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[D11][Tutorial] Added tutorial options heading localisation string
[D11] [UI] re added the confirmation popup for profile switching
[D11][Tutorial] Implemented tutorial pause screen design
Improved LS tul culling volume (Hapis)
tweaks to ocean.mat colours
[D11] [UI] tidied up the player info widget and the profile switching on xbox
Simplify mission start message. Get around issues with tasks that complete right away etc.
Backtrack my "don't show interaction for unavailable interactions" change. It's good to see if a payphone etc is in use
Fix single user IsInUse flag + remove debug
Minor edits + increase min jail term
Added some extension stuff.
isDynamic on prefabs spawned on junkpile water (testing)
Timer GUI and game mode edits
bugfixes
save++
protocol++
Added description to timer + payphone UI edit.
only spawn small oil rig
spawn oil rig away from cargo ship
ch47 land zone work
respawn work
Cargo ship / hull interior tweaks / split the interior mesh into smaller elements to help with occlusion
More work on instancing including support for decor patches and foliage and MaterialSetup
Fixed server not updating wave time (causing static junkpiles dive site markers)
Added client engine time to EnvSync + fixed wave time desync
Updated junkpile water prefabs
OilrigAI2 prefab - covers/movement setup for AI
Window blockers for lootrooms
Merge in the latest stuff from Main
Pain & heat on big rig fire.
Fixed some missing cullers.
Small rig fire light cull radius fix.
Small rig fire has a heat zone and pain zone.
profile work
load balancing
Honestly just disable this weird behavior for now
error() no longer crashes with certain inputs and no longer cuts off text weirdly before and after symbol "]"
Can now harvest a crop. Cleans out if dead.
More FE up/down/left/right SFX triggers
More FE up/down/left/right SFX triggers
Plants only grow under lights
[D11] Bump the save version
Updated BASS.DLL to 2.4.14-mp3free