192,970 Commits over 4,049 Days - 1.99cph!
Don't rotate tile topper tooltip colliders
Added grave component.
Added corresponding interactions and positions.
Removed bury unit machine process.
created floor collision helper on sports platforms so they dont trigger a goal
switch oil spil to look like mud (didn't change the tool tip name yet)
updated world tool tip
updated grabber attack anim/ aiming setup
tweaked chat text resolution (should be a bit more crisp)
[D11] more fully disable the paintable map feature as it was still using about 50MB memory
[D11] [UI] Frontend loading playfab indicator should now display before the loading starts, rather than after the request has already occurred.
[D11] [UI] changed credits slightly
Junkpile scientists tick on a separate budget from other NPC Players.
Fixed a bug where Scientists could full auto fire from a distance in some rare situations.
[D11] [UI] removed hint string at the bottom of the loading screen
[D11] [UI] changed the loading icons to white to make them more readable
[D11] [UI] added in functionality for the legend to fade in out
added box collision to arena platforms and tweaked sports ball launcher values so the balls can score a goal
Increased garlic heap size on PS4 and changed XB1X resolution back to 1080p
[D11] [UI] hid the achievements HUD in the regular multiplayer game
[D11] Block player input when any popup is open
Holding left shift when entering customisation editor and switching tabs will force the items to appear locked
[D11] Fixed being able to go back to Title Screen, removed dependency on the blur camera. Can no longer crouch when menus are open or change belt items when Options is open.
[D11] Added D11_FINAL_BUILD to switch menu - for local builds
first pass at category/item tier pricing.
customisation tool outputs more stats.
animation and material tweaks
[D11] Removed fIxed and local server options in release builds
Top bar controller icons change per platform
[D11] Connecting peer address exposed to the DTLS server connection.
[D11] [UI] - Updated D11 logo
[D11] [UI] adjust text field width in disclaimer screen
[D11] [UI] more text size tweaks to header bar
[D11] [UI] adjusted the text on the disclaimer screen and added wip icons to the find/join game screen and server info popup. changed title on server info popup
[D11] Updated current version to 2018.2.16
Customisation tool outputs totals at the end.
[D11] Adjustments to autosprint
[D11] [UI] Re-enabled UI Animators and Menu Animation Handler system.
[D11] [UI] made the initial selection when you open the inventory choose the item you had selected in your belt bar
[D11] [UI] scaled up the achievement HUD slightly
[D11] [UI] made the icons for loading blue to differentiate them from the autosave icon
[D11] Use Unity 2018.2.16f1 on the linux server
Only do the xbox remote debug setup if xbox is the active platform (in an attempt to stop jenkins moaning)
Don't do xbox stuff on linux
Stop jenkins moaning about Hdg not being defined
Backup in case this sucks
Couple of minor UI tweaks
Half Life 1 weapon FOV to 90 by default
weapon_satchel, hl1 crossbow and 357 compiles
Added some bonus featured to the crime log UI
Merge important crash fixes
Panel.IsEnabled now visibly affects DMenuOption
gmod_drawtooleffects now also hides the toolgun tracer effects
Wireframe and minecraftify now properly display their sv_cheats requirement