192,976 Commits over 4,049 Days - 1.99cph!

6 Years Ago
UI folder organisation. StatElement and DamageElement implement ValueElement. Added IUnitInfoElement and IUpdatableUIElement to avoid making lists of every type of UI element. Added trait list to unit inspector. Tooltip values for unit inspector stuff.
6 Years Ago
Cleaning up UI layout rebuild hacks, added to base inspector widgets
6 Years Ago
[D11][UI] Base stat panel displaying when in base and fading when a set distance from base Up keep time stat updating
6 Years Ago
[D11] [UI] Credits screen now eases in to scroll. Updated Fonts to include missing characters (Degrees symbol and Bullet point symbol).
6 Years Ago
Error fix
6 Years Ago
LOD bias now multiplier, added to wearables Editor fixes
6 Years Ago
Added confirmation panel to career exit
6 Years Ago
Added a no button to the global popup panel. Added yes/no actions to global popup panel.
6 Years Ago
Added badges to jumpsuit textures
6 Years Ago
[D11] DTLS plugin source and windows console testbed initial checkin. Debug DLL PC x64 only so far. Server-client handshaking via cookie verification only. Requires latest version source of OpenSSL linked to compile.
6 Years Ago
Fix for sponsorship objectives setting incorrect size when playing another match after minimising in previous match. Sponsorshop objectives always start expanded.
6 Years Ago
Scene lighting settings
6 Years Ago
altar 3 wip
6 Years Ago
Scientist barge models/prefabs/textures
6 Years Ago
Fixed more spectate text issues.
6 Years Ago
career mode squad editor avatar customisations applied
6 Years Ago
Fixed career mode squad editor team colours.
6 Years Ago
adding trophies local cubemap to all the environment tweaking trophy line so the glow intensity changea on hover optimised trophy glow particles
6 Years Ago
Fixed spectate info showing up when it shouldn't be
6 Years Ago
fix career logo text size during randomisation made the border turn red as soon as the logo clip the border
6 Years Ago
Minor fix
6 Years Ago
End of round overlay all working
6 Years Ago
Added basic end of round UI
6 Years Ago
adding trophy halo/setup
6 Years Ago
Death overlay UI fully working
6 Years Ago
getting latest
6 Years Ago
toggle trophy Glow object when hovering a platform with an equipped trophy
6 Years Ago
trophy items get setup to use platform for rotation/interaction.
6 Years Ago
trophies now use trophy platform collider as interaction collider.
6 Years Ago
Maybe fixed Sebov's collapsed UI panel issue.
6 Years Ago
Use away colours for opponent team when kits clash.
6 Years Ago
RadialIndicator uses the properly padded circle graphic because sampling.
6 Years Ago
RadialIndicator clashes less with outline shader
6 Years Ago
Less spammy resourcewidget until implemented.
6 Years Ago
Went over a bunch of effects for color consistency and icon stuff. Merge hell too.
6 Years Ago
update beard accessories, tweak bunny and cat hat to avoid clipping with beards, getting latest
6 Years Ago
fix logo creator NRE
6 Years Ago
scene save just in case
6 Years Ago
Added DamageElement to display the damage of the highest damage combat ability of a given type.
6 Years Ago
gui_game scene order
6 Years Ago
Various widgetry
6 Years Ago
ResourceWidget Herb stuff & icons.
6 Years Ago
format TransactionType
6 Years Ago
Added StatElement for displaying stat values / descriptions. Updated some staged descriptions on stats. UIConfig gradient for stat value colours.
6 Years Ago
Removed unused AllowVerticalRotation from CIV. Added MinMaxHorizontalRotation & MinMaxVeritcalRotation to CIV, enforced when ClampRotation is ticked.
6 Years Ago
Death overlay screen UI complete
6 Years Ago
NetworkMenu etc.
6 Years Ago
Fix NRE if inventory update is called before init (somehow)
6 Years Ago
Cave lift uses parenting trigger
6 Years Ago
Inventory updates