197,744 Commits over 4,140 Days - 1.99cph!

6 Years Ago
Added Half Life Source weapon icons
6 Years Ago
[D11] Safety check for join game UI exception spotted in the Editor.
6 Years Ago
Facepunch.UnityBatch and Facepunch.Upload
6 Years Ago
Only admins can see the menu. Removed some logs.
6 Years Ago
Fix some hl1 maps not passing the hls map detection for func_break and mapentities
6 Years Ago
Skinning
6 Years Ago
[D11] [UI] adjusted some overlapping text in the pause debug menu so that it doesn't
6 Years Ago
Added prefab list inspector
6 Years Ago
Added D11Instancing component to camera
6 Years Ago
Work in progress instanced rendering for static world geometry
6 Years Ago
[D11] Interpolation fix
6 Years Ago
cherrypick
6 Years Ago
...
6 Years Ago
Added a diagnostic menu to give admins items
6 Years Ago
Compile fix
6 Years Ago
[D11] [UI] Testing nested prefab implementation.
6 Years Ago
[d11][Audio] removed cave reverbs in preparation for adding new reverb system
6 Years Ago
[D11] Added buttons for adjusting the camera inertia, auto reloading and showing the inventory on the crafting panel
6 Years Ago
[D11] [UI] Fixed remaining sprites on In-game Options Stats page.
6 Years Ago
[D11] Server pre-connection UI flow and password request handling.
6 Years Ago
Fixed RFManager not cleaning up null in listener list if it's at index 0 Fixed RFManager not cleaning up null in broadcaster list Added warning when null is found in RFManager
6 Years Ago
[D11] [UI] Fixed some of the missing sprite icons on the stats screen.
6 Years Ago
Corps etc. saved, deeds etc. basically saved.
6 Years Ago
Use FP's max cull distance (fixes buildings)
6 Years Ago
Corp loading fixes
6 Years Ago
[D11] [UI] Updated menu animation offset system to support better scriptable objects and should now be easier to use. Converted radial menu animators to tweening system. Fixed missing sprites in stats screen prefab (needs updating in actual pages that use this prefab but not as a nested prefab). Removed unused animation state machines/animations.
6 Years Ago
Use empty LOD's culling distance if available
6 Years Ago
Base
6 Years Ago
[D11] Hooked up noclip controls to new analog controls - fixes bug with 0% deadzone
6 Years Ago
Corp serialization
6 Years Ago
[D11] [UI] added the proper backing for the sliders in the create server screens, and readded a sprite sheet for the building menu
6 Years Ago
Cherry picking 32087, 32090, 32092
6 Years Ago
Updated tutorial text
6 Years Ago
[D11] Added secondary action: eat to collectable entity
6 Years Ago
Build methods for Mac / Metal
6 Years Ago
[D11] [UI] moved all the hints into the translation file, which should also fix the buttons appearing as "unset"
6 Years Ago
[D11] Auto-reload for chainsaw and flamethrower - also prevent use when in driver seat of vehicle
6 Years Ago
[D11] Fixed FPS counter.
6 Years Ago
Rig2 Backup
6 Years Ago
Backup
6 Years Ago
removed execute always + added notes
6 Years Ago
Added light occludee component
6 Years Ago
Fixed NRE in articulated occludee on culling.toggle
6 Years Ago
Rig2 progress
6 Years Ago
Users are basically loading in correctly I think
6 Years Ago
Fixed ragdoll frustum culling frame delay
6 Years Ago
crafted pager fix HBHF includes authorized players by default once again
6 Years Ago
God fix
6 Years Ago
culling.noDataVisible now false by default (still unsaved)
6 Years Ago
Cherrypicking fix