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Half Life 1 entities and steam.inf
Added CCD helper collider to rowboat
[D11] Fix for mace not throwing correctly
[D11] [UI] accidentally submitted the options with a scale of 0
Pretty much everything seems to work now. Needs testing, especially around the deed edge cases.
Merrrge from maiin branch
[D11] [UI] separated the bottom info bar and the server admin screen into prefabs, and made a start on separating the button options into prefabs
Plugged wave system into new buoyancy fast path
Plugged wave system into dive site marker
Tweaked wave normal blending to make them more pronounced
Toned down ocean refraction a notch
[D11] DTLS plugin Unity testbed.
[d11][Audio] Updated optimized reverb on cave child components.
[D11] DTLS plugin native fixes to allow re-running in the Unity Editor.
[D11] Latest PlayFab SDK
190205
[D11] [UI] Removed and disabled unused UI elements in research table lootpanel
Making a load of deployables saveable. Bed works fine.
[D11][UI] Added add scrap action to research table lootpanel
[D11] Disable sprint/auto-sprint when certain UI screens/panels are open
[D11] Stop showing unnecessary decimal points on Options sliders that don't use them & aim speed multiplier back to using MoveTowards
Boats use continuous collision detection
Minicopter no longer has rigidbody on the client
[D11] Turn on Platform Friends stuff on boot
[D11][UI] Additional Research Table lootpanel changes
[D11] Adding a missing translation string for Licking candy
[D11] Re-enable the jump button to fly straight up in NoClip mode, and added ability to use the crouch button to fly straight down
[D11][UI] Research Table improvements lootpanel and fixes to recycler lootpanel
[D11] [UI] updated the corpse looting screen to have the 7th wearable slot
[D11] Per-Axis acceleration and some default values changed
[D11] [Tutorial] Campfire added for pistol objective
[D11] [UI] added a 7th wearable slot
adding jumper controller/ animations
approved renamed Scrapper Pants to Kilt
Limiting palette so that players can't select white
Bit of a cheeky fix for getting out of cars under the map.
Light occludee integration w/ light lod scripts
Bit of a hack to try and mitigate damage exploits.
[D11] [Tutorial Map] Updates to Harbour area.
Added Half Life Source weapon icons
[D11] Safety check for join game UI exception spotted in the Editor.