249,480 Commits over 3,959 Days - 2.63cph!
Merge from item_loss_ui_fix
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Fix IconRender scene breaking Unity the second time it runs in CLIENT+SERVER
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Remove some GetComponents, Cancel the tween when ending
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Fixed electrical typo in AND, OR and XOR switches
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Fixed item loss UI notices on vitals not appearing (prefab was disabled)
Item loss notices are now pooled
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stop all looping sfx on reset
slow time a bit while braking on easy
some easy xulgon balance
removed curse state from easy tutorial
no curses in easy mode
Merge branch 'master' of SpaceUsurperUnity
hid switchPowerupOnPickup option
Merge branch 'master' of SpaceUsurperUnity
fix respawnPod message after tutorial
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Prevent trains taking damage from initial collisions when manually spawned
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Disabled work cart base repel and hurt trigger as the player would get permanently stuck in it after reconnecting if they disconnected while mounting. Can sort out a better solution for this next month.
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Add preventmovement trigger to the workcart cabin so that players who go to sleep (disconnect) in a workcart wake up outside of it. Remove the cabin hurt trigger.
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Fixed floating text sort order
Added depth parameter to Bullet.AddText
Fixed keyboard WASD prompt
Jenkins should do default builds instead of redux
Added BulletText depth level
Use VibrateOnTouch for onion laser bullets
Fixed ECS rect bullet vs player collision
Added some more Unity structs to scriptfunc whitelist
ECS support for intVar / floatVar / vectorVar
ECS bulletPosA / bulletPosB support
Added a bunch of stage / player aliases for ECS codegen
ECS bullet onStart support
ECS bullet playerDamageDir support
Merge branch 'master' into bake-refactor
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Made work cart twice as fuel efficient
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Remove engine trigger box
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Use VibrateOnTouch for onion laser bullets
Fixed ECS rect bullet vs player collision
Added some more Unity structs to scriptfunc whitelist
ECS support for intVar / floatVar / vectorVar
ECS bulletPosA / bulletPosB support
Added a bunch of stage / player aliases for ECS codegen
ECS bullet onStart support
ECS bullet playerDamageDir support
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Set all vehicles to InheritedVelocityScale 1. Projectiles fired from vehicle trigger parents now inherit the speed of the vehicle.
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workcart braking effects
fixed ParticleSystemContainer not playing effects on ParticleSystemCull objects with playOnShow set to false
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Tweaked sprite material on slot payout UI
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Fixed floating text sort order
Added depth parameter to Bullet.AddText
Fixed keyboard WASD prompt
Jenkins should do default builds instead of redux
Added BulletText depth level
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Don't spawn trains at all if there's another train in the way (improves on the temp fix which would immediately delete the spawned train). Added SpawnCheckingSpawnPoint which is a GenericSpawnPoint that also checks space to spawn.
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tunnel dwellers drop very slightly more loot
added ForceInitialSpawn to ttrain_tunnel_double_straight_a
Lootstrips have slightly less chance of a tool crate
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Working on letting bakes have shared resources
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new train tunnel elevator movement sound
minor reverb tweaks
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These errors are acceptable, happen after hotload
FirstPersonCamera stores its last worked out pos instead of counting on incoming value
Some rust/nature converts
Rust Exporter handles foliage better
Rust Exporter: Straight copy the texture if you can
Rust Exporter: textures all in one folder, don't copy over
Rust Exporter: Handle multiple materials
Merge branch 'master' of sbox
rust overgrowth
Touching these
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Remove debug code from Browse > Addons
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Fixed the default screen resolution selection so it should now select the desktop resolution
Allow AnimEntity and PlayerAnimator to reset all params
Hammer: Added info_lighting_relative to the fgd
Hammer: Added (Set)LightingOrigin(Hack) inputs and keyvalues to prop_dynamic and all NPCs and (Set)ModelScale for prop_physics, prop_dynamic and NPCs
workcart gibs correctly assume override colors
temp fix for underground gunshots being heard on the surface
Fixed TerrainPath.DungeonRoot not being set when the map is loaded from cache (blind commit since Unity is stuck on startup)
Hammer: Fixed unintentional auto vis group rebuilds due to recent changes when scrolling textures in the Face Sheet tool, or applying the same texture to a face (i.e. not changing the texture)
warning when dungeon navmesh fails to build
Train friction sparks FX into a basic prefab until we implement it.
Fixed first file embedded in the BSP not being able to be decompressed
delay respawn during puzzle reset until spawn points are available
Hammer: KeyValue copy & paste now properly pastes the spawnflags (and updates the UI)
Implement ShiftIntermediateDataForward
Prediction fixes
Shadow proxies for Props folder content