197,744 Commits over 4,140 Days - 1.99cph!

6 Years Ago
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6 Years Ago
[D11][Tutorial] Fix for objectives animation triggering twice due to out of sequence update calls
6 Years Ago
Fixed Already at full health message
6 Years Ago
Fixed server compile
6 Years Ago
stuff loads but still not totally functional
6 Years Ago
[D11][Tutorial] Objectives now appear in the crafting page
6 Years Ago
Subtracting 32078 (test)
6 Years Ago
Added culling.noDataVisible toggle for visibility perf testing (unsaved for now)
6 Years Ago
[D11][UI] Fixed issue related to metalshopfront lootpanel
6 Years Ago
[D11] UI Repair panel Changes
6 Years Ago
[D11] More tweaks to the aiming/camera movement, and max camera sensitivity has been increased
6 Years Ago
[D11] [Tutorial] Map Updates, improved lighthouse dock, Cave collision fix
6 Years Ago
More stuff working with saves...
6 Years Ago
[D11] [UI] small art pass on the pause menu and making the button sizes and text/icon positions consistent across screens, removed more gradients
6 Years Ago
[D11] [UI] Adjusted pop animation curves.
6 Years Ago
Fixed faceposer's last flex being hidden unintentionally
6 Years Ago
[D11] [UI] Changed menu animation system and handler to use lean tweens rather than the Unity Animator/State Machine system. Added some basic animation objects to project for reuse across any future menus. Preparing to replace radial menu animations with tweens rather than the current animator.
6 Years Ago
Fixed item files and skin bundles getting copied to the wrong folder
6 Years Ago
Added ShaderList asset (Assets/Content/Shaders/Shaders.asset assigned to shared/content.bundle) Moved all shaders from GraphicsSettings.AlwaysIncludedShaders to our custom ShaderList asset (to prevent including duplicates in every executable)
6 Years Ago
AmbientLightLOD now toggles volumetric light beams in sync w/ light component
6 Years Ago
Fixed impostor renderer frustum culling frame delay
6 Years Ago
Fixed potential player and npc frustum culling frame delay
6 Years Ago
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6 Years Ago
merge from main
6 Years Ago
Added missing meta (vcol_test)
6 Years Ago
Merge from build_tweaks
6 Years Ago
Added content/textures and content/props to streamed pool (~1GB)
6 Years Ago
Removed EnableStdOutput from client build since I'm not sure it fulfills a purpose
6 Years Ago
/ vs \ sv vs cl
6 Years Ago
Don't bail out of a build if bundle copy failed (cloned repos already have the symlink)
6 Years Ago
[D11] Manifest download stubbed-out for the console servers.
6 Years Ago
Removed some build menu items from Facepunch.Unity
6 Years Ago
[D11] Auto-reload
6 Years Ago
Jenkinsfile
6 Years Ago
6 Years Ago
More Rig2
6 Years Ago
[D11][UI] Removed unneeded calls to base class
6 Years Ago
ClientState == LoadState. ServerState == SaveState
6 Years Ago
[D11][UI] Compile Fix
6 Years Ago
Starting to load basic stuff in now
6 Years Ago
[D11][UI] Compile Fix
6 Years Ago
[D11] [UI] visually altered a few of the UI elements in the in game pause menu to remove the gradient
6 Years Ago
[D11] Grenade throwing tweaks
6 Years Ago
[D11][UI] Disabled unnecessary layout groups in UICrafting scene and lootpanels. Changed how the inventory UI is opened to avoid having to rebuild the inventory UI time it is loaded. Altered how the oven and recycler panels work to remove a number of unneeded objects
6 Years Ago
merge
6 Years Ago
Minor compile fix
6 Years Ago
[D11] Aiming Sensitivity added when looking down sights
6 Years Ago
[D11] UTC display added to the branding text alongside the build version.
6 Years Ago
[D11] [Tutorial] Scene merge fix
6 Years Ago
More spectate console command work, but still not complete. Need to make some changes to how it all works next week. Don't use it as-is.