192,969 Commits over 4,049 Days - 1.99cph!

6 Years Ago
Shader fix
6 Years Ago
[D11] [UI] Added checks for D11_NEWHUD to account for it not being enabled with D11_CONSOLE_PORT.
6 Years Ago
merge into main
6 Years Ago
static sam
6 Years Ago
sam sites on top of launch manifest
6 Years Ago
Skinning skill added to Skin Corse interaction. Leader's Hut now has 2 ownable slots to match the number of sleep interaction positions. Null check in UnitAnimation. Logging for null DispensableInfo in TakeFromDispenser.
6 Years Ago
Merge from main
6 Years Ago
Coastal wave test
6 Years Ago
Fixed SmartObjectParametersDrawer.InteractionBody.Instance being of the incorrect type Unit inspector tweaks
6 Years Ago
merge from main
6 Years Ago
[D11] [UI] Collapsed #if defines into single check instead of multiple to try and fix this build issue.
6 Years Ago
[D11] [UI] Changing the inventory variant panels to match the mockups
6 Years Ago
updated tree assets so trunks dont vanish when cut down
6 Years Ago
Added missing reference
6 Years Ago
full mergé from main
6 Years Ago
merge to main
6 Years Ago
unity upgrade
6 Years Ago
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6 Years Ago
Merge from char inspector
6 Years Ago
Added debug options to disable pooling (probably best to tick these before starting the game) Removed missing script from context menu
6 Years Ago
build name
6 Years Ago
[D11] Rob suggest taking the set out
6 Years Ago
[D11] [UI] Added D11_NEWHUD define for TogglePosition call on ChangePositionComponent.
6 Years Ago
[D11] [UI] Added new HUD icons for stance and backpack. Removed old textures and replaced them with a sprite sheet. Fixed potential define error in PieMenuChat.
6 Years Ago
merge from main
6 Years Ago
[D11] Server Overview/Feedback is now interactable on the in-game menu
6 Years Ago
[D11] Take out previous changes they didn't work
6 Years Ago
Updated inspector to show connected entities
6 Years Ago
Merged entity sorting
6 Years Ago
Fixed a little bug with removals, removed log spam
6 Years Ago
[D11] [UI] Adjusted transition speed and method in Main Menu frontend. Added open/close animations to Quick chat menu. Added Input bar to Quick Craft menu. Changed "Change Position" method in Quick Chat menu to match Quick Craft and Building Planner pie/radial menus.
6 Years Ago
mfm
6 Years Ago
Unit inspector items prep
6 Years Ago
[D11] Do a PCHosted build first on PS4 followed by a Package
6 Years Ago
Fixed potential issue with clearing the cache.
6 Years Ago
made weapon rack smaller, added more attachment points and rotated them so items are attached correctly
6 Years Ago
Moved code around to make use of the caching.
6 Years Ago
All items have initial pool allocation Wearables & UnitAttachments init/setup optimsations Added Interaction plan pooling
6 Years Ago
Mining interaction has skill data. Settlement Can Level Up can't be dismissed with RMB.
6 Years Ago
[D11] First pass user signin to PSN on ps4
6 Years Ago
oilrig playable whitebox
6 Years Ago
Another attempt at fixing sleepers in safe zones.
6 Years Ago
Some work on caching sorting
6 Years Ago
removed old InitConstruction log
6 Years Ago
Reset remaining item count when stopping crafting
6 Years Ago
fixed the fix for tile undertrims.
6 Years Ago
server ifdef'd some stuff I added this morning to fix server builds
6 Years Ago
disable single player panel behind multiplayer
6 Years Ago
Another human name utility optimsation
6 Years Ago
Hopefully made HumanUtility.GetName less awful