192,957 Commits over 4,049 Days - 1.99cph!

6 Years Ago
bots don't try and load PR cache
6 Years Ago
mfm
6 Years Ago
Version++ Network++ CustomisationProfile++
6 Years Ago
merged to main
6 Years Ago
can now toggle rotation clamping, defaults of off, enabled for ball launcher.
6 Years Ago
BaseEntity bookkeeps children Entity highlighting optionally includes children, added On/Off methods to IEntity Player controller evaluates target entity children list (currently this only includes building addons)
6 Years Ago
Ball launcher rot speed tweak
6 Years Ago
clamp rotations
6 Years Ago
more
6 Years Ago
Fixed serialization fuckups from the Unity upgrade / downgrade
6 Years Ago
Merge from main
6 Years Ago
Fixed serialization fuckups from the Unity upgrade / downgrade
6 Years Ago
Fixed highlight mesh rendering
6 Years Ago
Enable preview mesh when loading unfinished buildings
6 Years Ago
DropItems in all held mode checks IsHolding instead of IsCarrying
6 Years Ago
Removed TODO that was actually done
6 Years Ago
Cache data asset tooltip text on warmup
6 Years Ago
[D11] frontend/bootstrap integration WIP. Support separate per-platform task timings. API for checking whether a specific part of the bootstrap is complete. Currently this is used to make sure the warmup bundle is loaded before connecting to a server, because if forced to wait too long the connection attempt will fail. Probably need to send a keep-alive packet during loading instead, will be more robust and overlap different processes more effectively.
6 Years Ago
fixed tree leaf fx having funny motion blur
6 Years Ago
[D11] WIP Game Feedback on the pause menu & fixes for context sensitive button presses going through menus
6 Years Ago
[D11][TUTORIAL] Added custom stripped manifest asset file, uses D11_LOCAL_SERVER
6 Years Ago
[D11][UI] Crafting screen expanded queue
6 Years Ago
Trying to fix LOD preprocessing sometimes going wrong by unloading the active scene & any unused assets before doing the build
6 Years Ago
Prevent double-streaming of LODs
6 Years Ago
Set buildings to finished using the cheat to after the player building placement event to stop level up notifications from triggering incorrectly. Fixed leader's hut being placeable more than once.
6 Years Ago
merge from main
6 Years Ago
Added unlit cutout ASE template Fixed outline shader to work with transparency (BEF-464)
6 Years Ago
▅▆▇▄▇█▋ ▅▉▇▆▌ (▌▄▉▍█)
6 Years Ago
Tile trim debris blasts off during unit explosions. (togglable per tileset)
6 Years Ago
▄▋▍▊█▊▌ ▅▆▊: ▋▆█▍ ▅▊▉▆█▌▊▇ █▌▇ ▍▍ ▆█▇▋▊▉ ▆▍ ▄▄▊▇▍▋ ▄▌ ▇▅▄▇▄▉▊
6 Years Ago
Merge from main
6 Years Ago
Actually fixed that bug
6 Years Ago
TileView keeps a list of it's trim pieces
6 Years Ago
[D11][TUTORIAL] Added build options for Xbox One
6 Years Ago
getting latest
6 Years Ago
update WIP space trim
6 Years Ago
rowboat changes (adding storage space to the front and making the rear seat better for skins)
6 Years Ago
Made NetworkEntityBehaviour.networkEntity private.
6 Years Ago
NRE fix
6 Years Ago
Fixed SettlementLevelPopup modal state request conflicting with building placement (BEF-599)
6 Years Ago
Cleaned up reference add / remove code.
6 Years Ago
set ball launcher materials up again, ball life increased to 5 seconds, but destroys after 2 collisions. physics matrix changes.
6 Years Ago
always rebuild prefabs when doing it from the context menu
6 Years Ago
Hooked sort up
6 Years Ago
more
6 Years Ago
Fixed problems so far, seems to be working. Needs hooking up.
6 Years Ago
CanBeNull on CanPerformJob's job argument
6 Years Ago
Fixed potential NRE caused by bad unlock data in Worker.OnUnlock callback (spits warning now) Nuked UIWidgetModalStateChanger script, merged functionality into base UIWidget
6 Years Ago
wip trophy/launcher tests
6 Years Ago
removed old fx componenets from tree source prefabs