192,975 Commits over 4,049 Days - 1.99cph!
reworked sports platforms to have better ground materials, re-rendered icons, tweaked sports trophies so that their collision is appropriate and the balls have the correct amount of force and momentum, re-rendered icons. merged with main
BiggestThreat fact now reduces score for sleeping or disabled units instead of completely ignoring them
Car battery meshes / textures
Steam item build script fixes, add a purchasable currency bundle to the store
Fixed Player.Say appending a trainig space
Restored MakeProp and MakeRagdoll function arguments to not break mods that use them directly
[D11][TUTORIAL] Tutorial steps now have actions + editor scripts (With garish colours...)
[D11][TUTORIAL] Tutorial steps now have actions + editor scripts (With garish colours...)
updated career UI
fix avatar accessory pointing to the wrong prefab
[D11] [UI] Submit for missing meta file.
[D11] [UI] Submit of missing folder(?) that didn't appear in previous pending changes list.
[D11] [UI] Updated TextMeshPro assets to utilise correct folders for fonts, materials, and sprites tag-usage inline. Updated Code Of Conduct screen to utilise various formatting styles for better visuals. Updated menu animation handler to utilise animation speed variable to speed up or slow down animations where needed.
Facts is a default entity component, validated all the everything
Building upgrades tab UI basics
Merge from entity_parenting_elevators
[D11] protocol bump for loading keep-alive
fix some trophies not on the proper layer
adding WIP accessory models
updated logo
updated career unit viewer UI
Made a bunch of model bone related code work on the server as well (required for elevator trigger movement in standalone)
moved screenshots to media folder
Rocket crane lift uses parenting trigger
Bone name for lift parenting trigger is inspector variable
Fix exception in exception reporter closing the game
Check version number when trying to load a replay, display error message panel if out of date or invalid.
Replaced TargetFiltter BiggestThreat/BiggestThreatAttackingMe usages with new BiggestThreat fact provider
[D11] wait for the bootstrap to complete a bit later (last possible point at the current time). This means if you choose a server before the UI has finished loaded you won't get a loading screen (being fixed currently), also if you do it too soon, the server authentication could time out (just waiting on running servers to upgrade to enable keep alive), but at least the server menu is responsive and the overall flow is bit more overlapped. As the warmup bundle is optimized the potential for having to wait for the loading will narrow to hopefully an acceptable level.
Added Media/Steam folder with the latest assets from Lewis
[D11][TUTORIAL] Can now hide sections of HUD for gradual HUD unlocking
GroupStats no longer default component
Added GroupStatsUtility method for average group vital
[D11] Some fixes/improvements to task timing which should lead to better task ordering. Also I noticed all the items assets are in the warmup bundle so made the items initialization depend on that - previously we were doing a per-file load of all the items and then loading them all in the warmup bundle a few seconds later, which was a wasted opportunity.
[D11] Support for console OSK - xb1 - first pass
unregister TileView listeners when destroying to tilefall
Added blank images to stuff for tooltip raycasting
UI folder organisation.
StatElement and DamageElement implement ValueElement.
Added IUnitInfoElement and IUpdatableUIElement to avoid making lists of every type of UI element.
Added trait list to unit inspector.
Tooltip values for unit inspector stuff.