192,973 Commits over 4,049 Days - 1.99cph!
updating sponsorship prefab, objective line spacing
adding oil and spike tile topper prefab, anim, controller/textures etc...
Another energy fail gauge
Shop UI. Mostly done now.
Shop UI work + lot purchase UI changes + cleaning up some other UI.
Fixed the resource icons.
Bronze league units min durability increased 35-45%
Player units are now sold for half of base value
Refactor so we don't need the player record to give currency
merging to main incase I forget tomorrow for the build.
wip Award currency for first daily challenge submission
Fix for generating player fixture starting squad when there's < 8 matchready units. it now correctly places as many units as there are available.
update steam badges source image
Increased signing bonus + rewards from sponsorships.
Made healing sponsorship a bit easier.
Added Arena_Platform_Snow and rebuilt custom DB
fix career market panel alignement
Improved junkpile scientist AI vs animals.
Fixed bug in Junkpile Timeout.
Fixed bug in AI animal distance reasoner.
disable news tab in scene
Increased unit ValuePerMark, ValuePerModSlot.
Increased mod values for all 3 types.
Market will now only offer units of Mark upto 1 league higher than player's current league
updated career market Ui
WIP jump pad tweak
updated career UI outcome panel
Fixed logo generator not being disabled when exiting of creating a logo, producing some weird AO glitch when trying to create 2 team in a row
Tweak logo generator team text default position
Stable sorting for leaderboard, update database indexes
Career saving uses a using block in case it throws an exception
Better flashing attack area fix
More mod/unit generation balance, less mods overall, mixed size modslots, etc
[D11] frontend tidy up WIP - working towards a better split between the game and frontend for memory purposes.
Last played map will now scroll into view when opening new game menu
Updated some TF2 map icons and added missing ones
Git: Added 4th argument to DComboBox.AddChoice - icon
[D11] [UI] Removed client define for "ConnectToServer".
[D11] Fixed weapon name been set to player name
[D11][#82] Added missing translations
Fixed some UI indicator widgets breaking after switching to Paused UI
[D11] [UI] Fixed server info setting itself to be the selected game object. Set ConnectToServer logic to be empty function if ran on server (just in case).
Goal.ChangeTarget uses fact provider for biggest threat
on changed methods, reordering children...
[D11] Crouch Toggle option enabled