192,976 Commits over 4,049 Days - 1.99cph!
UI folder organisation.
StatElement and DamageElement implement ValueElement.
Added IUnitInfoElement and IUpdatableUIElement to avoid making lists of every type of UI element.
Added trait list to unit inspector.
Tooltip values for unit inspector stuff.
Cleaning up UI layout rebuild hacks, added to base inspector widgets
[D11][UI] Base stat panel displaying when in base and fading when a set distance from base
Up keep time stat updating
[D11] [UI] Credits screen now eases in to scroll. Updated Fonts to include missing characters (Degrees symbol and Bullet point symbol).
LOD bias now multiplier, added to wearables
Editor fixes
Added confirmation panel to career exit
Added a no button to the global popup panel.
Added yes/no actions to global popup panel.
Added badges to jumpsuit textures
[D11] DTLS plugin source and windows console testbed initial checkin. Debug DLL PC x64 only so far. Server-client handshaking via cookie verification only. Requires latest version source of OpenSSL linked to compile.
Fix for sponsorship objectives setting incorrect size when playing another match after minimising in previous match.
Sponsorshop objectives always start expanded.
Scientist barge models/prefabs/textures
Fixed more spectate text issues.
career mode squad editor avatar customisations applied
Fixed career mode squad editor team colours.
adding trophies local cubemap to all the environment
tweaking trophy line so the glow intensity changea on hover
optimised trophy glow particles
Fixed spectate info showing up when it shouldn't be
fix career logo text size during randomisation
made the border turn red as soon as the logo clip the border
End of round overlay all working
Added basic end of round UI
Death overlay UI fully working
toggle trophy Glow object when hovering a platform with an equipped trophy
trophy items get setup to use platform for rotation/interaction.
trophies now use trophy platform collider as interaction collider.
Maybe fixed Sebov's collapsed UI panel issue.
Use away colours for opponent team when kits clash.
RadialIndicator uses the properly padded circle graphic because sampling.
RadialIndicator clashes less with outline shader
Less spammy resourcewidget until implemented.
Went over a bunch of effects for color consistency and icon stuff.
Merge hell too.
update beard accessories, tweak bunny and cat hat to avoid clipping with beards, getting latest
Added DamageElement to display the damage of the highest damage combat ability of a given type.
ResourceWidget
Herb stuff & icons.
Added StatElement for displaying stat values / descriptions.
Updated some staged descriptions on stats.
UIConfig gradient for stat value colours.
Removed unused AllowVerticalRotation from CIV.
Added MinMaxHorizontalRotation & MinMaxVeritcalRotation to CIV, enforced when ClampRotation is ticked.
Death overlay screen UI complete
Fix NRE if inventory update is called before init (somehow)
Cave lift uses parenting trigger