249,480 Commits over 3,959 Days - 2.63cph!

4 Years Ago
Store AI spawn position as their home position in slot 4 of AIBrain position memory bank. Added BaseNavigateHome state. Chase state improvements.
4 Years Ago
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4 Years Ago
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4 Years Ago
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4 Years Ago
Workcart volume tweaks - hopefully improve players falling out
4 Years Ago
UI copy and paste
4 Years Ago
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4 Years Ago
▍▆▋▄▉▄▍▊▆▊ ▅▋█▅▇█ ▍▉▊▊▌▊ ▋▇ ▌▄▅▋▊▍ █▋▇▄█▅▇ ▇▋▉█ ▄ ▄▌▊ ▌▍▉▍ [▅▇▄▌ ▌▇] ▆▉█▅█▌ ▆▄▆ ▅██▇▋▅▅ ▉▌▄▆▋▊ ▌▊▄▅▊ ▋ █▊█▌▉ ! ▊▆▉▌▆▆▊ ▆▄▌▋▆▇▉ ▌▋▄ ▋▆▋▉▉▊▋ ▌▄▇▆ █▉ ▉ ▋▉▍▋ ▉▊▆▇▉█▄ ▋▋▅▇ ▊▉▌ ▄█▍ ▅▅▍▅▉▌▄▅▌ [▇▋█▆ ▍▊] █▌▇▄ ▋█▊▇▉▌ ▌▉██▋█ █▅▊▉█ ! ▄▉▍▋▅▅▊ ▄▆▆█▅▋▆▋▉▍▊█▉▋█▆▊▆▊▋▄▍▇▆▊▇ ! ▅▇▆▇ ▆▉▆▍ ▇▆▉▇█ ▋▅▄▍█▉▅ ▄▋ ▉▇▆ ▉▉█ ▉▄▍▄▌▌▉▌ ▉▅▊▅▅ [▉█▆▋ ▇▌] ! ▍▉▄▄▌▋█ ▇█▌ ▍▅▋▄▌▇▆ ▆▉█▉▅▆▉▋ ▌▇▍█ ▆▇▊▍▋▊▌▉▄ ▄ ▆█▉▄▄▊▄ ▍▄▇▅▆▍▅ ▌▆▋▇▉▆▄ ▇█▌▆█▆▆▄ █▄▌▅▆▆ ▄▄▅▆ ▍▋▍▇▊▇▄ ██▄ █▌▉▄▋▍▌▍▊▋ ▉▇▌▌▊▇▆▄▊▌ ! ▋▅▉▄▊▉ ▅▄▌█▆▄▌▅▉▉▉ ▌█▇ █▅ ▇▇▊▊▍ ▄▊▇▄▍▋ ▊▇▇▆█ ▇▆'▋ ▌▅▆▉▉▉▊▇▅▌ █▊▇█ ▊▋▆█▍ ▊▅█▉█▆▆▅ ▋▆▆▄█▆▉▉▄ ▅▋▄▅▆▊▉ ▉▊▇█ ▅▋▉▄▄▇ ▉▉█▉▌▆ ▇▇ ▌▅▌▋ ▍█▋▌▉ ▊█▇▌█▉ '▌▍▌▍▋▄' ▄▊▆▍ ▄▊▄▅█▇-▉▋▋▇█▊▋▊ !▌▊▆ ▅▌ ▊▋█▅▄▉ ▊▍▇▉▆▌ █▊▋▍▌ ! ▋▋▅ ▇▍▉ ▅▄▄▅▆ ▅▅▅▋▍▌ ▊▆▉▉▍▉ ! ▌▇▆▅█▉▄ ▄▍▋▄▌▉▄▉▊ ▅▇▄▍
4 Years Ago
▇▍▄ ▌▄▅, █▅▅▆█▄▋ ▊▊▌▉▍▉ ▇▋█▉▍▋ █▆▄▇▅▄█ ▍▄▄▄█.
4 Years Ago
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4 Years Ago
Speed up Assets.LoadAll a little bit
4 Years Ago
Ignore missing entity spawnicon icons IEquatable for TimeSince, TimeUntil Compare C# predicted data, warning on different (this'll need something done to it in the future, but it works for now)
4 Years Ago
Temp fix for the stack overflow etc problems with work carts spawning in the same spot as others. Will fix this properly tomorrow with the spawners so they don't even attempt to spawn when there's something in the way. The two push force methods also have better handling if there IS a recursive loop detected.
