192,969 Commits over 4,049 Days - 1.99cph!
Fixed SettlementLevelPopup modal state request conflicting with building placement (BEF-599)
Cleaned up reference add / remove code.
set ball launcher materials up again, ball life increased to 5 seconds, but destroys after 2 collisions.
physics matrix changes.
always rebuild prefabs when doing it from the context menu
Fixed problems so far, seems to be working. Needs hooking up.
CanBeNull on CanPerformJob's job argument
Fixed potential NRE caused by bad unlock data in Worker.OnUnlock callback (spits warning now)
Nuked UIWidgetModalStateChanger script, merged functionality into base UIWidget
wip trophy/launcher tests
removed old fx componenets from tree source prefabs
moved tree source prefabs
subtractive merge from last changeset because I deleted some component from the prefab I needed
Disabled full screen exclusive again due to crashes (Unity downgrade)
Added a topo sort to sort spawn order
Removed scriptable build pipeline test stuff (it's rubbish)
Make sure all prefabs that have been added for preprocessing are actually preprocessed
Removed unnecessary check when creating the file system backend.
Make the Frame Debugger act a bit more reliably
Change FindPrefabNames to use the game manifest when D11_PREPROCESS_PREFABS is being used (because assets may not be in the expected location)
Took out one row in the stunner shades and repackaged
convex collider for deflated HAB cloth
[D11][TUTORIAL] local server config for tutorial map
moved tree prefab source assets and removed old FX from them
removed object motion from tree fx source prefabs
Fix chat mute message showing wrong unit
revert accidentally checked in file
Don't show squad editor tutorial prompt if the player has entered the squad editor before clicking play already
InteractHit to tree hand axe hitting
InteractHit to tree hand axe hitting
prompt to enter squad editor
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Updated Savas Koth DM loot tables
Added L96 to Savas DM loot tables
Merged the hull interior into the cargo ship
[D11] [UI] Added a few textures needed for the inventory and crafting screen
Made the tutorial panel reusable: added passthrough actions back to tutorial prompt, now takes pref key to check/save.
removed my attempt to use texture alpha in the outline shader as it looked so bad, waiting for proper fix from Diogo
moved cliffs down in testbox so it doesn't start in shadow
Give the NetworkUser a proper serializable struct
Fixed issues with connection/disconnection events and NetworkUser serialization (which was actually only happening on initial spawn).
Also started work on some character selection stuff, but not much there yet.
Unity Editor told me 999+ times that our mcs.rsp define file should be called csc.rsp now.
Don't need 4x4 grid anymore either. Bill F brought the _TESTING folder back in the merge but missed bringing the .meta back I think. Here it is also.
Disable TAA on menu avatar render