249,438 Commits over 3,959 Days - 2.63cph!
Balloon rope uses new bone attachement stuff
Try porting over drone
snipe powerup
powerup spawn warning
ultimatum powerup
buy round sfx
some more giver patterns
bg color/cloud progression
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Hapis: Fixed falling through terrain and into the southern tunnel.
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Fix 2 lobe speculars
Add NumEnvMaps to shader part of the constant buffer
Pass number of envmaps to the shader
D_VIEWMODEL_PASS combo was accidentally set on VS rather than PS
Seamless cubemap blending
Add two lobes and cloth support to smooth cubemap transitions
Normalize cubemaps to maintain appropriate specular/diffuse balance
Merge branch 'master' of sbox
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Adjust text boxes in Hammer's Entity properties for recent style changes
Texture Browser in Hammer handles horizontal resizing better, moves the buttons that would cover the current texture text
Add CMsgQuat
Bone following particle offset network properly
Applying textures via the "Face Edit Sheet" or "Apply Current Texture" Tools no longer rebuilds visgroups UI for each object, only after all textures are applied, so it should be much faster now
Let's try applying Visual Styles 6.0 for Hammer
Further optimize Hammer auto visgroup rebuilding when applying tool textures
Fixed major hang when opening Texture Application Tool with many objects selected
Fixed alignment/size of Texture Shift/Scale Y axis text boxes to match the other text boxes, now its perfect
Particles.SetEntityAttachment
PATTACH_BONE, BONEFOLLOW
Compile fix
Fix balloon rope being predicted out
Added Particles.SetEntityBone
SetEntityBone has offset
Merge branch 'master' of sbox
Add viewmodel combos to shaders that would be used in viewmodel
Fix met crashing when loading a material with invalid sshader
Move light management stuff to C++
rocket_launcher ao texture (didn't have one before)
Fixed forwarded key bind commands triggering twice
Progress on tunnel LODs and colliders
Unified LOD distances across all modules
Moved pivot points to the centre of the mesh to help with lodding
Added occlusion meshes to help with pixel flickering/light leaking
Some tidyup, shader fixes for reflection probe.
Bind DemoEyeQuat
Added Sound.SetVolume, SetPitch, SetPosition
Replace old EmitSound with new Sound object
Sounds via SoundOpGameSystem
sound op system support host suppression
Rename ParticleSystem to Particles