4 Years Ago
Don't call RPCs if !Prediction.FirstTime Don't play sounds if !Prediction.FirstTime Don't create particles if !Prediction.FirstTime Don't do surface effects if !Prediction.FirstTime
4 Years Ago
Strip SetPredictionEligible Entities stop being predictable when they lose their local player owner
4 Years Ago
Simplify the too-complex TryFindClearSpaceNear system. Simply destroy work carts that spawn on the track near others
4 Years Ago
More junkyard work
4 Years Ago
WIP stopping work carts from spawning right where other work carts are. Try to find a clear space further down the track
4 Years Ago
Ignore addons/*/Properties/launchSettings.json Refactoring context Texture.Load can supress missing warnings Added Sandbox.LoopEvents to Sandbox.Game Made a bunch of systems use LoopEvent.Init to init CameraModifier clean on shutdown/init
4 Years Ago
Don't create code if code folder contains no .cs files
4 Years Ago
Revert "Try to normalize and scale forward and sideward anim params to keep in -1 to 1 range" This reverts commit 26f05d1e5a3a8015c835ecd9e65d837729112242.
4 Years Ago
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4 Years Ago
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4 Years Ago
- Fixed headlights not showing up when loading a demo with a train running (caused by OnFlagsChanged not being called on load) - Fixed engine sound not playing in the same situation(caused by TrainEngineAudio bug)
4 Years Ago
Increase raycast distance when finding elevator connections (150->200), some elevator shafts were so tall that they weren't properly connecting
4 Years Ago
Meta file
4 Years Ago
Merge Workcart -> Main
4 Years Ago
Increased static elevator speed (2.5 -> 3.5) S2P
4 Years Ago
Try to normalize and scale forward and sideward anim params to keep in -1 to 1 range
4 Years Ago
wrap NPC navmesh error under developer 1
4 Years Ago
workcart barricade damage sound workcart sound volume tweaks
4 Years Ago
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4 Years Ago
Fix for NRE in buoyancy script
4 Years Ago
net_fakelag prints back total value to avoid confusion
4 Years Ago
Fix driving prediction errors
4 Years Ago
build fix
4 Years Ago
fixed oilrig navmesh being cut off due to AABB properly wait until all navmeshes are built before spawning NPCs higher budget for coverdistance calculation shortly after a navmesh was completed store longer cover distances (40m instead of 20m) move exfil points from CH47Scientist to side of hull instead of on blades (???) snap HumanNPC NavAgents to HumanNPC navmesh instead of "Walkable" Update NPC position outside of think budget ( fixes stationary npcs during low server fps)
4 Years Ago
Added the Problems panel New features to Browse > Addons and Games in Spawnmenu New Right click options - Open on Workshop and Create Spawnlist Both Addons and Games now reload when game content is remounted Nicer error handling for Browse > Addons Fixed a bug with DTree_Node when MakeFolder was called on a node whose parent is expanded, forcing the user to collapse and re-expand the parent node for the folder to populate
4 Years Ago
decor_v3 prefab tweaks
4 Years Ago
zero'ed transform offsets on lootcrate prefabs for the gizmo preview to be correct again
4 Years Ago
Junkyard - more splat work Re-enabled green card puzzle Loot spawns - Terrain Blend map
4 Years Ago
Localize the "Failed to find any models for this addon" message and do not allow trying to open floating .gmas on workshop through Spawnmenu
4 Years Ago
Only save preset groups that changed Fix blacklist case sensitivity Added DTree_Node.OnNodeAdded & GetExpanded Pagination does not disappear when errors happen on page 2+ For addons/dupes/saves/demos/etc Workshop download progress UI improvements Just minor tweaks and removal of useless arguments Main menu tweaks for tiny screens All the buttons now fit on tiny screens and improved the mountable games menu to hopefully prevent questions. Added duplicate controls for NPCs to the NPC tab This should ensure people don't miss these options.
4 Years Ago
Maintain nicer sorting for numbers in DListView column sorting Fixes garrysmod-issues/issues/4850
4 Years Ago
Maintain nicer sorting for numbers in DListView column sorting
4 Years Ago
Added lua_dumpfonts(_menu) for debugging
4 Years Ago
Removed my old temporary work cart damage effects
4 Years Ago
Added separate FX slot for temporary engine trouble
4 Years Ago
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4 Years Ago
Make x64 compiler happy