192,970 Commits over 4,049 Days - 1.99cph!

6 Years Ago
Context menu tweaks Conversation icon scale fix
6 Years Ago
tweak tile wall textures aniso settings
6 Years Ago
optimised arena texture size (mgao map) tweak menu ui updated menu background sky shader
6 Years Ago
[D11][TUTORIAL] re-added missing tutorial prefabs
6 Years Ago
Don't force enable anisotropic filterting
6 Years Ago
Beds assets Addon data Animal raid event settings
6 Years Ago
Merge Lerp_Hermite change from source-sdk-2013/issues/404
6 Years Ago
[D11] Radial Menus now use X/A for confirming selection, Pie menu now uses navigation bar icons to allow for different buttons to be displayed
6 Years Ago
[D11] frontend tidy up WIP - working towards a better split between the game and frontend for memory purposes.
6 Years Ago
[D11][TUTORIAL] Light the Fire + Escape Cave tutorials, Fixed running local server straight from unity scene.
6 Years Ago
Fixed physenv.AddSurfaceData crashing when not given elasticity key
6 Years Ago
Remove focus when clicking play online button
6 Years Ago
Reworded CrafterLacksMaterials notificatio text
6 Years Ago
Refactored Unit.Items component to use FSM style pattern instead of multiple event data classes and flakey bool
6 Years Ago
Oilrig exhausts
6 Years Ago
All IO entities are response limited Adjusted responsetime to 0.1s
6 Years Ago
deleted unneeded prefabs/duplicate m39 assets
6 Years Ago
reduced ironsight thickness
6 Years Ago
Oilrig exhaust backup
6 Years Ago
Prevent SetParent on world Deletion of orphaned entities no longer deletes world or players
6 Years Ago
oilrig progress backup
6 Years Ago
[D11] [UI] got rid of those black dots at the bottom of the HUD
6 Years Ago
Debug only console command to give a player all unlocks
6 Years Ago
separated sights, rebuilt prefab, made sights hideable, hooked up shell release effect, skinned rest of chamber to move when pulled back, scaled up ironsight
6 Years Ago
[D11] server define fix
6 Years Ago
[D11][UI] Added other player stats panel basic data hooked up and secondary option implemented Altered top bar alpha canvas
6 Years Ago
Added spawn.tick_populations and spawn.tick_individuals (respawn tick rate)
6 Years Ago
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6 Years Ago
Revert GameObjectPool change due to oversight, fixed displacement prefab to use root object for now
6 Years Ago
GameObjectPool no longer requires that T component be on the root game object
6 Years Ago
[D11] [UI] changed the position of the wounded message so it's not under the compass art pass on the player stats preview
6 Years Ago
[D11] [UI] temporarily rolled back a change while i figure out why the inventory won't fade on
6 Years Ago
Fixed displacement pool OOE causing NREs
6 Years Ago
[D11] Adjustments to sprint toggle/auto-sprint
6 Years Ago
Exposed minimum value of nutrition gauge to editor and fixed bad value mapping. Nutrition gauge now shows 35-100% range.
6 Years Ago
Displacement config texture size restored to previous value (2048)
6 Years Ago
Dealing better with sorting issues
6 Years Ago
[D11][TUTORIAL] Extra HUD elements added to UI restriction
6 Years Ago
Fixed foliage displacement entity type check
6 Years Ago
Foliage displacement pooling, global config, base support for all entity views Conversations UI flip test Prefab env scene
6 Years Ago
[D11] frontend tidy up WIP
6 Years Ago
[D11] Changed icons in hud
6 Years Ago
[D11] [UI] hid server maintenance message on the main menu
6 Years Ago
[D11] Enabled options menu from pause menu
6 Years Ago
made fur slightly less awful
6 Years Ago
default params for DebugEx.Log
6 Years Ago
[D11] [UI] Updated respawn screen textures. Fixed issue with backing texture and respawn button materials.
6 Years Ago
Update asset fiddler to not apply mip streaming on billboards
6 Years Ago
Disable mip streaming on billboards
6 Years Ago
furry animal hide