249,480 Commits over 3,959 Days - 2.63cph!

4 Years Ago
Merge from item_loss_ui_fix
4 Years Ago
Fix IconRender scene breaking Unity the second time it runs in CLIENT+SERVER
4 Years Ago
Remove some GetComponents, Cancel the tween when ending
4 Years Ago
Fixed electrical typo in AND, OR and XOR switches
4 Years Ago
Fixed item loss UI notices on vitals not appearing (prefab was disabled) Item loss notices are now pooled
4 Years Ago
stop all looping sfx on reset slow time a bit while braking on easy some easy xulgon balance removed curse state from easy tutorial no curses in easy mode Merge branch 'master' of SpaceUsurperUnity hid switchPowerupOnPickup option Merge branch 'master' of SpaceUsurperUnity fix respawnPod message after tutorial
4 Years Ago
Prevent trains taking damage from initial collisions when manually spawned
4 Years Ago
PreventMovement edit
4 Years Ago
Disabled work cart base repel and hurt trigger as the player would get permanently stuck in it after reconnecting if they disconnected while mounting. Can sort out a better solution for this next month.
4 Years Ago
Add preventmovement trigger to the workcart cabin so that players who go to sleep (disconnect) in a workcart wake up outside of it. Remove the cabin hurt trigger.
4 Years Ago
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4 Years Ago
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4 Years Ago
Fixed floating text sort order Added depth parameter to Bullet.AddText Fixed keyboard WASD prompt Jenkins should do default builds instead of redux Added BulletText depth level Use VibrateOnTouch for onion laser bullets Fixed ECS rect bullet vs player collision Added some more Unity structs to scriptfunc whitelist ECS support for intVar / floatVar / vectorVar ECS bulletPosA / bulletPosB support Added a bunch of stage / player aliases for ECS codegen ECS bullet onStart support ECS bullet playerDamageDir support Merge branch 'master' into bake-refactor
4 Years Ago
Made work cart twice as fuel efficient
4 Years Ago
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4 Years Ago
Remove engine trigger box
4 Years Ago
Use VibrateOnTouch for onion laser bullets Fixed ECS rect bullet vs player collision Added some more Unity structs to scriptfunc whitelist ECS support for intVar / floatVar / vectorVar ECS bulletPosA / bulletPosB support Added a bunch of stage / player aliases for ECS codegen ECS bullet onStart support ECS bullet playerDamageDir support
4 Years Ago
Set all vehicles to InheritedVelocityScale 1. Projectiles fired from vehicle trigger parents now inherit the speed of the vehicle.
4 Years Ago
▆▊▍▇ ▅▅█▆▄ ▄▌▆ ▆█-▊▌▇▋▊ ▋▄▆▆▍▋ ▅▊▌ ▇█▌▍▄▄▄▋ ▊▍█▊▇▍ ▇▆▆▅▅▅▋▇ ▌▊▅ ▋▅▄▇▄▊▄█ ▉▌▊▅▍ ▆▆▇'▌ ▆▇▇▍ █▅▌▄▊-▉ ▍▉▅▄▉ ▆▌ ▆▌▄▇▉ (▇█▆ ▌▄ ▋▅▇▍▍▋▍ ▅█ ▇▅▇▄) ▅▇▇-▅▄▌█▋▄▍▅▍▇ ▇█▊▄▍▋ ▉▄▅▌▇▉▍▌▅▍ ▄▍▊▍ ▌-▌▄▅ ▆▇▇ █▇▊▆▆▍▊ ▇▉ ██▇█▋▄▄▉ ▄▉▅ ▄▆▌▄▍▉▄▉ ▉█ █▌▉ ▇▅▋█▊▅▊▇ █▊ █▊▉▅▅ ▌▋█▅▊▆▆▆ █▊▆▋▌▄ ▌▅▄▉▌▄▊▆▉ ▌▍▍▋▊▉▇▇ █▇▍ ▋▋▍▇ ▅▇▅▍▆▌ █▇▋▇▉▉█ ▄▋▄▉▉ ▅▊▅▋ █▉▊▄▆▋▇▍ ▇+ ▄▅▊▇█▍▋
4 Years Ago
workcart braking effects fixed ParticleSystemContainer not playing effects on ParticleSystemCull objects with playOnShow set to false
4 Years Ago
Tweaked sprite material on slot payout UI
4 Years Ago
Fixed floating text sort order Added depth parameter to Bullet.AddText Fixed keyboard WASD prompt Jenkins should do default builds instead of redux Added BulletText depth level
4 Years Ago
Don't spawn trains at all if there's another train in the way (improves on the temp fix which would immediately delete the spawned train). Added SpawnCheckingSpawnPoint which is a GenericSpawnPoint that also checks space to spawn.
4 Years Ago
tunnel dwellers drop very slightly more loot added ForceInitialSpawn to ttrain_tunnel_double_straight_a Lootstrips have slightly less chance of a tool crate
4 Years Ago
Updated Jenkinsfile
4 Years Ago
slow aim fix
4 Years Ago
Working on letting bakes have shared resources
4 Years Ago
new train tunnel elevator movement sound minor reverb tweaks
4 Years Ago
These errors are acceptable, happen after hotload FirstPersonCamera stores its last worked out pos instead of counting on incoming value Some rust/nature converts Rust Exporter handles foliage better Rust Exporter: Straight copy the texture if you can Rust Exporter: textures all in one folder, don't copy over Rust Exporter: Handle multiple materials Merge branch 'master' of sbox rust overgrowth Touching these
4 Years Ago
Fix my oopsie
4 Years Ago
merge from main
4 Years Ago
Remove debug code from Browse > Addons
4 Years Ago
Fixed the default screen resolution selection so it should now select the desktop resolution
4 Years Ago
Allow AnimEntity and PlayerAnimator to reset all params
4 Years Ago
Hammer: Added info_lighting_relative to the fgd Hammer: Added (Set)LightingOrigin(Hack) inputs and keyvalues to prop_dynamic and all NPCs and (Set)ModelScale for prop_physics, prop_dynamic and NPCs
4 Years Ago
workcart gibs correctly assume override colors
4 Years Ago
temp fix for underground gunshots being heard on the surface
4 Years Ago
Fixed TerrainPath.DungeonRoot not being set when the map is loaded from cache (blind commit since Unity is stuck on startup)
4 Years Ago
merge from main
4 Years Ago
Hammer: Fixed unintentional auto vis group rebuilds due to recent changes when scrolling textures in the Face Sheet tool, or applying the same texture to a face (i.e. not changing the texture)
4 Years Ago
warning when dungeon navmesh fails to build
4 Years Ago
Train friction sparks FX into a basic prefab until we implement it.
4 Years Ago
Fixed first file embedded in the BSP not being able to be decompressed
4 Years Ago
WalkBob, Lean, Fovspeed
4 Years Ago
delay respawn during puzzle reset until spawn points are available
4 Years Ago
Hammer: KeyValue copy & paste now properly pastes the spawnflags (and updates the UI)
4 Years Ago
Art backup
4 Years Ago
Prediction fixes
4 Years Ago
Implement ShiftIntermediateDataForward Prediction fixes
4 Years Ago
Shadow proxies for Props folder content