192,975 Commits over 4,049 Days - 1.99cph!

6 Years Ago
Removed SRP core
6 Years Ago
reworked sports platforms to have better ground materials, re-rendered icons, tweaked sports trophies so that their collision is appropriate and the balls have the correct amount of force and momentum, re-rendered icons. merged with main
6 Years Ago
BiggestThreat fact now reduces score for sleeping or disabled units instead of completely ignoring them
6 Years Ago
Car battery meshes / textures
6 Years Ago
Merge dupe fix
6 Years Ago
Steam item build script fixes, add a purchasable currency bundle to the store
6 Years Ago
Fixed Player.Say appending a trainig space Restored MakeProp and MakeRagdoll function arguments to not break mods that use them directly
6 Years Ago
[D11][TUTORIAL] Tutorial steps now have actions + editor scripts (With garish colours...)
6 Years Ago
[D11][TUTORIAL] Tutorial steps now have actions + editor scripts (With garish colours...)
6 Years Ago
...
6 Years Ago
updated career UI fix avatar accessory pointing to the wrong prefab
6 Years Ago
lod multiplier
6 Years Ago
lod multipliers
6 Years Ago
more lod multipliers
6 Years Ago
more lod multipliers
6 Years Ago
Build fix attempt #2
6 Years Ago
lod multipliers
6 Years Ago
[D11] Control fix
6 Years Ago
[D11] [UI] Submit for missing meta file.
6 Years Ago
Build fix
6 Years Ago
Various UI prefabs
6 Years Ago
[D11] [UI] Submit of missing folder(?) that didn't appear in previous pending changes list.
6 Years Ago
[D11] [UI] Updated TextMeshPro assets to utilise correct folders for fonts, materials, and sprites tag-usage inline. Updated Code Of Conduct screen to utilise various formatting styles for better visuals. Updated menu animation handler to utilise animation speed variable to speed up or slow down animations where needed.
6 Years Ago
Notifications
6 Years Ago
Facts is a default entity component, validated all the everything Building upgrades tab UI basics
6 Years Ago
Merge from entity_parenting_elevators
6 Years Ago
Scene2Prefab launch site
6 Years Ago
Scene2Prefab caves
6 Years Ago
[D11] protocol bump for loading keep-alive
6 Years Ago
fix some trophies not on the proper layer adding WIP accessory models updated logo updated career unit viewer UI
6 Years Ago
Merge from main
6 Years Ago
Made a bunch of model bone related code work on the server as well (required for elevator trigger movement in standalone)
6 Years Ago
moved screenshots to media folder
6 Years Ago
Rocket crane lift uses parenting trigger Bone name for lift parenting trigger is inspector variable
6 Years Ago
Updated media
6 Years Ago
Interaction UI
6 Years Ago
Fix exception in exception reporter closing the game
6 Years Ago
Check version number when trying to load a replay, display error message panel if out of date or invalid.
6 Years Ago
Replaced TargetFiltter BiggestThreat/BiggestThreatAttackingMe usages with new BiggestThreat fact provider
6 Years Ago
[D11] wait for the bootstrap to complete a bit later (last possible point at the current time). This means if you choose a server before the UI has finished loaded you won't get a loading screen (being fixed currently), also if you do it too soon, the server authentication could time out (just waiting on running servers to upgrade to enable keep alive), but at least the server menu is responsive and the overall flow is bit more overlapped. As the warmup bundle is optimized the potential for having to wait for the loading will narrow to hopefully an acceptable level.
6 Years Ago
Added Media/Steam folder with the latest assets from Lewis
6 Years Ago
[D11][TUTORIAL] Can now hide sections of HUD for gradual HUD unlocking
6 Years Ago
altar 3 building setup
6 Years Ago
GroupStats no longer default component Added GroupStatsUtility method for average group vital
6 Years Ago
[D11] Some fixes/improvements to task timing which should lead to better task ordering. Also I noticed all the items assets are in the warmup bundle so made the items initialization depend on that - previously we were doing a per-file load of all the items and then loading them all in the warmup bundle a few seconds later, which was a wasted opportunity.
6 Years Ago
art
6 Years Ago
[D11] Support for console OSK - xb1 - first pass
6 Years Ago
unregister TileView listeners when destroying to tilefall
6 Years Ago
Added blank images to stuff for tooltip raycasting
6 Years Ago
UI folder organisation. StatElement and DamageElement implement ValueElement. Added IUnitInfoElement and IUpdatableUIElement to avoid making lists of every type of UI element. Added trait list to unit inspector. Tooltip values for unit inspector stuff.