249,438 Commits over 3,959 Days - 2.63cph!

4 Years Ago
Balloon rope uses new bone attachement stuff Try porting over drone
4 Years Ago
snipe powerup powerup spawn warning ultimatum powerup buy round sfx some more giver patterns bg color/cloud progression
4 Years Ago
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4 Years Ago
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4 Years Ago
Hapis: Fixed falling through terrain and into the southern tunnel.
4 Years Ago
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4 Years Ago
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4 Years Ago
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4 Years Ago
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4 Years Ago
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4 Years Ago
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▇▊█▌█ ▍▄▅ ▅▆▇▄▄ ▆▌▍▇ █▍▅ ▋▄▄▇▋▄▅▄▋ ▉▉▇▋▌▊ ▌▅▅▇ ▇▇▇▊▉▇ ▊▍▊
4 Years Ago
▌▇▋▊ ▄▅▉▊▄▍ ▊▆▇▋▅▆▍ ▌▍▋▊▋▌▍▊▇ ▆█▉
4 Years Ago
▇▄▄▇▉▆ ▅▅▍▉▍█ ▊▅█▊
4 Years Ago
Fix 2 lobe speculars Add NumEnvMaps to shader part of the constant buffer
4 Years Ago
Pass number of envmaps to the shader D_VIEWMODEL_PASS combo was accidentally set on VS rather than PS Seamless cubemap blending Add two lobes and cloth support to smooth cubemap transitions Normalize cubemaps to maintain appropriate specular/diffuse balance Merge branch 'master' of sbox
4 Years Ago
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4 Years Ago
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4 Years Ago
▋▊▉▇▇▌▌/▊▆▋▆▉▆▉▍▉█▅▌ █▌ ▇▌▌ ▅▉▅▋ ▌▌▄█▍ ▊▆▉▇▇▅▇. ▍▇▊▋▊▉▉▉▉▍ ▉▋▄▌▊█ ▋▊▆ ▌▋▅▋ ▇ ▊▋▊▉▇▇▅▄ ▍███ ▊▅▆▉▍. ▉▆▌▇▆█▄▍.
4 Years Ago
Adjust text boxes in Hammer's Entity properties for recent style changes
4 Years Ago
Texture Browser in Hammer handles horizontal resizing better, moves the buttons that would cover the current texture text
4 Years Ago
Add CMsgQuat Bone following particle offset network properly
4 Years Ago
Applying textures via the "Face Edit Sheet" or "Apply Current Texture" Tools no longer rebuilds visgroups UI for each object, only after all textures are applied, so it should be much faster now
4 Years Ago
Update footer Build
4 Years Ago
merge from main
4 Years Ago
Let's try applying Visual Styles 6.0 for Hammer
4 Years Ago
Further optimize Hammer auto visgroup rebuilding when applying tool textures Fixed major hang when opening Texture Application Tool with many objects selected Fixed alignment/size of Texture Shift/Scale Y axis text boxes to match the other text boxes, now its perfect
4 Years Ago
Particles.SetEntityAttachment PATTACH_BONE, BONEFOLLOW Compile fix Fix balloon rope being predicted out Added Particles.SetEntityBone SetEntityBone has offset Merge branch 'master' of sbox
4 Years Ago
Add viewmodel combos to shaders that would be used in viewmodel Fix met crashing when loading a material with invalid sshader Move light management stuff to C++
4 Years Ago
rocket_launcher ao texture (didn't have one before)
4 Years Ago
Fixed forwarded key bind commands triggering twice
4 Years Ago
Merge from main
4 Years Ago
Tunnel source backup
4 Years Ago
Progress on tunnel LODs and colliders Unified LOD distances across all modules Moved pivot points to the centre of the mesh to help with lodding Added occlusion meshes to help with pixel flickering/light leaking
4 Years Ago
Some tidyup, shader fixes for reflection probe.
4 Years Ago
Fix
4 Years Ago
Bind DemoEyeQuat Added Sound.SetVolume, SetPitch, SetPosition Replace old EmitSound with new Sound object
4 Years Ago
Moving files
4 Years Ago
merge from main
4 Years Ago
merge from main
4 Years Ago
Sounds via SoundOpGameSystem sound op system support host suppression Rename ParticleSystem to Particles