192,969 Commits over 4,049 Days - 1.99cph!

6 Years Ago
NRE fix
6 Years Ago
Fixed SettlementLevelPopup modal state request conflicting with building placement (BEF-599)
6 Years Ago
Cleaned up reference add / remove code.
6 Years Ago
set ball launcher materials up again, ball life increased to 5 seconds, but destroys after 2 collisions. physics matrix changes.
6 Years Ago
always rebuild prefabs when doing it from the context menu
6 Years Ago
Hooked sort up
6 Years Ago
more
6 Years Ago
Fixed problems so far, seems to be working. Needs hooking up.
6 Years Ago
CanBeNull on CanPerformJob's job argument
6 Years Ago
Fixed potential NRE caused by bad unlock data in Worker.OnUnlock callback (spits warning now) Nuked UIWidgetModalStateChanger script, merged functionality into base UIWidget
6 Years Ago
wip trophy/launcher tests
6 Years Ago
removed old fx componenets from tree source prefabs
6 Years Ago
moved tree source prefabs
6 Years Ago
subtractive merge from last changeset because I deleted some component from the prefab I needed
6 Years Ago
Disabled full screen exclusive again due to crashes (Unity downgrade)
6 Years Ago
Added a topo sort to sort spawn order
6 Years Ago
Removed scriptable build pipeline test stuff (it's rubbish)
6 Years Ago
Make sure all prefabs that have been added for preprocessing are actually preprocessed
6 Years Ago
small tidy up
6 Years Ago
Removed unnecessary check when creating the file system backend.
6 Years Ago
Make the Frame Debugger act a bit more reliably
6 Years Ago
Change FindPrefabNames to use the game manifest when D11_PREPROCESS_PREFABS is being used (because assets may not be in the expected location)
6 Years Ago
Took out one row in the stunner shades and repackaged
6 Years Ago
convex collider for deflated HAB cloth
6 Years Ago
[D11][TUTORIAL] local server config for tutorial map
6 Years Ago
[D11] merge from main
6 Years Ago
moved tree prefab source assets and removed old FX from them
6 Years Ago
removed object motion from tree fx source prefabs
6 Years Ago
Fix chat mute message showing wrong unit
6 Years Ago
revert accidentally checked in file
6 Years Ago
Don't show squad editor tutorial prompt if the player has entered the squad editor before clicking play already
6 Years Ago
InteractHit to tree hand axe hitting
6 Years Ago
InteractHit to tree hand axe hitting
6 Years Ago
prompt to enter squad editor
6 Years Ago
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6 Years Ago
Updated Savas Koth DM loot tables Added L96 to Savas DM loot tables
6 Years Ago
Merge from main
6 Years Ago
Merged the hull interior into the cargo ship
6 Years Ago
[D11] [UI] Added a few textures needed for the inventory and crafting screen
6 Years Ago
Made the tutorial panel reusable: added passthrough actions back to tutorial prompt, now takes pref key to check/save.
6 Years Ago
removed my attempt to use texture alpha in the outline shader as it looked so bad, waiting for proper fix from Diogo
6 Years Ago
moved cliffs down in testbox so it doesn't start in shadow
6 Years Ago
network++
6 Years Ago
Give the NetworkUser a proper serializable struct
6 Years Ago
Fixed issues with connection/disconnection events and NetworkUser serialization (which was actually only happening on initial spawn). Also started work on some character selection stuff, but not much there yet.
6 Years Ago
Unity Editor told me 999+ times that our mcs.rsp define file should be called csc.rsp now.
6 Years Ago
WIP
6 Years Ago
Don't need 4x4 grid anymore either. Bill F brought the _TESTING folder back in the merge but missed bringing the .meta back I think. Here it is also.
6 Years Ago
Don't need this folder
6 Years Ago
Disable TAA on menu avatar render