192,974 Commits over 4,049 Days - 1.99cph!
[D11] Unused Options buttons locked, and placeholder texts set - also restored +connect command line functionality and Fixed Server IP Address can be set in the editor on D11_Frontend->UI.MainMenu object
Better fix for World.Name (which doesn't break the server)
customisation editor dev tools fix
Cleaned up notifications from UI
Fix for incorrect world filename due to change in when the scene gets loaded
added error message to customisation build tool when an item doesn't have a material named 'default'.
fixed a bunch of material default names.
Added Media/Steam/Screenshots
[D11][TUTORIAL] Converted ShowHudSection to new Action system
Fixed the decal index buffer crash
fix for trees rotating when getting cut down at high game speed
added action shots to Media/Screenshots
[D11][UI] Base stats panel now showing sleeping points number of furnaces and total storage
WIP accessories
getting latest
Applied existing objectives UI prefab changes.
Added an instance of objectives UI prefab to match outcome screen.
Display sponsorship objectives on outcomescreen.
Hide match sponsorship UI on match finish.
Show board-collected cash on career outcome screen, recalculate final cash.
[D11] Console OSK support for ps4 + required controller settings
greybox assets files and folder prepwork according to jira
Death screen functionality work. Also updated SteamClient.Avatar to use the new Facepunch.Steamworks system, but I'm just using character type images on the death screen spectate info for now instead of real Steam avatars, as we'll need to work out how to use avatars nicely with the async way they load.
UnitInspector item slot tooltips are properly aligned.
DPI tweak on our panel backgrounds.
Tooltip consistency fixes.
Fixed activitywidget animation
battery update
laser detector update
Changed Tooltip.Large to be an item tooltip w/ stats and such.
Icon fixes.
Scene.
Fix error message not showing when dragging incompatible replays for playback
fixing error message button
updated battery model and icon
and/or switches only pass through the greater of either input source
Added an allow exit override to UIEditorNavBar, enabled for squad editor.
Chat input no longer blocks raycasts by default (it gets disabled when closing the chat window, but it set to enabled in the scene)
added car6 map, default squad.
tweaked effect on hockey platform, updated descriptions for sports platforms and trophies
Death overlay screen looks like the new spec. Not functional just yet