190,962 Commits over 4,049 Days - 1.97cph!

7 Years Ago
Less banding on ghosts. Inactive ghosts use pfx silhouette, but not an outline. Middle ghost is first pick and you work outwards.
7 Years Ago
Auto-balancing teams on join
7 Years Ago
Trait data.
7 Years Ago
merge into main protocol++
7 Years Ago
merge from main
7 Years Ago
compile fixes rhib spawning and detatching loot spawning egression
7 Years Ago
added comment
7 Years Ago
Attempted to copy matrix editor from Unity source but commented out for now because it's no better than our current one
7 Years Ago
use new lighting on cargo ship
7 Years Ago
merge from cargo_ship_lighting
7 Years Ago
Fixed icon rendering on entities with isDynamic set
7 Years Ago
skin approval files
7 Years Ago
Entity view prefab processing updated to use new API, fixed Unit views not getting all their APs generated Compatibility matrix tooltips (still cant work out the weird label cutoff tho) Fixed update ragdoll button Units handle their own prefabs instead of using the base def list, no longer enforce view per gender/age combo Reimported unit views (should fix BEF-521) UnitAges now UnitAgeGroups, various age related refactoring in preparation for supporting an age slider in char create
7 Years Ago
skin approval cs
7 Years Ago
Updated ASE to v1.5.6r4; adds fixes to 2018.3b event & shortcut handling
7 Years Ago
Merge from parent.
7 Years Ago
Fixed the wall light fixture perf wastage.
7 Years Ago
Cherry picked 28917 to main
7 Years Ago
Fixed Assets/Scripts/Rendering/Impostors.meta
7 Years Ago
merge
7 Years Ago
NetworkLevels are now loading in properly again.
7 Years Ago
removed cmdHistory stuff as it wasn't even used.
7 Years Ago
7 Years Ago
[D11] [UI] Updated Radial Pie Menu textures, fixed bug with new Radial menu when selecting disabled actions. Added colour changes to new highlight outline in radial menu.
7 Years Ago
7 Years Ago
Updated Amplify Impostors to 0.9.2 (includes fixes to ASE node) Added foliage animation/sway to impostors and shadows
7 Years Ago
[D11] Merge 28906 and Merge 28909
7 Years Ago
[D11] reduce pool sizes a bit temporarily to help with low memory. Simplify texture conversion script.
7 Years Ago
Added idle anim to controller
7 Years Ago
[D11][UI] Respawn screen controllable selecting and deleting sleeping bags is enabled
7 Years Ago
[D11] Hopefully stop the build sticking building linux server
7 Years Ago
Crouch Idle Pistol Aim anim
7 Years Ago
[D11] Fix for sprint toggling off as soon as the left stick is anywhere other than perfectly straight up
7 Years Ago
Crouch support, and updated transitions.
7 Years Ago
[d11] bring all the xbox texture sizes in line with ps4
7 Years Ago
Updated crouch anims, moved some old anims to unused
7 Years Ago
cherry picked map caching from server profiling branch
7 Years Ago
MapDatabase now caches board map data the first time a map is loaded, reuses it from the cache the next time the map is loaded. Server precaches all maps on bootup.
7 Years Ago
Excluded some variations from decal standard shader; renamed to Before/Decal/Standard
7 Years Ago
Made a few lights have longer LOD ranges for off-board visibility. Bridge/cabin volumetrics.
7 Years Ago
Fixed terrain decals not showing up due to bad pooling
7 Years Ago
[D11] Increased sensitivity on Right Analogue Left/Right
7 Years Ago
Fixed randomised traits not respecting existing or compatability in tribe create
7 Years Ago
[D11] Merge 28901 and Merge 28904
7 Years Ago
Fixed unit view foliage displacement being turned off and not coming back on when culling group vis changed
7 Years Ago
[D11] Fix for LootContainer trying to call steamworks when steam is disabled
7 Years Ago
Container registration tidy up. Container now listens to desired target change and clears registrations if appropriate.
7 Years Ago
Decal & foliage displacement cleanup
7 Years Ago
attack profiling
7 Years Ago
Update SQL with missing change