192,970 Commits over 4,049 Days - 1.99cph!
Context menu tweaks
Conversation icon scale fix
tweak tile wall textures aniso settings
optimised arena texture size (mgao map)
tweak menu ui
updated menu background sky shader
[D11][TUTORIAL] re-added missing tutorial prefabs
Don't force enable anisotropic filterting
Beds assets
Addon data
Animal raid event settings
Merge Lerp_Hermite change from source-sdk-2013/issues/404
[D11] Radial Menus now use X/A for confirming selection, Pie menu now uses navigation bar icons to allow for different buttons to be displayed
[D11] frontend tidy up WIP - working towards a better split between the game and frontend for memory purposes.
[D11][TUTORIAL] Light the Fire + Escape Cave tutorials, Fixed running local server straight from unity scene.
Fixed physenv.AddSurfaceData crashing when not given elasticity key
Remove focus when clicking play online button
Reworded CrafterLacksMaterials notificatio text
Refactored Unit.Items component to use FSM style pattern instead of multiple event data classes and flakey bool
All IO entities are response limited
Adjusted responsetime to 0.1s
deleted unneeded prefabs/duplicate m39 assets
reduced ironsight thickness
Prevent SetParent on world
Deletion of orphaned entities no longer deletes world or players
[D11] [UI] got rid of those black dots at the bottom of the HUD
Debug only console command to give a player all unlocks
separated sights, rebuilt prefab, made sights hideable, hooked up shell release effect, skinned rest of chamber to move when pulled back, scaled up ironsight
[D11][UI] Added other player stats panel basic data hooked up and secondary option implemented
Altered top bar alpha canvas
Added spawn.tick_populations and spawn.tick_individuals (respawn tick rate)
Revert GameObjectPool change due to oversight, fixed displacement prefab to use root object for now
GameObjectPool no longer requires that T component be on the root game object
[D11] [UI] changed the position of the wounded message so it's not under the compass
art pass on the player stats preview
[D11] [UI] temporarily rolled back a change while i figure out why the inventory won't fade on
Fixed displacement pool OOE causing NREs
[D11] Adjustments to sprint toggle/auto-sprint
Exposed minimum value of nutrition gauge to editor and fixed bad value mapping.
Nutrition gauge now shows 35-100% range.
Displacement config texture size restored to previous value (2048)
Dealing better with sorting issues
[D11][TUTORIAL] Extra HUD elements added to UI restriction
Fixed foliage displacement entity type check
Foliage displacement pooling, global config, base support for all entity views
Conversations UI flip test
Prefab env scene
[D11] frontend tidy up WIP
[D11] Changed icons in hud
[D11] [UI] hid server maintenance message on the main menu
[D11] Enabled options menu from pause menu
made fur slightly less awful
default params for DebugEx.Log
[D11] [UI] Updated respawn screen textures. Fixed issue with backing texture and respawn button materials.
Update asset fiddler to not apply mip streaming on billboards
Disable mip streaming on billboards