191,033 Commits over 4,049 Days - 1.97cph!

7 Years Ago
Pause UI save button uses same overlay as F5 quicksave
7 Years Ago
Re-running prefab importers, fixing missing wearable prefab assignments on Item.Legs_leather Added error log when validating wearables that have a missing prefab
7 Years Ago
Some clothing item view assignment fixes
7 Years Ago
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7 Years Ago
reverted bills changes from 17779
7 Years Ago
merge
7 Years Ago
Items now has a CurrentTool property to track the tool we currently need to perform a behaviour. Buildings can use ToolUseParameters. Tidy up of building construction on minute skill gain + tool use. Refactor of some existing AI stuff to use CurrentTool.
7 Years Ago
Going home. Removed the majority of dependencies now.
7 Years Ago
7 Years Ago
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7 Years Ago
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7 Years Ago
Add a warning for when ticks miss their deadline and run without budgeting
7 Years Ago
[D11][#13][UI] Ingame carousel will correctly close when the player dies or is disconnected
7 Years Ago
Tweaks to Entity/Unity view prefab processing
7 Years Ago
[D11][#14] The furnace is now selectable
7 Years Ago
Fixed timed explosive sticking when parented
7 Years Ago
Mitigated shadow issues via impostor hemi-octa clamping
7 Years Ago
[D11] [UI] Updated Radial Menu Textures with different method for blending between radial and segment glows (WIP). Replaced code-based animations with Unity Animation assets in new Radial menu, set up new animations for menu. Adjusted centre text to be more readable and take up more empty space. Centre icon now matches it colour to the status of the action you have selected to more accurately reflect its usable state.
7 Years Ago
Cargo ship parenting trigger interacts with physics projectile layer as well Physics projectiles interact with trigger layer (for parenting trigger)
7 Years Ago
Player.Kick no longer fails with reasons too long (cuts them off now at 512) Fixed kick reasons being cutoff at 256 (now cutoff at 512)
7 Years Ago
Fixed all errors related to NetworkUser, moved stuff to Wiseguys user temporarily.
7 Years Ago
Nixed trait points label prefix
7 Years Ago
meta
7 Years Ago
try catch replay drag drop files
7 Years Ago
Don't unparent sleepers from cargo ship
7 Years Ago
Reverted change for client of remote players from earlier today (and put it behind a convar instead).
7 Years Ago
[D11] Unique playerID fix + update to Jenkins build to set master/development
7 Years Ago
can now drag and drop external replay files onto the menu to view them
7 Years Ago
Percentage Stat modifiers applied on top of absolute modifiers
7 Years Ago
Trait costs on UI
7 Years Ago
on validate data assets
7 Years Ago
Renamed "Physics Prop" layer to "Physics Projectile" since that seems to be what it actually is (for now) Added "Vehicle Large" layer and set up collision matrix / layer masks
7 Years Ago
[D11] Output debug build on xboxone as development package
7 Years Ago
Moved everything on the occluder layer to the invisible layer (occluder layer is no longer in use or functional)
7 Years Ago
Fixed DMenu's non self deleting submenus not opening in some cases Updated TTT to its latest version
7 Years Ago
.
7 Years Ago
NetworkUser stripped down to support the bare minimum.
7 Years Ago
getting latest for other branch
7 Years Ago
new piece
7 Years Ago
turned off subd modifier from human
7 Years Ago
project backups
7 Years Ago
Removed source files commited to wrong repo
7 Years Ago
new piece wip
7 Years Ago
Trait picker UI respects compatibility, appends cost and compatiblity messages to tooltip text Optionally hide stat manipulations from tooltips/other UI
7 Years Ago
new work
7 Years Ago
Missing namespace
7 Years Ago
Added missing attribute definitions
7 Years Ago
Fixed crappy bug in BaseUIObject that resulted in the building inspector window being unresponsive and closing on click Fixed command buttons not showing
7 Years Ago
human male asset (nothing hooked up)
7 Years Ago
Building tool use WIP