192,970 Commits over 4,049 Days - 1.99cph!
Merge into my branch of a branch
Added Enums.HasFlagBuildingAddonTypes to avoid GC
Fixed pink addon previews (dont use the combined mesh we generate for building placement outline meshes, just use a view instead)
Hooked up occupied addon slot and upgrade previews, reworked layout a bit
Reduced conversation widget scale
Balance tweaks to Scientists at Military Tunnel.
Fixed NRE in spawner for junkpile scientists.
Tweaked Junkpile scientist aggro range.
Tweaked Junkpile scientist tick budget.
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SeverityLevels replaces IconColor in ActivityData, piped through from Effects and Needs
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update menu avatar platform, tweak discord button, update icon font, material sorting
ceiling light no longer requires fuel to craft
!wiretool rpc issue fix
door manipulator works between saves
clientIOlines are now culled
added XOR switch
I lied, this is the last fix (for now)
Foliage debug
Fixed bad building blocker radius
Update FP.Steamworks, fix the buy nuts panel status text
updated discord link to direct channel join
Building placement improvements
Foliage displacement debug, pooling cleanup
Placeholder back buttons on addons and upgrades lists
[D11] [UI] Adjusted formatting of "Hold" tag on navigation prompts that require holding.
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Added platform to menu screen
update career finance UI
switched snow platform event
Show completed building view during placement (retain combined preview mesh as overlay for placement state/validity)
No longer pause the game during building placement
Building bounds now uses a sphere check, radius of all buildings is displayed during placement
Fixed missing campfire VisualFX def
Make sure entity views get parented to hierarchy containers in editor
[D11] [UI] Added navigation bar options to Respawn Screen. Added support in Navigation Bar for hiding "Back" icon. Navigation bar texts no longer get cut off on longer strings. Added new string translations to translation file.
HL1 Shotgun, Apache and Osprey compile and work in multiplayer
Fixed GroundWatch on entities that are parented
[D11] Updated debug god mode button to send changes to server, OSK will update console command display on debug UI page
[D11][TUTORIAL] Temp fix for AudioSettings.Reset causing crash on config load
[D11] [UI] Added tooltips container so we have an isolated area to spawn tooltips. Adjusted tooltip visuals to and changeover to TextMeshPro. Fixed MenuAnimationHandler throwing warnings when attempting to set trigger on inactive or disabled animator.
[D11] Removed legacy autosprint code, disabled sprint on looting, prevent console writing cfg file (temp)
update WIP currency UI, getting latest
merge from main to tutorial auto test branch
[D11] Added a method for retrieving a list of store items, tested with a "Skins" store.
Storage boxes drop their items at the last position they took damage at
[D11] Add a Request to Get a List of Catalogue Items.