markers -improved visualisation of arc settings in scene view -fixed generation issues when tree is offset in prefab
4 Years Ago
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4 Years Ago
Knock sound now plays when a player checks
4 Years Ago
Added double knock-on-wood sounds for checking (my recordings)
4 Years Ago
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4 Years Ago
animal selection / export scripts
4 Years Ago
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