192,969 Commits over 4,049 Days - 1.99cph!
[D11] [UI] Added checks for D11_NEWHUD to account for it not being enabled with D11_CONSOLE_PORT.
sam sites on top of launch
manifest
Skinning skill added to Skin Corse interaction.
Leader's Hut now has 2 ownable slots to match the number of sleep interaction positions.
Null check in UnitAnimation.
Logging for null DispensableInfo in TakeFromDispenser.
Fixed SmartObjectParametersDrawer.InteractionBody.Instance being of the incorrect type
Unit inspector tweaks
[D11] [UI] Collapsed #if defines into single check instead of multiple to try and fix this build issue.
[D11] [UI] Changing the inventory variant panels to match the mockups
updated tree assets so trunks dont vanish when cut down
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Merge from char inspector
Added debug options to disable pooling (probably best to tick these before starting the game)
Removed missing script from context menu
[D11] Rob suggest taking the set out
[D11] [UI] Added D11_NEWHUD define for TogglePosition call on ChangePositionComponent.
[D11] [UI] Added new HUD icons for stance and backpack. Removed old textures and replaced them with a sprite sheet. Fixed potential define error in PieMenuChat.
[D11] Server Overview/Feedback is now interactable on the in-game menu
[D11] Take out previous changes they didn't work
Updated inspector to show connected entities
Fixed a little bug with removals, removed log spam
[D11] [UI] Adjusted transition speed and method in Main Menu frontend. Added open/close animations to Quick chat menu. Added Input bar to Quick Craft menu. Changed "Change Position" method in Quick Chat menu to match Quick Craft and Building Planner pie/radial menus.
Unit inspector items prep
[D11] Do a PCHosted build first on PS4 followed by a Package
Fixed potential issue with clearing the cache.
made weapon rack smaller, added more attachment points and rotated them so items are attached correctly
Moved code around to make use of the caching.
All items have initial pool allocation
Wearables & UnitAttachments init/setup optimsations
Added Interaction plan pooling
Mining interaction has skill data.
Settlement Can Level Up can't be dismissed with RMB.
[D11] First pass user signin to PSN on ps4
Another attempt at fixing sleepers in safe zones.
Some work on caching sorting
removed old InitConstruction log
Reset remaining item count when stopping crafting
fixed the fix for tile undertrims.
server ifdef'd some stuff I added this morning to fix server builds
disable single player panel behind multiplayer
Another human name utility optimsation
Hopefully made HumanUtility.GetName less awful