197,744 Commits over 4,140 Days - 1.99cph!
[D11][Tutorial] Fix for objectives animation triggering twice due to out of sequence update calls
Fixed Already at full health message
stuff loads but still not totally functional
[D11][Tutorial] Objectives now appear in the crafting page
Added culling.noDataVisible toggle for visibility perf testing (unsaved for now)
[D11][UI] Fixed issue related to metalshopfront lootpanel
[D11] UI Repair panel Changes
[D11] More tweaks to the aiming/camera movement, and max camera sensitivity has been increased
[D11] [Tutorial] Map Updates, improved lighthouse dock, Cave collision fix
More stuff working with saves...
[D11] [UI] small art pass on the pause menu and making the button sizes and text/icon positions consistent across screens, removed more gradients
[D11] [UI] Adjusted pop animation curves.
Fixed faceposer's last flex being hidden unintentionally
[D11] [UI] Changed menu animation system and handler to use lean tweens rather than the Unity Animator/State Machine system. Added some basic animation objects to project for reuse across any future menus. Preparing to replace radial menu animations with tweens rather than the current animator.
Fixed item files and skin bundles getting copied to the wrong folder
Added ShaderList asset (Assets/Content/Shaders/Shaders.asset assigned to shared/content.bundle)
Moved all shaders from GraphicsSettings.AlwaysIncludedShaders to our custom ShaderList asset (to prevent including duplicates in every executable)
AmbientLightLOD now toggles volumetric light beams in sync w/ light component
Fixed impostor renderer frustum culling frame delay
Fixed potential player and npc frustum culling frame delay
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Added missing meta (vcol_test)
Added content/textures and content/props to streamed pool (~1GB)
Removed EnableStdOutput from client build since I'm not sure it fulfills a purpose
Don't bail out of a build if bundle copy failed (cloned repos already have the symlink)
[D11] Manifest download stubbed-out for the console servers.
Removed some build menu items from Facepunch.Unity
[D11][UI] Removed unneeded calls to base class
ClientState == LoadState. ServerState == SaveState
Starting to load basic stuff in now
[D11] [UI] visually altered a few of the UI elements in the in game pause menu to remove the gradient
[D11] Grenade throwing tweaks
[D11][UI] Disabled unnecessary layout groups in UICrafting scene and lootpanels. Changed how the inventory UI is opened to avoid having to rebuild the inventory UI time it is loaded. Altered how the oven and recycler panels work to remove a number of unneeded objects
[D11] Aiming Sensitivity added when looking down sights
[D11] UTC display added to the branding text alongside the build version.
[D11] [Tutorial] Scene merge fix
More spectate console command work, but still not complete. Need to make some changes to how it all works next week. Don't use it as-is.